Title: Visualization and mental maps
1(No Transcript)
2Visualization and mental maps
- Visualization is foremost an act of cognition, a
human ability to develop mental representations
that allow geographers to identify patterns and
to create or impose order ... Concrete visual
representations ... make spatial contexts ...
visible, so as to engage the most powerful human
information-processing abilities, those
associated with vision. --MacEachren - Every map is a cultural construction that
geographers, scientists, and artists alike create
to make and convey meaning. --Bender - Maps serve as visualization devices that allow
geographers to see relationships revealed as
patterns in a spatial format. Spatial
relatedness. - Maps are surrogates of space. --Wilford
3Calvino Invisible cities
- Calvinos Invisible Cities is a collection of
surreal short stories about cities visited by the
traveller Marco Polo, places where people act,
depict and consider things that make no sense or
are impossible.It is written as of a succession
of dialogues - meditative conversations between
Kublai Khan, the emperor and Marco Polo, the
traveller and visitor to Khans Empire. Marco
Polo is describing to Kublai Khan various
fantastic cities he saw on his travels in order
for the Emperor to comprehend the sheer size of
his own empire.The issues covered in this
collection of stories are - visitor versus
inhabitant, - home vs. non-home, - outsider vs.
insider, - foreign languages vs. mother tongue.
Take away maps and coexistence What makes up a
city is not so much its physical structure but
the impression it imparts upon its visitors, the
way its inhabitants move within, something unseen
that hums between the cracks.
4Invisible cities (chess 1)
- From the foot of the Great Khan's throne a
majolica pavement extended. Marco Polo, mute
informant, spread out on it the samples of the
wares he had brought back from his journeys to
the ends of the empire a helmet, a seashell, a
coconut, a fan. Arranging the objects in a
certain order on the black and white tiles, and
occasionally shifting them with studied moves,
the ambassador tried to depict for the monarch's
eyes the vicissitudes of his travels, the
conditions of the empire, the prerogatives of the
distant provincial seats.     Kublai was a keen
chess player following Marco's movements, he
observed that certain pieces implied or excluded
the vicinity of other pieces and were shifted
along certain lines. Ignoring the objects'
variety of form, he could grasp the system of
arranging one with respect to the others on the
majolica floor. He thought "If each city is like
a game of chess, the day when I have learned the
rules, I shall finally possess my empire, even if
I shall never succeed in knowing all the cities
it contains."Â Â Â Â Â Actually, it was useless for
Marco's speeches to employ all this bric-a-brac
a chessboard would have sufficed, with its
specific pieces. To each piece, in turn, they
could give an appropriate meaning a knight could
stand for a real horseman, or for a procession of
coaches, an army on the march, an equestrian
monument a queen could be a lady looking down
from her balcony, a fountain, a church with a
pointed dome, a quince tree.     Returning from
his last mission, Marco Polo found the Khan
awaiting him, seated at a chessboard. With a
gesture he invited the Venetian to sit opposite
him and describe, with the help only of the
chessmen, the cities he had visited. Marco did
not lose heart. The Great Khan's chessmen were
huge pieces of polished ivory arranging on the
board looming rooks and sulky knights, assembling
swarms of pawns, drawing straight or oblique
avenues like a queen's progress, Marco recreated
the perspectives and the spaces of black and
white cities on moonlit nights.
5Invisible cities (chess 2)
- Contemplating these essential landscapes, Kublai
reflected on the invisible order that sustains
cities, on the rules that decreed how they rise,
take shape and prosper, adapting themselves to
the seasons, and then how they sadden and fall in
ruins. At times he thought he was on the verge of
discovering a coherent, harmonious system
underlying the infinite deformities and discords,
but no model could stand up to comparison with
the game of chess. Perhaps, instead of racking
one's brain to suggest with the ivory pieces'
scant help visions which were anyway destined to
oblivion, it would suffice to play a game
according to the rules, and to consider each
successive state of the board as one of the
countless forms that the system of forms
assembles and destroys.     Now Kublai Khan no
longer had to send Marco Polo on distant
expeditions he kept him playing endless games of
chess. Knowledge of the empire was hidden in the
pattern drawn by the angular shifts of the
knight, by the diagonal passages opened by the
bishop's incursions, by the lumbering, cautious
tread of the king and the humble pawn, by the
inexorable ups and downs of every game.     The
Great Khan tried to concentrate on the game but
now it was the game's purpose that eluded him.
Each game ends in a gain or a loss but of what?
What were the true stakes? At checkmate, beneath
the foot of the king, knocked aside by the
winner's hand, a black or a white square remains.
By disembodying his conquests to reduce them to
the essential, Kublai had arrived at the extreme
operation the definitive conquest, of which the
empire's multiform treasures were only illusory
envelopes. It was reduced to a square of planed
wood nothingness . . . . . . The Great Khan
tried to concentrate on the game but now it was
the game's reason that eluded him. The end of
every game is a gain or a loss but of what? What
were the real stakes? At checkmate, beneath the
foot of the king, knocked aside by the winner's
hand, nothingness remains a black square, or a
white one. By disembodying his conquests to
reduce them to the essential, Kublai had arrived
at the extreme operation the definitive
conquest, of which the empire's multiform
treasures were only illusory envelopes it was
reduced to a square of planed wood.
