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Adding Audio to Your Web Site

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Computer (Pentium or PowerMac recommended) with a sound card ... Builder.com: Make Some Noise tutorial: http://builder.cnet.com/Authoring/Audio/index.html ... – PowerPoint PPT presentation

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Title: Adding Audio to Your Web Site


1
Adding Audio to Your Web Site
  • Adventures in Information
  • February 17, 1999
  • presented byEileen Flick, ISD

2
What it takes
  • Computer (Pentium or PowerMac recommended) with a
    sound card
  • Plenty of hard drive space for uncompressed sound
  • Source (CD, video tape, voice, etc)
  • Input device (microphone, CD player, etc)
  • connectors (1/8 stereo to RCA cord) for external
    devices
  • Recording/editing software

3
Embedded vs anchored sounds
  • tag features
  • Launch sounds automatically
  • Embed the player in the flow of a page
  • When you leave a page, sound stops and file isnt
    saved
  • Supported by version 3 of Netscape IE
  • Ex controlsconsole height60 width145
    autostarttrue
  • tag features
  • Sounds downloaded to local drive, nothing plays
    until entire file is downloaded
  • Player launched separately, easy to save files,
    supported by all browsers
  • Ex play the song
  • tag sound
  • Automatic launch, user has no control
  • Client pull, goes in tag area -
  • EX io/song.mid - page will refresh and sound will
    play after one second
  • Supported by Netscape and later versions of IE -
    use with caution
  • supported only by IE - avoid this one!

4
Things to Keep in Mind
  • While adding sound to web pages is fun, remember
    not all computers are created equal so
  • Use embedded sound (automatic play) judiciously -
    this can be a real pain on slow connections
  • This includes sound files using the ,
    and tags
  • Keep it small best to keep non-streaming clips
    under 20 seconds
  • Watch your formats! If necessary, provide
    multiple options (ex WAV and AIFF) so all can
    listen

5
When digitizing
  • Check the sample rate
  • 44.1 recommended - higher the setting, the better
    the quality
  • Check compression
  • If the sound file will be going on the Web as a
    Real Audio file, sound must be digitized with NO
    compression.
  • For other file formats, 31 compression produces
    best balance of quality and small file size.

6
Software (commercial tools)
  • SoundEdit (Mac) http//www.macromedia.com/
  • Component of Macormedia Director Studio, also
    available as stand-alone app
  • Saves files in a variety of formats
  • Downside expensive, memory-intensive
  • Upside available in computer user rooms at USC
  • SoundForge (PC)http//www.soundforge.com
  • Win 95
  • Pro-level editing, saves in a variety of formats
  • Downside expensive
  • Not available at USC

7
Other software
  • Kaboom (PC or Mac) http//www.novadevcorp.com/prod
    ucts/kaboom/index.html
  • Records and saves sound files in a variety of
    formats
  • 2 minute recording limit
  • Limited compression settings
  • GoldWave (PC) http//www.goldwave.com/
  • Nice shareware app (under 50) offers extensive
    editing capabilities
  • Simple interface

8
Sampling Rates Bit Depth
  • Sampling Rate
  • Higher the rate, better the quality, larger the
    file
  • 44.1KHz - CD quality, music
  • 22.0 KHz - good for voice, lower quality music
  • 11 KHZ and below - okay for voice, grainy sound
  • Bit Depth
  • Higher the bit, better the quality
  • 16-bit best for high-quality source (like a CD)
  • 8-bit okay for voice, produces grainy sound
  • Samples
  • 20 seconds _at_ 44/16 1.7MB
  • 20 seconds _at_ 22/8 512K
  • 20 seconds _at_ 11/8 288K

9
Compression
  • Best to compress after digitizing
  • More compression produces smaller files
  • Higher compression can reduce quality
  • Ranges from 11 (none) to 121
  • Samples
  • 18 seconds _at_ 22KHz, 16-bit, 11 805K
  • 18 seconds _at_22KHz, 8-bit, 31 131K
  • 18 seconds _at_ 22KHz, 8-bit, 61 68K
  • Note If you want to encode your sound file for
    Real Audio, you must use no compression

10
Sound formats
  • Web-compatible formats
  • .WAV - PC standard, good quality, large files,
    supports variable sampling rates and bit depths
  • .AIFF - Mac standard, good quality, large files,
    supports variable sampling rates and bit depths
  • .AU - UNIX standard, small files, okay quality,
    not as popular as it once was
  • MIDI - usually produced using instruments
    connected to your computer, very small files,
    requires special plug-in or helper app (though
    Quicktime 3 can handle it)
  • .MOV - Quicktime 3 now cross-platform, handles
    both audio and video, excellent quality, good
    compression, now streams
  • MPEG - audio and video, MPG-1 earliest, poorest
    quality. MP-3 produces CD-quality, small files
  • RM - Real audio/video, streams sound and video,
    produces very small files, quality varies
    depending on encoding settings

11
MP3 - What its all about
  • MPEG Layer 3, known as MP3, is a digital audio
    format for quick-downloading files that sound
    almost as good as CDs. Compresses at 121 a
    five-minute CD song takes about 50 megabytes of
    storage space, an MP3 file of the same time
    length, occupies only about 45MB.
  • 20 second 44KHz 16-bit 11 1.7MB Same
    file encoded to MP3 333K
  • What you need to listen to MP3
  • Player like WinAmp (PC) or MacAmp (Mac)
  • Portable player, like the Rio from Diamond
    Multimedia
  • What you need to create MP3
  • Digitized sound an encoder to copy sound from a
    source (like a CD)
  • Various shareware tools can do this
  • MusicMatch Jukebox (PC) - can record sounds
    (ripper) encode them
  • MPecker (Mac) - encodes already digitized sound
  • MP3 on the Web http//www.mp3.com/

12
Streaming vs Non-Streaming
  • Streaming (Real Audio, Shockwave Flash, Liquid
    Audio)
  • Starts playing immediately
  • Files delivered from servers make longer clips
    possible
  • Requires special players or plug-ins, Real Audio
    needs the Real Server (available at USC)
  • Non-streaming (WAV, AIFF, AU, etc)
  • Downloads to your computer, then plays
  • Files can be large and slow
  • Uses standard helpers or plug-ins

13
Real Audio
  • Streaming technology
  • Can be delivered live (as in a webcast) or
    offline
  • What youll need
  • Lots of hard drive space
  • Pentium PC or Power Mac, faster the better
  • Real Producer for encoding
  • Things to remember when encoding
  • Choosing a low connection speed (14.4 voice)
    produces smallest file
  • Choosing a high connection speed (ISDN) produces
    highest quality
  • Quality will never be any better than the source
    file, so make sure the original is as good as
    possible

14
Using the Real Media Server at USC
  • Important facts
  • Files must be loaded on CWIS
  • Users must have signed submitted the Real Media
    agreement
  • For more information
  • http//www.usc.edu/uscweb/authoring/RealMedia

15
Audio Samples
  • Real audio webcasts
  • http//www.usc.edu/webcast/
  • http//www.npr.org
  • Quicktime 3
  • http//www.apple.com/quicktime/samples/showcase/in
    dex.html
  • Shockwave
  • http//www.shockrave.com/t/home_more.html
  • Internet Underground Music Archive (IUMA)
  • http//www.iuma.com/
  • MP3 files
  • http//www.mp3.com/
  • Builder.com
  • Make Some Noise tutorial http//builder.cnet.com/
    Authoring/Audio/index.html
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