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Objectives

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Identify the key components of a computer system ... Stored images are then downloaded to computer for viewing and editing ... Computer monitor screens that ... – PowerPoint PPT presentation

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Title: Objectives


1
  • Objectives
  • Identify the key components of a computer system
  • Explain the role of input and output devices and
    describe the features of the most common types
  • Describe the relationship and function of the
    central processing unit, memory, and storage

2
  • Objectives
  • 4. Describe the functions and purpose of and the
    most common types of storage devices
  • 5. Explain the relationship and support value of
    each component of a computer system to teaching
    and learning

3
How Computers Work
  • A computer is made up of hardware and software
    that makes the computing cycle possible.
  • Hardware includes all the physical components of
    a computer
  • Software includes all the programs (set of
    computer instructions) that instruct the computer
    how to perform operations or tasks

4
How Computers Work
  • The computing cycle consists of
  • Input
  • Processing
  • Storage (Temporary Permanent)
  • Output
  • Each stage of the cycle has specific hardware
    devices associated with it

5
How Computers Work
6
How Computers Work
  • Input includes any data or programs that are
    entered into the machine by the user
  • Input is directed to the CPU for processing
  • The CPU chip controls data flowing through the
    computer and executes all necessary tasks to
    complete the requested process
  • The CPU may use temporary memory (RAM) to store
    data during processing

7
How Computers Work
  • Or, if the data needs to be stored more
    permanently, the CPU may direct data to be placed
    on a storage media (disk)
  • When processing is completed, the CPU moves data
    to the user as output
  • This cycle is continuous as long as the machine
    is on

8
How Computers Work - Hardware

9
Input Devices
  • Includes all devices used to put data or programs
    into the machine
  • The most common devices are the keyboard and
    mouse
  • Other input devices include alternative pointing
    devices such as track balls, joy stick or glide
    points

10
Input Devices
  • Scanners
  • Convert printed copy or images into a digital
    version
  • With Optical Character Recognition (OCR)
    software, scanned text can be saved as a word
    processing file
  • Page scanner scan one page at a time
  • Flat bed scanners can scan one page or multiple
    pages and can scan from a book

11
Input Devices
  • Digital Cameras
  • Do not use film but instead capture images to a
    storage media
  • May vary in resolution the higher the
    resolution the sharper the picture but also the
    larger the size of the file it creates
  • Storage media vary from floppy disk to memory card

12
Input Devices
  • Digital Cameras
  • Stored images are then downloaded to computer for
    viewing and editing
  • Often come with small LCD screens on the back of
    the camera to preview images as you take
    pictures
  • Digital photos can be used in any computer
    software or can be printed on photographic paper
    to create hard copy photos.

13
Input Devices
  • Graphics Tablets
  • Use a stylus to draw on an electronic pad
  • Pressure of the stylus on the pad is converted to
    images or commands
  • Allow for greater control and can therefore be
    used for creating art work
  • The digitizer, a graphics tablet adaptation, lets
    teachers add notations to a computer image

14
Input Devices
  • Sound Input Devices
  • Personal microphones are a component of most
    multimedia computers
  • Microphones plug into the sound card port on the
    back of the machine
  • The microphone can be used to add commentary or
    record music to enhance a computer presentation
    or tutorial

15
Input Devices
  • Pen Input Devices
  • Pen input is used with Personal Digital
    Assistants (PDAs)
  • The stylus is pressed against the PDA screen to
    record commands or handwritten notes which can be
    later read as a word processing file
  • The PDA can also provide management tools such as
    calendars and phone books

16
Input Devices
  • Touch Screens
  • Computer monitor screens that are sensitive to
    touch
  • Touch screens are best used to issue commands and
    make selections
  • They can also be a useful assistive device for
    students with limited motor skills

17
Input Devices
  • Video / Digital Capture
  • Video capture cards let you stop a video and
    capture single still images of each frame as a
    digital file
  • Once digital, the sequence of images can be
    edited and used in sequence as a digital video or
    used singly as digital graphics

18
Input Devices
  • Electronic Whiteboards
  • Like traditional whiteboards, dry erase markers
    can be used to write or draw on them
  • Electronic whiteboards can then capture the
    writing or drawing and save it as a digital file
  • Whiteboard files can then be printed or shared
    electronically

19
Output Devices
  • Includes all devices that move processed data
    from the computer to the user
  • Monitors display data in the form of soft-copy
    output
  • Monitors vary in the clarity (resolution) of
    their display as well as their size (measure
    diagonally across the screen)
  • LCD monitors using a different display technology
    and offer flat, smaller hardware

20
Output Devices
  • Printers display data in hard-copy output
  • Laser printers use heat to affix toner to paper
    to create clear, permanent images
  • Most laser printers are black and white
  • Inkjet printers blow small bubbles of ink on
    paper to create images
  • Most Ink Jet printers print in color and black

21
Output Devices
  • Data Projection
  • Data projectors display a room-size image of the
    computer screen to a large group
  • LCD Projection Panel
  • Sit on top of an overhead projector and are
    plugged into the computer
  • Uses the overhead projectors light source for
    display so they are limited by the quality of the
    overhead

22
Output Devices
  • Data Projection
  • Data Projector
  • Uses LCD technology but has its own light source
  • Can be fixed to the ceiling or used as a portable
    desktop unit
  • Can usually display both digital (from computer)
    and video images (from VCR)
  • Usually includes speakers and a remote control

23
Output Devices
  • Data Projection
  • Converter
  • Takes a digital computer signal and converts it
    for display on a television
  • Very inexpensive compared to other digital
    display devices
  • Resolution may not be as clear since most TV
    monitors to not have the display capacity of
    computer monitors