6Invisible cities (chess 3)
- Then Marco Polo spoke "Your chessboard, sire, is
inlaid with two woods ebony and maple. The
square on which your enlightened gaze is fixed
was cut from the ring of a trunk that grew in a
year of drought you see how its fibers are
arranged? Here a barely hinted knot can be made
out a bud tried to burgeon on a premature spring
day, but the night's frost forced it to
desist."Â Â Â Â Â Until then the Great Khan had not
realized that the foreigner knew how to express
himself fluently in his language, but it was not
this fluency that amazed him.     "Here is a
thicker pore perhaps it was a larvum's nest not
a woodworm, because, once born, it would have
begun to dig, but a caterpillar that gnawed the
leaves and was the cause of the tree's being
chosen for chopping down . . . This edge was
scored by the wood carver with his gouge so that
it would adhere to the next square, more
protruding . . . "Â Â Â Â Â The quantity of things
that could be read in a little piece of smooth
and empty wood overwhelmed Kublai Polo was
already talking about ebony forests, about rafts
laden with logs that come down the rivers, of
docks, of women at the windows . . .
7Invisible cities (infernal city)
- The Great Khan's atlas contains also the maps of
the promised lands visited in thought but not yet
discovered or founded New Atlantis, Utopia, the
City of the Sun, Oceana, Tamoé, New Harmony, New
Lanark, Icaria.    Kublai asked Marco "You, who
go about exploring and who see signs, can tell me
toward which of these futures the favoring winds
are driving us."Â Â Â Â "For these ports I could not
draw a route on the map or set a date for the
landing. At times all I need is a brief glimpse,
an opening in the midst of an incongruous
landscape, a glint of light in the fog, the
dialogue of two passersby meeting in the crowd,
and I think that, setting out from there, I will
put together, piece by piece, the perfect city,
made of fragments mixed with the rest, of
instants separated by intervals, of signals one
sends out, not knowing who receives them. If I
tell you that the city toward which my journey
tends is discontinuous in space and time, now
scattered, now more condensed, you must not
believe the search for it can stop. Perhaps while
we speak, it is rising, scattered, within the
confines of your empire you can hunt for it, but
only in the way I have said."Â Â Â Â Already the
Great Khan was leafing through his atlas, over
the maps of the cities that menace in nightmares
and maledictions Enoch, Babylong, Yahooland,
Butua, Brave New World    He said "It is all
useless, if the last landing place can only be
the infernal city, and it is there that, in
ever-narrowing circles, the current is drawing
us." Â Â Â Â And Polo said "The inferno of the
living is not something that will be if there is
one, it is what is already here, the inferno
where we live every day, that we form by being
together. There are two ways to escape suffering
it. The first is easy for many accept the
inferno and become such a part of it that you can
no longer see it. The second is risky and demands
constant vigilance and apprehension seek and
learn to recognize who and what, in the midst of
the inferno, are not inferno, then make them
endure, give them space."
8Invisible cities (norm and exceptions)
- "From now on, I'll describe the cities to you,"
the Khan had said, "in your journeys you will see
if they exist."Â Â Â Â But the cities visited by
Marco Polo were always different from those
thought of by the emperor.    "And yet I have
constructed in my mind a model city from which
all possible cities can be deduced," Kublai said.
"It contains everything corresponding to the
norm. Since the cities that exist diverge in
varying degree from the norm, I need only foresee
the exceptions to the norm and calculate the most
probable combinations."Â Â Â Â I have also thought
of a model city from which I deduce all others,"
Marco answered. "It is a city made only of
exceptions, exclusions, incongruities,
contradictions. If such a city is the most
improbable, by reducing the number of abnormal
elements, we increase the probability that the
city really exists. So I have only to subtract
exceptions from my model, and in whatever
direction I proceed, I will arrive at one of the
cities which, always as an exception, exists. But
I cannot force my operation beyond a certain
limit I would achieve cities too probable to be
real."
9Invisible cities
- - Kublai Maybe when I will know all the emblems
of the cities, I will finally possess all my
empire? - Marco No, that day you will turn yourself into
an emblem. - 'I speak and speak,' Marco says, 'but the
listener retains only the words he is expecting.
The description of the world to which you lend a
benevolent ear is one thing the description that
will go the rounds of stevedores and gondoliers
on the street outside my house the day of my
return is another and yet another, that which I
might dictate late in life, if I were taken
prisoner by Genoese pirates and put in irons in
the same cell with a writer of adventure stories.
It is not the voice that commands the story it
is the ear.'
10Lynch image of the city
- Mental model of space
- Spatial visualization serves as a key
cartographic device for relaying representative
information about that part of space portrayed,
creating an ordered presentation of patterns that
instruct the observer. How do you achieve
appropriate navigation with no map? - Appropriate navigation is relative to the
aesthetic, rational and behavioural goals
embodied by the personas selected - Maps as mental terrain
- Place legibility the ease with which people can
understand the layout of a place. - To understand the layout of a city, people first
and foremost create a mental map. Mental maps of
a city are mental representations of what the
city contains, and its layout according to the
individual. - These mental representations, along with the
actual city, contain many unique elements-
paths, - edges, - districts, - nodes, -
landmarks.
