EasyWinWin: - PowerPoint PPT Presentation

1 / 54
About This Presentation
Title:

EasyWinWin:

Description:

Anchor Points: LCO, LCA, IOC. Concurrent-engineering spirals between anchor points ... How: Vote on Business Importance & Ease of Realization. Result: ... – PowerPoint PPT presentation

Number of Views:51
Avg rating:3.0/5.0
Slides: 55
Provided by: jb116
Category:
Tags: easywinwin | ioc | vote

less

Transcript and Presenter's Notes

Title: EasyWinWin:


1
EasyWinWin
  • A Groupware-Supported Methodology for
    Requirements Negotiation
  • CS 577A, 510

Systems Engineering Automation Johannes Kepler
Universität Linz
2
The Challenge Avoiding Requirements Mismatches
3
Software / IT Challenges
  • 30 of software development projects fail
  • 70 of the remainder
  • Are over budget by 189
  • Behind schedule by 222
  • More than 50 of this trouble is caused by
    inadequate requirements definition

352 companies, 8000 Projects. Source The
Standish Group, 1995
4
Why Software Projects Fail
5
WinWin
  • Success-critical stakeholders negotiate and
    prioritize the requirements for a software
    development project

6
Who Are The Stakeholders?
  • Customers
  • Users
  • Programmers
  • Architects
  • Domain Experts
  • Analysts
  • Marketing
  • Sales
  • Management
  • ?

7
WinWin Definition
  • The win-win approach is a set of principles,
    practices, and tools, which enable a set of
    interdependent stakeholders to work out a
    mutually satisfactory (win-win) set of shared
    commitments.

8
Win-lose Generally Becomes Lose-lose
Actually, nobody wins in these situations
9
Key Concepts
  • Win Condition objective which makes a
    stakeholder feel like a winner
  • Issue conflict or constraint on a win condition
  • Option A way of overcoming an issue
  • Agreement mutual commitment to an option or win
    condition

10
WinWin Negotiation Model
Win Condition
Issue
involves
covers
addresses
Agreement
Option
adopts
WinWin Equilibrium State - All Win Conditions
covered by Agreements - No outstanding Issues
11
WinWin Critical Success Factors
  • Appropriate staffing of stakeholder
    representatives, facilitator function
  • Stakeholder representatives empowered,
    committed, representative, collaborative,
    knowledgeable
  • Facilitators some understanding of stakeholder
    domains, collaboration management ability
  • Good facilitators can be participants also
  • Beginning of shared vision

12
Spiral Model Refinements
  • Where do objectives, constraints, alternatives
    come from?
  • Win Win extensions
  • Lack of intermediate milestones
  • Anchor Points LCO, LCA, IOC
  • Concurrent-engineering spirals between anchor
    points
  • Need to avoid model clashes, provide more
    specific guidance
  • MBASE

13
Why Use WinWin ?
  • The alternatives dont work
  • Win-lose often leads to lose-lose
  • Avoids costly rework
  • 100X cost to fix requirements after delivery
  • Builds trust and manages expectations
  • Looking out for others needs builds trust
  • Balancing needs leads to realistic expectations
  • Helps stakeholders adapt to change
  • Shared vision and the flexibility of quick
    re-negotiation
  • Helps to build institutional memory
  • Capture the why behind the what, the argument
    behind the artifact

14
Four Generations of Tool Support
  • 1G Initial Prototype
  • developed in concert with Perceptronics CACE-PM
    support system for concurrent engineering of
    multi-chip modules
  • 2G Strong-Vision, Not-so-strong Architecture
  • Sun-UNIX client-server architecture, X/Motif GUI
    support, and its own database server
  • 3G Muscle-Bound Architecture
  • formally analyzed negotiation model, uniform
    artifact look and feel, carefully defined
    GUI-database interfaces, rigorous enforcement of
    the negotiation model, amenities for voting,
    attachments negotiation visualization and
    navigation
  • 4G Group Support System Infrastructure
  • EasyWinWin

15
EasyWinWin objectives
  • Foster stakeholder involvement
  • Proven collaboration techniques
  • Moderate and facilitate crucial activities
  • No training requirements for participants
  • Stakeholders interact frequently, intensively,
    anytime, anyplace they want
  • Step-by-step process guide
  • Automation
  • Scalable, reliable, interoperable tool support
  • GroupSystems automation suite

