Title: Chapter 14: Technology in Physical Education and Health Education
1Chapter 14 Technology in Physical Education and
Health Education
- By
- Stefanie Richards
- Jennifer Patterson
- Ashley Rinehart
- Rebecca Alfaro
2Current problems in physical education and Health
Education
- Marginalization of Health and Physical Education
- Schools are focused on meeting standards in
content subjects and so it takes away from health
education - The taking away of physical education causes
problems with children's cognitive functioning,
proper nutrition, self-concept, self-esteem and
prosocial skills. - Experts recommend that children should
participate in - 50 hours of health instruction a year.
- 150 minutes of physical instruction a week for
grades K-5 - 225 minutes of physical instruction a week for
grades 6-12 - A solution to this problem can be to teach
multiple subjects together and use more hands-on
and visual types of learning styles. -
3What You Need to Know
- Lack of Motivation
- Many children today play video games and spend
more time watching television then anything else - This can affect children's motor development and
their health - These children need to be motivated to do some
sort of physical activity
- Handling Controversial Health Issues
- Including to much information can water down a
topic and make it less effective - When dealing with controversial issues you can
use videos or well-chosen websites to help in the
teaching process
4Standards
- Physical Education Standards
- Demonstrates competency in many movement forms
and proficiency in a few movement forms. - Applies movement concepts and principle to the
learning and development of motor skills. - Exhibits a physically active lifestyle.
- Achieves and maintains a health-enhancing level
of physical fitness. - Demonstrates responsible personal and social
behavior in physical activity settings. - Demonstrates understanding and respect for
differences among people in physical activity
settings.
- Health Education Standards
- Students will comprehend concepts related to
health promotion and disease prevention. - Students will demonstrate that ability to access
valid health information and health-promoting
products and services. - Students will demonstrate the ability to practice
health-enhancing behaviors and reduce health
risks - Students will analyze the influence of culture,
media, technology, and other factors on health. - Students will demonstrate the ability to use
interpersonal communication skills to enhance
health. - Students will demonstrate the ability to use goal
setting and decision-making skills to enhance
health. - Students will demonstrate the ability to advocate
for personal, family, and community health.
5Technology to Support Improvements in Fitness
- Technology Devices to help improve fitness
- Tread mill
- Stair steppers
- Stationary bikes
- These devices used in combination with monitors
can show students the results of their efforts.
Other monitors can measure many aspects of
activity. - Electronic blood pressure device
- Body composition analyzer
- Spirometers (measures different health and
fitness aspects)
Other electronic fitness portfolios can aide
children in measuring their efforts such as
Health Related Fitness Tutorial/Portfolio and
Muscle Flash
6Technology to Develop and Improve Motor Skill
Performance
- Palm computers help physical educators organize
information towards each students personal goals
on motor skill improvement. - Electric portfolios put students in charge of
their own progress in monitoring, recording,
analyzing their performances. - Digital video cameras are important in replaying
the activity the students accomplished so they
can see immediate feedback. Due to the speed of
so movements slow motion and freeze-frame are
important features.
ESPN has also launched a website designed for
teachers and students that includes video clip,
and educational games that support student
learning and activity.
7Technology to Improve Students Beliefs and
Interactions Related to Physical Health
- The internet can help children connect with other
children when they have key pals. Like a pen pal,
the students key pal can allow them to talk about
concerns, physical heath, and school work. There
are websites to help teachers connect students
with other classrooms such as www.epals.com - Many people of expertise can help students with
real life examples related to physical activity
such as Olympic athletes, professional athletes,
doctors, and exercise physiologists.
www.pesoftware.com/new.html is Bonnies Fitware
who sponsors the Olympic athlete project.
8Technology to Assess and Enhance Personal Health
- Software is available to help students make
lifestyles changes as well as analyze nutritional
status through determining the students RDA
(recommended dietary allowance) or calorie
ingestion. - There are also programs which determine factors
affecting life expectancy, heart disease, and
cancer risks.
9Technology to Support the Procurement of Valid
Health Information
- There are programs which provide accurate health
information for students. Some examples include - Kids Health
- What is a Belly Button?
- Welcome to Bodyland
- My Amazing Human Body
- ADAM The Inside Story
- Bodyworks
- How your body works
10Technology to Influence Others Health Behaviors
- Email and videos allow for the possibility of
mentors and positive role models for students - Web Quest gives students problems to solve and
resources to solve them - Videos provide settings to which students can
easily relate - Videos and other mediums can also allow students
to understand the consequences of risk behaviors - Science Sleuths uses videos to help students
solve educational mysteries
11Technology to Support Interdisciplinary
Instruction
- Technology provides ways for physical education
teachers, health education teachers, science
teachers, math teachers, and technology teachers
so they can all work together to teach common
health themes to students through their
respective fields. - By combining many teachers from many areas, the
instruction is more complete and comprehensive.