11Lynch image of the city
- Paths are channels by which people move along in
their travels, familiar routes followed. Examples
of paths are roads, trails, and sidewalks. - Edges, are all other lines not included in the
path group, dividing lines between districts,
they are boundaries between two phases, linear
breaks in continuity . Examples of edges are
walls and seashores. - Districts are sections of the city, usually
relatively substantial in size, which have an
identifying character about them, areas with
perceived internal homogeneity. Examples of
district is a wealthy neighborhood such as
Beverly Hills, suburbs, trainyards, college
campuses. - Nodes, are points or strategic spots where there
is an extra focus, or added concentration of city
features, centres of attraction, hubs of
activity. Examples of nodes are a busy
intersection or a popular city center, Piccadilly
Circus. - Landmarks are external physical objects that act
as reference points, points of reference. Example
of landmarks are a store, mountain, school, or
any other object that aids in orientation when
way-finding. - All of this can be used to streamline (or
reinforce) functionality with regard to-
general orientation (rational) - fulfillment of
game goals (rational/behavioural)- fulfillment
of aesthetic goals (emotional)- fulfillment of
performative goals, acting out a part
(behavioural)
12Lynch image of the city
- Activity mental maps
- A person's perception of the world is known as a
mental map. A mental map is an individual's own
map of their known world. Mental maps of
individuals can be investigated- by asking for
directions to a landmark or other location, - by
asking someone to draw a sketch map of an area or
describe that area, - by asking a person to name
as many places as possible in a short period of
time. - Describe Kongens Nytorv along with Nyhavn by
drawing a sketch map of it. (individual) - Learn how people construct their own realities of
place and space.
13Lynch image of the city
- Imageability, is the quality of a physical
object, which gives an observer a strong, vivid
image. - Connected to Bachelards resonance-reverberation
- Resonances are dispersed on the different planes
of our life in the world" and they are linked to
"the outpourings of the mind" toward broad
contexts. Like beacons. Resonance suggests the
possibility of understanding and making
connections with other feelings and echoes. - Reverberations bring about a change in being"
that is effected through a transformation of
consciousness and of the deepest aspects of our
being. A beacon that vibrates exactely and only
for you - The end result of resonance and reverberation is
that together they produce an identification with
the image and thus are the means by which a
subversion of the subject-object duality occurs.
As Bachelard puts it "At the level of the poetic
image, the duality of subject and object is
iridescent, shimmering, unceasingly active in its
inversions, the identity of the play persona
becomes defined by the environment itself.
14Lynch image of the city
15Spatial Archetypes(Mimi Lobell)
- The seven primary Archetypes of Psyche and
Civilisation - the sensitive chaos world of
the Great Spirit- the great round world of the
Goddess- the four quarters world of the
Hero- the pyramid world of the God-King- the
radiant axes world of the Emperor- the grid
wolrd of the Technocrat- the network world of
the Infonaut
16Meandering Spiral
- Psyche
- Cosmos as a unity within the Great Spirit, in
which all states of being are mutable - Uroboric oneness suppression of ego so as not to
separate Self from others and from surroundings - The state of mind of the child in the womb and in
infancy where there is no individual ego or
psychological separation from the mother - Anirnism, shamanism, sympathetic magic,
veneration of nature spirits and totems
perceiving the world as a Sensitive Chaos
animated by spirits, lines and nodes of energy,
syncitronistic linkages, and magical events
transcending our laws of space and tirne oneness
with nature, identification with animals and
other life forms - Non-linear tirne, synchronicity, feeling of
eternity or timelessness - Mythic images and rites concerning the Great
Spirit, spirit places, totems and taboos, mimicry
of animals, sympathetic magic, the making of
ritual paraphenalia, transmuting to another life
form (e.g., shamanically becoming a bird or
animal), attaining psychoerotic perception - Emphasis on psychoerotic activities such as
music, dance, transformative arts and rituals,
holistic thinking, altered states of
consciousness, clairvoyance, ecstatic trance
states, dreams, natural healing greatest
psychoerotic orientation of all the archetypes - Concern with one's responsibility for maintaining
the harmony of the living - Psychological stagnation in the Sensitive Chaos
can produce a desire to regress to uroboric
unconsciousness in the womb - Psychological liberation in the Sensitive Chaos
can lead to erlightenment through transcending
ego and healing the primal split between self and
other. - Space
- Space as an immediate flowing topological
continuum with little geometric order - The landscape as an alive organism with lines and
nodes of energy depending on human care for
vitality (a belief that often gives rise to
elaborate tribal myths and ceremonial cydes, as
in the Australian Aborigines' myths and rites
concerning the Dreamfime), a network of spirit
places in nature as the most important spatial
"structure" and view of the landscape itself as
sacred - Impermanent huts and shelters made of locally
available natural materials (mud, thatch, vines,
hides, ice), which readily disintegrate back into
the earth - Undifferentiated architecture (no distinctly
different building types for different
institutions and activities such as residence,
burial, government, commerce, manufacture, and
worship) - Dwellings as spiritual "doubles" of their
inhabitants, not bought and sold as commodities,
and frequently serving as burial places which are
burned or abandoned when the inhabitant dies - Little sense of private property (beyond personal
tools and huts) territorial rangeAand defined
and maintained through myths and rituals rather