16
Why Use EasyWinWin?
  • Speed and efficiency for modest system,
    distributed stakeholders
  • Email and telephone 1-3 months
  • Early WinWin toolset 1-3 weeks
  • EasyWinWin OnLine 2-5 days
  • Low entry barrier for stakeholders
  • Easy to learn and use
  • Intuitive, time-efficient process

17
EasyWinWin Process
  • Review and expand negotiation topics
  • Brainstorm stakeholder interests
  • Converge on Win Conditions
  • Capture a glossary of Terms
  • Prioritize Win Conditions
  • Identify Issues and Options
  • Negotiate Agreements
  • Organize negotiation results

18
WinWin Deliverables
  • An outline of negotiation topics (taxonomy)
  • Definitions of key project terms
  • Prioritized win conditions
  • Issues constraints, conflicts, known problems
  • Options solutions addressing issues
  • Agreements providing the foundation for further
    plans

19
EasyWinWin Usage
  • Web-based information systems
  • Digital library projects
  • Web-portal development
  • University bookstore consortium
  • Web-infrastructure for e-Marketplace
  • MediaConnex
  • COTS product requirements definition
  • Sales and marketing process definition

20
Introduction of Example Project USC-CSE
Web-services for Affiliates
21
Example Affiliates' Web-Site Interactions
  • Search for information in technical reports
  • Download a tech report or a tool
  • - USC COCOMO II, UML Analyzer, CodeCount, etc.
  • Review student resumes
  • Find out about, register for future events
  • Arrange visits to and from USC-CSE
  • Check links to other SW Engineering resources
  • Listen to vugraph presentations
  • Submit an interest profile and be notified of new
    CSE items of interest

22
Roles
  • Project Manager
  • Developer Analyst, designer, coder, tester,
  • Regular AffiliateUser User of the Affiliates
    private area going for some information
  • Regular AffiliateUninformed Uninformed a
    priori user of the Affiliates private area
  • Affiliate--Point of Contact Receives
    announcements distributes information within
    Affiliate organization
  • AffiliateSponsor Authorizes renewal usually
    Senior Management
  • CSE Management Value of assets information to
    assist renewal decisions
  • CSE Researcher Wants feedback
  • COCOMO-only Afffiliate Only told about COCOMO II
    events.

23
(1) Review and Expand Negotiation Topics
  • Objective refine, and customize the outline of
    negotiation topics
  • How Could-be, Should-be
  • Result Shared Outline that helps to
  • stimulate your thinking,
  • organize your win conditions, and
  • serves as a completeness checklist for
    negotiations.

24
Ways to Win in Software Development
Stakeholders negotiate about
  • Project requirements
  • System capabilities
  • Interface requirements
  • Level of service requirements
  • Evolution requirements

See USC-CSE MBASE Guidelines
25
Win 1. Project Requirements
  • Mandates for design team
  • Global constraints, such as mandated technology,
    often non-negotiable
  • Policy, procedure, methodology
  • Tools, techniques
  • Project requirements should be M.A.R.S.
    (Measurable, achievable, relevant, specific)

26
Win 2. Capability Requirements
  • Features, functions, behaviors
  • Nominal primary purpose of the system
  • Off-nominal for handling exceptions, variant
    scenarios
  • Capability requirements are testable

27
Win 3. Interface Requirements
  • How should it look and feel to the user?
  • How should it tie to other software and hardware
    systems?

28
Win 4. Level of Service Requirements
  • How well must the system perform a given
    requirement?
  • Performance, Reliability, Portability,
  • Level of Service Requirements should be M.A.R.S.
  • Measurable
  • Achievable
  • Relevant
  • Specific

29
Win 5. Evolution Requirements
  • Account for predictable future growth and change
  • Capability Evolution
  • Level of Service Evolution
  • Interface Evolution

30
The Topics for Negotiation
  • This is an outline of all the ways you can win in
    a software development project.
  • Read it and suggest additions, revisions

31
(2) Brainstorm Stakeholder Interests
  • Objective Share perspectives, views, background,
    expectations
  • How Anonymous, rapid brainstorming
  • Result An unstructured set of comments about
    their vested interests (win conditions)

32
People submit and share ideas about their win
conditions using electronic discussion sheets
33
Brainstorming Instructions
  • Each of you will start on a different electronic
    page.
  • You type in one win condition. Then you must
    submit the page back to the group.
  • The system will randomly bring you back a new
    page, which may have other win conditions from
    the team.