24
Output Devices
  • Speakers and Headphones
  • Small speakers plug into the sound card port of a
    computer to play sound associated with software
  • Most sound card ports also have a headphone port
    to accommodate the use of headphones
  • To accommodate multiple headphones, a splitter is
    required

25
Storage Devices
  • Hard Disks
  • Are typically permanently fixed inside the
    computer
  • Offer the largest storage capacity of all disks
  • When installing programs, most of the program is
    stored on the hard disk for quick access
  • Hard disks can crash so it is important to
    backup data on removable media

26
Storage Devices
  • Floppy Disks
  • Are portable storage with a limited capacity of
    1.44 megabytes
  • Are usually used to store smaller files for back
    up or for transportability
  • Like hard disks, can store both electronic files
    and the electronic folders that organize them

27
Storage Devices
  • Floppy Disks
  • Are useful in the classroom when each student is
    given their own disk on which to store work
  • Floppy disks may inadvertently transport viruses
    as well as files
  • It is important to use a virus checker program to
    protect classroom machines from possible
    infection via floppy disks

28
Storage Devices
  • External Hard Disks
  • Some hard disks are designed to be movable and
    can be connected to the computer through as USB
    interface
  • Removable hard disks vary in capacity from 100
    megabytes to 1 gigabyte
  • These disks are good for backup and classroom
    storage of files too large for floppy disk

The 21st Century Classroom Technology in
Teaching and Learning
29
Storage Devices
  • USB Flash Drives
  • They are typically small, lightweight, removable
    and rewritable. Memory capacity typically ranges
    from 128 megabytes up to 64 gigabytes
  • USB flash drives have several advantages over
    other portable storage devices, particularly the
    floppy disk.

The 21st Century Classroom Technology in
Teaching and Learning
30
Storage Devices
  • USB Flash Drives
  • They are more compact, generally faster, hold
    more data, and are considered more reliable (due
    to their lack of moving parts) than floppy disks.
    These types of drives use the USB mass storage
    standard, supported natively by modern operating
    systems such as Linux, Mac OS X, and Windows.

The 21st Century Classroom Technology in
Teaching and Learning
31
Storage Devices
  • CD-ROM
  • Compact Disks (CD) that are read only (ROM) can
    be used only to read programs
  • CD-ROMs cannot be used to store files
  • CD-ROMs use a laser technology to store
    approximately 600 megabytes of data
  • These optical discs are typically used by
    software manufacturers to store programs for user
    installation

The 21st Century Classroom Technology in
Teaching and Learning
32
Storage Devices
  • CD-R
  • Compact Disks (CD) that can be read many times
    AND recorded only ONCE are Recordables
  • CD-Rs are useful to archive (back up) large
    amounts of data
  • CD-Rs require a specially designed disc (CD-R
    disc) and drive to record data
  • Once recorded, data can be read on a CD-ROM drive

33
Storage Devices
  • CD-RW
  • Compact Disks that can be read and recorded on
    many times are Compact Disc-ReWriteable (CD-RWs)
  • CD-RWs can be used like a portable hard disk with
    up to 600 megabytes of space
  • CD-RWs require a specially designed disc (CD-RW
    disc) and drive to record data
  • Once recorded, data can be read by most newer CD
    drives

34
Storage Devices
  • DVD
  • Digital Versatile Discs are optical discs that
    can store up to 17 gigabytes of data
  • DVDs are typically used to store digital video
    since video files require large amounts of
    storage space
  • DVDs require a DVD drive, but DVD drives can also
    play back CD technology
  • DVD-Rs, recordable DVDs, are an emerging
    technology just becoming available

35
Emerging Technologies
  • Wireless Devices
  • Computers and handhelds can be connected to a
    network via wireless technology
  • Wireless networks eliminate the cost of
    retrofitting a school for network cables
  • Wireless networks improve flexibility by freeing
    computers from cables that tether them to walls -
    computers can be moved to wherever learning is
    happening

36
Emerging Technologies
  • Palmtop Computers
  • PDAs are fast becoming palmtop computers with
    scaled-down versions of the same software found
    on desk top machines
  • Newer palmtops are expandable via small expansion
    cards that can add to their capabilities
  • PDAs often come with sound, microphone and color
    for multimedia programs

37
Emerging Technologies
  • E-Books
  • Electronic books are tablets that display an
    electronic multimedia version of a book
  • A single tablet can store many books which can be
    read and/or listened to by using simple
    navigational controls
  • Ebooks can let you take notes as your read
  • Some PDAs include e-book capability

38
Emerging Technologies
  • Voice Activated Devices
  • Speaking to the computer to input data rather
    than typing or clicking is accomplished via voice
    activation software
  • Voice input technology is already widely used as
    an assistive device
  • Voice activation can make computing more flexible
    by freeing users from proximity to keyboard or
    mouse

39
Emerging Technologies
  • Virtual Environments
  • Virtual reality software and hardware can be used
    to create 3-D environments
  • VR worlds can be representations of aspects of
    the real world or completely imaginary
  • VR worlds can let students take virtual
    fieldtrips to places otherwise inaccessible

40
Conclusion
  • Computer hardware makes it possible to enhance
    teaching and learning in many ways
  • Computer software focuses the hardware on
    specific tasks appropriate to the classroom
  • Teachers should review and evaluate both hardware
    and software carefully to ensure they have
    selected the best tools for teaching and
    learning

41
Conclusion
  • Teachers need to be sufficiently aware of
    computer hardware and software to use both
    effectively in their classroom
  • While teachers need not be technical experts,
    they do need to know enough to
  • Use the technology appropriately
  • Handle minor computer problem
  • Help students use computers
  • Recognize when technical support is needed
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