than laws and walls
17Circle
- Psyche
- Cosmos as a unity within the Womb-Cavern of the
Great Goddess - In childhood, the separation from the mother in
which the child consciously perceives the mother
as the center and source of life, but also as the
first "other" with whom it has a relationship - At any age, identifying with the feminine
principle - Perceiving the world as a "Great Round," cyclical
in its rhythms, embracing nature and culture as
one, encircling one's being in a nurturing
matrix, and centered in the Great Mother - Religions, rites, and initiations offering
direct, personal participation in the Goddess and
her mysteries - Emphasis on integrating opposites to achieve
holistic vision - Psychological stagnation in the Great Round can
produce excessive passivity and vegetative states
- Psychological liberation in the Great Round can
generate the perception of the Self as Mother,
which fosters, on the one hand, a nurturing sense
of responsibility for the health and vitality of
all life, and, on the other, an experience
preceding enlightenment of psychologically giving
birth to the phenomenal world - Space
- Space centered in the Womb-Cavern, a still
center which extends to encompass the "Great
Round" of the cosmos - Emerging centrality and permanence in
architecture growing out of the settled
agricultural way of life-appearance of granaries
and food storage facilities, permanent homesteads
and villages, amd the beginning of cities
Megalithic construction frequently used for the
most sacred structures (tombs, temples, geomantic
and astronomical structures) - Tendency to shift over time from undifferentiated
round structures (thobi, beehive houses, and
semi-subterranean pithouses) to more
differentiated rectilinear structures, with
sacred buildings sometimes remaining round - Abundance of single, double, and triple spirals
in art, especially on pottery - Reverence for sacred places in nature such as
springs and rivers, caves, grottos, groves,
trees, forests, hillocks, mountains, and any
natural sanctuary associated with healing,
fertility, revelatory visions, and spiritual
rebirth - Evidence in myth and folklore of the divination
(geomancy) and manipulation of subtle energies in
nature (Telluric currents), which are later
personified as serpents, dragons, nymphs,
faeries, elves, goblins, and the like - Territoriality expressed as the right to occupy
farmlands, defined not by property laws but by
the accumulation of generations of ancestors
(ancestor worship) in collective, usually
megalithic grave/shrines, which display the
clans' long-standing occupation of and investment
in the land - The Womb-Cavern as the most important structure,
whether natural cave, passage grave, beehive
tomb, tholos/kiva, labyrinth, or temple sanctury
18Cross within a Square
- Psyche
- Cosmos as a quartered universe organized around
the Lord of the Four Quarters at the center - The emergence of the ego in the psyche as a
central reference point (similar to the Lord of
the Four Quarters in mythology and the chieftain
or king in society) separation of self versus
other generates dualistic, territorial thinking
in general In childhood, the symbolic "Slaying of
the Mother" to allow the emergence of the ego, At
any age, identifying with the Hero archetype - Mythic images and rites concerning the Lord of
the Four Quarters male roles (warrior, hunter,
father, smith, hero, protector) - Rise of dualistic thought and increasing emphasis
on warring dualities light versus darkness, gods
against demons, order versus chaos, the
Separation of the World Parents, competition
between fathers (titans) and sons (heros, gods),
Hero versus Dragon, etc. - Mythic theme's concerning the appropriation of
female powers by males, such as goddesses being
killed and torn apart, made into the wives of
gods (Isis, Hera) the theft of women's magical
instruments by men the second (spifitual) birth
through the father (through doctrine, baptism,
initiation) - Territorial preoccupations concern with
protecting one's gene pool, enlarging the
territorial boundaries of one's tribe, and
displaying personal strength and heroism (often
in a manner intimidating to competing males, as
in contemporary machoism and street gang warfare)
- Techne-logos begins to dominate psyche-eros
- Time is linear within a cyclical segment
(recurring age of "Great Year"), and the past is
seen as a time of semi-legendary heroic deeds - Psychological stagnation can generate excessive
violence, aggrescontempt for women and the
feminine principle, and a fixation on the role of
"protector" - Psychological liberation can foster individual
will, which, when the ego is integrated with the
Self (the crossed mandala), permits enlightened
action in the world - Space
- Space is organized around the Lord of the Four
Quarters (ego) as the central reference point,
from whom the cardinal axes quarter the cosmos
and all its phenomena castes, colors, elements,
seasons, eras, heavens, deities, animal into four
groups - Territoriality is symbolized by the wall
surrounding the realm of the Lord of the Four
Quarters, which divides sacred from profane,
friend from enemy, "mine" from "thine" - The omphalos or "Navel of the World" as a central
reference point in the landscape mirroring the
ego in the psyche, chieftain in society, father
in the family, and Lord of the Four Quarters in
mythology - The crossroads or "urban mark" as another common
motif - Architecture mirrors the archetype square or
rectilinear fortified camps and cities, with the
residence or temple of the Lord in the center and
avenues to the north, south, east, and west
forts, castles, and fortified towns are the most
common structures of the period
19Pyramid
- Psyche
- Cosmos as the World Mountain, the creation and
kingdom of the Father-God - In childhood, solidification of the ego,
identification with the father to complete the
sep aration from the mother, establishment of
individual identity, and assumption of adult re
sponsibilities in the world - At any age, identification with the logos
principle - Perceiving the world as a Pyramid (e.g., the
chronological stratification of time, pyrami dal