34
Brainstorming Instructions
  • You may respond to the ideas of others in one of
    three ways
  • You may argue with an idea
  • You may expand on it by adding detail
  • You may be inspired to a completely idea.

35
(3) Converge on Win Conditions
  • Objective Build and organize win conditions
  • How Structured discussion to converge on key win
    conditions
  • Result List of clearly stated, unambiguous win
    conditions

36
Team builds a clean list of win conditions and
organizes win conditions into pre-defined buckets
37
(4) Capture a Glossary of Terms
  • Objective Define and share meaning of important
    terms
  • How Initial definitions based on stakeholder
    statements joint review
  • Result A glossary of terms with definitions and
    stakeholder statements showing usage of terms

38
The team crafts definitions for important terms
used in the project
39
(5) Prioritize win conditions
  • Objective Scope project, gain focus
  • How Vote on Business Importance Ease of
    Realization
  • Result Prioritized win conditions

40
Low Hanging Fruits
Maybe later
Forget them
Important with hurdles
After voting,win conditions are displayed in
four categories
41
Prioritization Instructions
  • Rate each win conditions on a scale from 1 to 10
    for each of two criteria
  • Business importancerelevance of a win condition
    to project/company success
  • Ease of realization perceived technical or
    economic constraints of implementing a win
    condition.
  • Vote what you know. Dont vote what you dont
    know

42
(6) Reveal conflicts and constraints
  • Objective Surface and understand issues
  • How Analyze prioritization poll to reveal
    conflicts, constraints, different perceptions
  • Result Issues, sometimes Options

43
Red cells indicate lack of consensus. Oral
discussion of cell graph reveals unshared
information, unnoticed assumptions, hidden
issues, constraints, etc.
44
Red-Light-Green-Light
  • Without telling me how you voted
  • What reasons might exist for rating this item
    high and what reasons might exist for rating it
    low?

45
(7) Issues, Options, Agreements
  • Objective Explore issues and options negotiate
    agreements
  • How Develop/Review passfor issues, options,
    agreements
  • Result A WinWin Tree
  • Win conditions
  • Issues
  • options,
  • agreements

46
Issues are captured as subheadings to win
conditions
47
Elaborate Options
Options are captured as subheadings to issues
48
Agreements are captured as subheadings to options
and win conditions
49
WinWin Tree Instructions
  • We will identify the issues that arise due to
    constraints, conflicting win conditions, etc.
  • We will propose Options to resolve these issues.
  • We will finally negotiate agreements for all
    issues in the WinWin tree.

50
(8) Organize Negotiation Results
  • Objective Check if negotiation topics have been
    sufficiently covered
  • How Joint Sortingand Reviewing
  • Result List of topics needing further attention

51
Instructions
  • This is the last step of the Easy WinWin
    negotiation here you will sort the WinWin
    elements (Win Conditions, Issues, Options,
    Agreements) to the negotiation topics.
  • Remember that all of you will be doing this
    simultaneously.
  • We will then review the buckets and check if all
    negotiation topics have been sufficiently
    covered.

52
Discussion
  • EasyWinWin and other requirements elicitation
    approaches
  • Role of the facilitator
  • Distributed meetings

53
EasyWinWin Summary
  • Speed
  • Parallel contribution reduces cycle time
  • Minimum training requirements
  • Broader and deeper negotiation results
  • Increases buy-in and reduces risks
  • Builds trust and manages expectations
  • Repeatable process
  • Collaboration techniques
  • Process guide for moderator
  • Methodology available online

54
EasyWinWin Web Resources
  • http//www.sea.uni-linz.ac.at/Research/Projects/ew
    w/
  • http//sunset.usc.edu/research/WINWIN/EasyWinWin
  • http//www.groupsystems.com
Write a Comment
User Comments (0)
About PowerShow.com