IART219220221 Animation Techniques - PowerPoint PPT Presentation

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IART219220221 Animation Techniques

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see the use of maps in MAX materials (ambient, diffuse, ... Hither plane. closest. Camera Shots. Camera Lenses. Camera Moves. Camera Motion. Motion Parallex ... – PowerPoint PPT presentation

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Title: IART219220221 Animation Techniques


1
IART-219/220/221AnimationTechniques
  • ? Image Mapping
  • ? Particle Systems
  • ? Using Animation Controllers
  • ? Camera and Light Animation

2
Image Mapping
  • Mapping a 2D image onto the surface of a 3D
    object
  • Shortcut to surface characteristics
  • see the use of maps in MAX materials (ambient,
    diffuse, specular colours)
  • Adding photographic details
  • More advanced steps
  • Image-based rendering
  • Image-based modeling

3
Texture Mapping Example
4
Projection Methods
  • Flat
  • 3D and projection plates parallel
  • Curved surface to simulate slide/film projectors,
    or backdrops
  • Cubical
  • Extension to six surfaces, one parallel
  • Cylindrical
  • Warping around object
  • Spherical
  • Add pinching and stretching on top and bottom

5
Projection Methods
6
More on Image Mapping
  • Warping projection
  • Straight projection plus stretching
  • Positioning
  • UV coordinate system from image
  • Scaling
  • Tiling
  • Blending

7
UVW Map Modifier in MAX
  • U and V are bitmap coordinates
  • W corresponds to Z axis and is for procedural
    mapping
  • Seven types of mapping coordinates
  • Mapping gizmo to adjust placements
  • Sub-object level

8
Particle Systems
  • Employing simples shapes (small spheres or
    points) in 3D space
  • Behaviours result in particle trajectories
  • Some applications
  • Snowstorm
  • Cloud
  • Flowing water
  • Fire

9
Particle Systems
10
Animation Controllers
  • Controllers show how animated parameters are
    stored and interpolated
  • Motion panel
  • Track view
  • Trajectories (functions curves) can be seen and
    edited in MAX Track View
  • Assign controller

11
Example Controllers
  • General-purpose
  • Bezier (spline interpolation)
  • TCB (tension, continuity, bias)
  • Noise
  • Morph
  • Special-purpose
  • List (multiple controllers)
  • Expression (math)
  • Script (MAXScript code)

12
Camera
  • Types of camera
  • Orthographic
  • Perspective (projecting every point toward camera
    until intersecting the image plane
  • Pyramid (cone) of vision
  • Point of view (POV, camera)
  • Point on interest (POI, object)
  • Line of view

13
Pyramid of Vision
14
Clipping Planes
  • Perpendicular to line of sight
  • Far clipping plane
  • Yon plane
  • Most distant
  • Near clipping Plane
  • Hither plane
  • closest

15
Camera Shots
16
Camera Lenses
17
Camera Moves
18
Camera Motion
  • Motion Parallex
  • Two object (far and near) move at the same speed
  • Near object seems faster due to smaller area in
    field of vision
  • Motion Path
  • POI for sideway scanning

19
Lighting
  • Types
  • White light
  • Coloured light
  • Tinted light
  • Sources
  • Point (omni-directional, omni) in all directions
  • Spot cone and fall-off factor
  • Infinite so far the rays seem parallel
  • Area/Linear e.g. fluorescent tube
  • Ambient even distribution through scene

20
Basic Components
  • Position and orientation
  • Colour and intensity
  • Decay and fall-off
  • Beam angle
  • Glow and cone of light
  • Global vs. local
  • Shadows

21
Basic Light Positions
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