ranks of social power and classes) concern with
moving up the Pyramid, with the goal of reaching
the apex of power and wisdom - Linear sense of time, preoccupation with
immortality and the transcendence of temporal
reality, use of a solar calendar - Mythic images and rites concerning the World
Mountain, the Mountain arising from the Sea of
Chaos the Separation of the World Parents and
their reuniting immortality, mortuary rituals,
embalming the second birth through the Father
ritualized tests of the king's fitness to rule
(e.g., the Heb Sed Festival in Egypt) - Increasing dominance of techne-logos emphasis on
the functions of the logos principle, such as
creation through the Word, order and
enlightenment through the Law, belief in the
sacredness of rational forms numbers, geometry,
names, mathematics, standards of measurement,
canonical proportions interest in the sky and
the mind as opposed to the earth and the body - Continuation of dualistic thought, as in the Four
Quarters, symbolized by the upward and downward
pointing pyramids - Psychological stagnation in the Pyramid can
produce a rigid adherence to conventional codes
of behavior and dogmatic religious doctrines, and
an excessive identification with the mascuhne
principle as highly authoritarian father figure - Psychological liberation in the Pyramid generates
the perception of Self as the incarna tion of
transcendent being, which, having negotiated the
axis mundi to comprehend the three planes of
existence (heaven, earth, and underworld or pure
consciousness, ordinary waking consciousness, and
the unconscious), sees the order of the universe - Space
- Space as the World Mountain, whose layers and
faces symbolize the realms of existence, the
heavens and hells, and the social structure - Great emphasis on the axis mundi the vertical
axis between heaven and earth mediated by the
God-King (seen as the Son of Heaven, as in China,
or the son, agent, or incarnation of the Father
God, as in Egypt and the pre-Columbian
civilizations) - Social pyramid reflected in class-differentiated
residences and burials - Architectural representations of the World
Mountain-pyramids, ziggurats, stupas as the most
important structures, which may serve as temples,
royal tombs, reliquaries, or astronomical
observatories
20Rays emanating from Central Point
- Psyche
- Cosmos centered on the sun
- The inflated ego (symbolized by Icarus's attempt
to fly to the sun and consequent drowning)
feeling that one is God, that one's power is
infinite, that one is all-knowing, etc. - Very rarely, enlightenment (as the complete
transcendence of ego) - Worship of the sun and identification with the
solar principle - Perceiving the world as extending to infinity and
eternity from one's own being, place, and time
infatuation with one's destiny to bring about the
apotheosis of human civilization - Linear time, sometimes with a sense of imminent
realization, through the empire (or the Self) of
the full glory and expression of human will
also, calendars using an event in the life of an
enlightened being as year zero (as in the
Christian and Muslim calenders) - Increasing techne-logos orientation, onset of
spiritual decadence - In adolescence, the symbolic Slaying of the
Father to permit the liberation of power and will
(paralleled in society by the secularized state
religion supporting themonarchy) - Mythic images and rites concerning the sun, Sun
God or Goddess, sacnfices to perpetuate the sun's
cycles themes of enlightenment and radiance
elaborate ceremonies (celebrating the King's
birthday, the payment of tribute, processions
through the capital) passive entertainments
(theatrical performances, dancers, musicians)
debasement of the hieros gamos into the practice
of keeping "temple prostitutes" for the
convenience and pleasure of the emperor - Psychological stagnation in the Radiant Axes can
produce the inflated ego described above - Psychological liberation in the Radiant Axes can
transmute the inflated ego's unbounded
territoriality into a state of transcendent
spaciousness in which the ego is dissolved in
enlightenment - Space
- Space as an infinite field of energy radiating
from a central source (sun, monarch, capital,
empire), unbounded by territorial limits - An imperial cornmunications system, consisting
(in pre-electronic empires) Of vast networks of
roads equipped with post-houses at regular
intervals for 24-hour relays of messengers as
well as for the convenience of government
representatives and the military imitation of
the sun's rays in town planning through roads or
avenues radiating from the palace throughout the
capital and empire - Obelisks as a vertical component of the Radiant
Axes, sometimes serving as the focal point of a
svstem of radiating roads, or symbolizing a ray
of the sun - Colossal statues and murals pompously proclaiming
the mightiness of the emperor and the
invincibility of the empire - The palace as the most important structure,
complete with the zoo, parks, gardens, and harems
mentioned above spectacular summer palaces and
royal villas
21Orthogonal Grid
- Psyche
- Cosmos as a great machine knowable by the human
intellect through science - In adulthood, confrontation of the realities of
the world and finding one's place as an ordinary
person, concern with survival of oneself and
one's family - Perceiving the world as 'a Grid of conceptually
uniform measureable units, or as a machine, or as
inert matter giving off certain appearances
because of chemical and electrical interactions - Prevalence of relativism in education,
eclecticism in religion, nihilism and materialism
in philosophy - Strongest techne-logos orientation of all the
archetypes emphasis on enumeration and
measurement as in census-taking, statistical
surveys, empirical sciences, the "objective"
documentation of events, mathematics, reading and
writing, information storage and data processing - Time is linear and uniform, extending infinitely
into the past and future - Progressive view of history (in some cultures)
- Sense of liberation/alienation from spirit,
matter, nature, the inner Self, history, and
tradition - Mythic images and rites concerning human
intelligence and the rational mind mastery of
ranked disciplines (graduations, promotions,
investitures) demonstrations of human skill and
character (e.g., sports, after they became
entertainment rather than a spiritual activity
closed system logics (art-for-art's-sake, the job
well done), pure essences of abstract forms
existentialism conquest of the natural world
mastery of technelogos functions faith in
progress, statistical uniformity, and
predictability - Psychological stagnation in the Grid can produce
the deflated ego overwhelmed by a sense of
anonymity, purposelessness, existential malaise,
and loss of contact with the inner spiritual Self
- Psychological liberation in the Grid can present
great freedom of choice, releasing one from
centralized authority and tradition. Space - Space is a uniform, three-dimensional Grid, which
distributes everything into isolated uniform
units and has no center - Rectilinear spatial division, such as the
Cartesian coordinates, the nomes of ancient
Egypt, the padas in Vedic mandalas, squares in
Chinese town planning (as in Kublai Khan's plan
for Peking), the tatami mat system of Japan - Architecture and town planning reflect the Grid
in orthogonal street layouts, rectilinear rooms,
modular building facades (as on modern office
buildings) repetitions of uniform units
(suburban tract houses, workers' housing, army
barracks, the office pool of desks) and grids of
land divisions (agricultural fields, political
provinces, counties, townships, etc.) - The most dominant architectural structure is the
marketplace (e.g., the agora, the 19th century
factory, the World Trade Center, the shopping
mall)
22Network Diagram
- Psyche
- Cosmos is a great network of information, where
the interactions are more important than the
objects. - Everything might be known, but everything might
not be worth knowing. - The self is something that can be deconstructed
and reconstructed. - Identity can be changed or multiple.
- The aeon of the child no need to grow up,
curiosity and playfulness are rewarded. Instant
gratification demanded. - Postmodern and transmodern philosophy, but
multiple philosophies can coexist in different
parts of the network. - Information, complexity and evolution becomes the
paradigm for science, economics and the
humanities. - Time is divergent there are multiple possible
futures. - Mythic images deal with exploration, creation,
accessing. The Hacker-trickester, the
programmer-creator, the software Guru, the dumb
but powerful Spirit in the Machine which may deny
access, The Conspiracy, the Global Brain evoked
by the Net. - Psychological stagnation in the Network can
produce a sense of confusion, information
overload and rootlessness. Identity and concepts
just dissolve into parts. - Psychological liberation in the Network can
produce the understanding that we can both be
individuals and parts of the Network, which can
encompass the other archetypes locally. We can
become the creators of our own realities,
ourselves and our own abilities. - Space
- Space becomes random separations may shift from
time to time, context to context. Physical space
less important than social space, logical space
and mental space. - Complex spatial divisions, fluid and irrgular.
Geographic Information Systems, cellular phone
base stations, network architectures, hypertext
layout. - Architecture and town planning becomes based on
the infrastructure, forming a network. - The most dominant architecural feature is the
antenna tower.
23Psychogeography
- 1955 Guy Debord, situationist movement
- the study of the precise laws and specific
effects of the geographical environment,
consciously organized or not, on the emotions and
behaviour of individuals - Example If the desert is monotheistic, the
district in Paris between Place de la
Contrescarpe and Rue de l'Arbal conduces to
atheism, to oblivion and to the disorientation of
habitual reflexes. - Introduction to a Critique of Urban Geography
24Psychogeography
- The tool La Derive (drift)
- an aspect of the situationists wider drive to
achieve a revolutionary transformation of
everyday life. - insisting on pedestrianism to experience
encrypted events of the city
25Psychogeography
- possible topics
- - heritage buildings
- - traffic
- - urban squares
- - connectivity
- - mixed usage spaces
- - mixed living
- - urban art
- - potential for tourism
- - neighbourhood identity
26Psychogeography
- Nhe subjective analysis of neighbourhood
behaviours related to geographic location. A
chronological process based on the order of
appearance of observed topics, with the time
delayed inclusion of other relevant instances. - Once you have the basic structure of your space,
navigate it roleplaying all the different
personas and note things you like and things you
dont. (see Bowman pdf) - Understand the player as a process in time-space
27Psychogeography
- Psychogeographic approach
- presence in the here-and-now moment
- containment, the creation of a space for
contemplative work - psychological "holding"
- engagement and conversation
- mirroring, doubling
- noticing and naming meaning
28Environmental storytelling Lessons from Theme
Park Design
- http//www.gamasutra.com/view/feature/3186/environ
mental_storytelling_.php?print1 - http//www.gamasutra.com/view/feature/3185/environ
mental_storytelling_part_.php?print1
29Environmental storytelling Lessons from Theme
Park Design
- If your desired goal is Fantasyland, you have up
to five different ways to get there. You can take
the alpha/photo opportunity path, up Main Street,
across the draw bridge and through the castle
gate. You could enter through Frontierland or
Tomorrowland, or you could sneak through either
side of the castle by way of two narrow paths. On
one of these paths you will stumble upon Snow
White's interactive wishing well. Multiply this
"multiple paths" concept to each and every land,
and you can see what a web Disneyland actually
is. At the end of the day, each visitor will
create his or her own linear visit to the park,
one that is completely different from any other
guest's day. Even within a group of visitors,
each member may have an experience unique to
them. An experience they can share, but that is
still distinctively theirs.
30V. S. Ramachandran(Phantoms in the Brain)
- Professor Ramachandran's 10 universal laws of
art - 1. Peak shift
- 2. Grouping
- 3. Contrast
- 4. Isolation
- 5. Perception problem solving
- 6. Symmetry
- 7. Abhorrence of coincidence/generic viewpoint
- 8. Repetition, rhythm and orderliness
- 9. Balance
- 10. Metaphor
3110 universal laws of art
- 1 - Peak Shift
- Imagine you're training a rat to discriminate a
square from a rectangle. So every time it sees a
particular rectangle you give it a piece of
cheese. When it sees a square you don't give it
anything. Very soon it learns that the rectangle
means food, it starts liking the rectangle -
although you're not supposed to say that if
you're a behaviourist. And it starts going
towards the rectangle because it prefers the
rectangle to the square. But now the amazing
thing is if you take a longer skinnier rectangle
and show it to the rat, it actually prefers the
longer skinnier rectangle to the original
rectangle that you taught it. - Human artists through trial and error, through
intuition, through genius have discovered the
figural primitives of our perceptual grammar. The
uber-version of the real thing that make neurons
fire up.
3210 universal laws of art
3310 universal laws of art
- 2 - Grouping
- Imagine your primate ancestors scurrying up in
the treetops trying to detect a lion seen behind
fluttering green foliage. What you get inside the
eyeball on the retina is just a bunch of yellow
lion fragments obscured by all the leaves. What's
the likelihood that all these different yellow
fragments are exactly the same yellow simply by
chance? Zero. They must all belong to one object,
so let me link them together. Oh my God, it's a
lion - let me out of here!" And as soon as you
glue them together, a signal gets sent to the
limbic system saying "AHA, there's something
object-like, pay attention here". So there's an
arousal, and an attention which then titillates
the limbic system, and you pay attention and you
dodge the lion. - And such "AHAs" are created, I maintain, at
every stage in the visual hierarchy as partial
object-like entities are discovered that draw
your interest and attention. What the artist
tries to do is to generate as many of these "AHA"
signals in as many visual areas as possible by
more optimally exciting these areas with his
paintings or sculptures than you could achieve
with natural visual scenes or realistic images.
3410 universal laws of art
3510 universal laws of art
- 4 Isolation
- Refers to "the need to isolate a single visual
modality before you amplify the signal in that
modality". Example an outline drawing, it is
more aesthetically pleasing than a photograph,
because it isolates one visual modality, in this
case form, which allows for the allocation of
more attention to that modality. - There are obvious constraints on the allocation
of attentional resources to different visual
modules. Isolating a single area (such as form
or depth in the case of caricature or Indian
art) allows one to direct attention more
effectively to this one source of information,
thereby allowing you to notice the enhancements
introduced by the artist. (And that in turn would
amplify the limbic activation and reinforcement
produced by those enhancements). - Presumably any visual modality (e.g., color,
depth, luminance, etc.) could be isolated to
produce a stronger aesthetic experience. A single
work of art need not highlight only one modality,
but the more attention we can allocate to any
given modality, the more pleasurable the
experience should be. - LESS IS MORE
3610 universal laws of art
- 5 Perceptual Problem Solving
- As anyone knows a nude seen behind a diaphanous
veil is much more alluring and tantalizing than a
full-colour Playboy photo or a Chippendale pinup
- or a Page Three girl, is that what you call it?
Why? As I said our brains evolved in highly
camouflaged environments. Imagine you are chasing
your mate through dense fog. Then you want every
stage in the process - every partial glimpse of
her - to be pleasing enough to prompt further
visual search - so you don't give up the search
prematurely in frustration. In other words, the
wiring of your visual centres to your emotional
centres ensures that the very act of searching
for the solution is pleasing, just as struggling
with a jigsaw puzzle is pleasing long before the
final "AHA". Once again it's about generating as
many "AHAs" as possible in your brain.
3710 universal laws of art
3810 universal laws of art
- 6 Symmetry
- It's well known that both facial and body
symmetry are generally considered attractive,
though the role of symmetry in attractiveness may
not be as large as previously thought.In fact,
symmetry can give us a great deal of information
about the environment, such as the presence of
biological forms (which are usually symmetrical)
and human-created artifacts. It's not surprising,
then, that we find symmetry appealing in art. - Since most biologically important objects such
as predator, prey or mate are symmetrical, it may
serve as an early-warning system to grab our
attention to facilitate further processing of the
symmetrical entity until it is fully recognised.
As such, this principle complements the other
laws described in this essay it is geared
towards discovering interesting object-like
entities in the world. - Thus, much as with grouping, contrast, and
perceptual problem solving, art that uses
symmetry (like the Escher drawing below) takes
advantage of the fact that symmetry itself is
rewarding in order to motivate us to allocate
more resources to objects that exhibit it.
3910 universal laws of art
- 7 Abhorrence of Coincidence/Generic Viewpoint
4010 universal laws of art
- 7 Abhorrence of Coincidence/Generic Viewpoint
- The human visual system is a Bayesian deduction
machine. This means, among other things, that out
of all of the possible interpretations of a
particular visual input, the visual system will
pick the most likely. This has two implications,
which Ramachandran uses to formulate another
principle of art we prefer generic viewpoints,
and we abhorr coincidence. - We automatically intepret Figure A as depicting
one figure partially occluding another, instead
of the two objects in B. This is because, while
there are multiple viewpoints from which the
image in A might be produced through occlusion,
the objects in B could only produce it from one
viewpoint. - In A, the palm tree's placement is suspiciously
coincidental with the positioning of the
pyramids, while B seems much more natural, with
the palm and pyramids offset. Suspicious
coincidences are suspicious because they are
highly unlikely, and therefore our visual system
tends not to like them. Thus, they and unique
viewpoints are less rewarding.
4110 universal laws of art
- 10 Methaphor
- Whether metaphor is purely a device for
effective communication, or a basic cognitive
mechanism for encoding the world more
economically, remains to be seen. The latter
hypothesis may well be correct. There are many
paintings that instantly evoke an emotional
response long before the metaphor is made
explicit by an art critic. This suggests that the
metaphor is effective even before one is
conscious of it, implying that it might be a
basic principle for achieving economy of coding
rather than a rhetorical device. - Much like the visual system is designed to notice
groupings, contrasts, and to be excited by
exaggeration, our cognitive system is designed,
at all levels (including the perceptual) to
notice connections between inputs. You might say
that we have "analogical minds." It's likely that
in order to facilitate the search for such
connections, finding them is itself rewarding,
and thus may contribute to the pleasureable
experience that many visual metaphors elicit.
However, metaphor and analogy (of which metaphor
is likely a special case) also allow the artist
to activate a wide range of images, concepts, and
experiences, sometimes vivid ones, which carry
with them their own affective appeal. There is
evidence, for instance, that poetry using vivid
perceptual metaphors is more appealing than
poetry using less vivid metaphors.
42Grammar of Visual Composition(Peter Stebbing)
- The basic syntax in a visual composition
consists primarily of four types of
relationship- contrast, - rhythm (visual
pattern), - balance (visual symmetry),-
proportion (CRBP) they enable us to create
harmony or unity within a work.
43Grammar of Visual Composition(Peter Stebbing)
- Contrast a difference which makes a difference
and which can be identified by any of our senses.
(Gradation, Variation) - Rhythm or pattern is a repetition of a contrast
which may also occur in one or a combination of
the four basic symmetry operations. (Repetition,
Pattern) - Balance and symmetry Two or more visual elements
or forces are set against (oppose) each other so
that they equalise or neutralise their tensions
often resulting in a symmetry of form.
(Equilibrium, Symmetry) - Proportion is a ratio composed of two or more
contrasting quantities used repeatedly in either
the same and/or different measures in a design.
(Golden Mean/Section) - Harmony or unity or the form of an aesthetic
object is the total web of relations among its
parts. CRBP are all relationships and so the
definition of form is synonomous with aesthetic
harmony. (Harmony, Movement, Expression, Motion)
44Grammar of Visual Composition(Peter Stebbing)
45Ergonomic human scaling
- Decorations fonts, symbols,
- Tools objects to be held, clothing
- Objects to hold the body, furniture
- Rooms
- House
- Block
- District
- City
- Region
- World
46A Prison one environment, two ideas, one game
- Piranesi and Bentham (pictures)
- Sanitarium pictures (combining the
2)coexhistence of opposing ways to understand
prison, bad for control freaks and for
crypto-anarchists
47Game Examples
48Assorted Principia
- We notice animals more than we notice objects
(Nature magazine). - Hidden skeleton of objects (Peter Stebbing)
- Perceiving the world as a solipsist where
everything has possibly a hidden message for each
persona (airplane analogy)
49Assorted Principia
- Alien vs predator (exploring same space in
different paths as different characters) - Behave mentally navigate the spaces about to be
created with the attitude of each persona and
list elements you want to have included.