Title: Managerial Economics
1Managerial Economics
- Lecture Five
- What is competition?
- The standard view (warts all!)
2Recap
- Last week
- Schumpeterian view of innovation process
- Pricing freed from constraints of supply/demand
by - Endogenous creation of new money to finance
entrepreneur - Ability to undercut rivals/take over old markets
with new technology - creative destruction
- Logistic process of
- product diffusion
- Price setting/change (high for early adopters,
falling to same input-output basis as for
standard commodities) - This week just what is competition? First, the
standard view
3Neoclassical models of strategic interaction
- Standard (Marshallian) model critiqued in first 2
lectures has fundamental flaws - Horizontal firm demand curve cant co-exist
with downward sloping market demand - Neoclassical profit-maximisation formula
ignores impact of other firms on profit in
multi-firm industry - Corrected equilibrium profit maximisation formula
predicts competitive industry will produce same
amount as monopoly for same price - Assumption of upward sloping marginal cost
doesnt apply in real world - Newer Cournot-Nash-Game Theory strategic
interaction model not so (obviously) flawed
4Cournot-Game Theoretic Competition Models
- Game theory approach implicitly acknowledges
firms produce more than profit-maximising amount - But then sees outcome as result of strategic
interactions between firms - Key difference with perfect competition/Marshall
ian analysis - Marshallian presumes firms atomistic
- Too small (blah blah blah) to worry about what
competitors are doing just tries to maximise
profit w.r.t. market - Problem shown earlier atomistic behavior means
slope of individual firm demand curve equals
slope of market demand curve - End result competitive outcome same as monopoly
5Cournot-Game Theoretic Competition Models
- Game theory models dont have this problem
- Firms presumed to react to expected strategies of
rivals - In Marshallian theory dqj/dqi0 one firm doesnt
react to what other firms (might) do - In Game theory dqj/dqi not zero one firm does
react to what other firms (might) do - Curiousity point model predates neoclassical
economics! - French mathematician Augustin Cournot derived
mathematical model of how two competing spas
might price of access to spa in 1838! - Neoclassical school didnt begin till 1870s
- But one founder (Walras) corresponded with Cournot
6Cournot-Game Theoretic Competition Models
- Cournot concluded
- Duopoly price lower than price if spas colluded
- Price converges from monopoly level to perfect
competition as number of competitors increases - Cournots analysis firms reach Cournot
equilibrium levels of output by independently
pursuing profit maximising strategies - Set own-output marginal revenue equal to
marginal cost - NOT an interactive, strategic explanationbut
reaches same result as later game theory approach
of John von Neumann beautiful minds John Nash - with a little problem well discuss after
trudging through the math
7Cournot on Monopoly Oligopoly
- Cournots analysis assume linear demand cost
functions - (original paper actually assumed zero costs!)
- Maximum profit when gap between functions biggest
- Biggest gap when differential w.r.t. Q is zero
Add these
8Cournot on Monopoly Oligopoly
- Monopoly profit-maximises by producing Q such that
- Cournot applied same analysis to two firms in
duopoly - Argued profit-maximise by equating marginal
revenue and marginal cost w.r.t. own outputs (q1
q2) - Each firm in a duopoly wants to maximise
where Qq1q2
- Therefore each firm in a duopoly solves
9Cournot on Monopoly Oligopoly
- Assume identical costs C(x)cdx
- Working out quantity for firm 1
- Get symmetrical result for second firm
10Cournot on Monopoly Oligopoly
- To solve, substitute value for q2 into equation
for q1
Cancel these
Multiply across
Multiply all terms
Subtract
so
Ditto for q2
11Cournot on Monopoly Oligopoly
- General rule is
- The more firms the higher the output lower the
price - If n is the number of firms in the industry, then
Output converges to perfect competition level as
n??
- Perfect competition price equals marginal cost
12Cournot on Monopoly Oligopoly
- Equating MC and MR not profit maximising
behavior! - Firms revenue a function not only of what it
does, but what other firms do (especially since
cant control what they do!) - So need to find maximum gap not w.r.t own output,
but w.r.t. industry output - This is total derivative
not
- What happens when firm really does maximise
profits by setting total derivative equal to zero?
This is impact of 2nd firm on profit of 1st
ignored by Cournot
This is MR-MC
13Cournot on Monopoly Oligopoly
- The real profit maximisation point for firm 1 is
where this equals zero
What is this bit?
This weve already worked out
This is zero
This expands to
For profit maximisation for firm 1,the sum of
these must equal zero
This equals
14Cournot on Monopoly Oligopoly
Adding these three together
Symmetrical result for q2
Substituting
Multiply by 3
Cancel terms
Ditto for q2
15Cournot on Monopoly Oligopoly
- Oh dear same as for monopoly!
- Oh dear same as for monopoly again!
- Output independent of number of firms in
industry - So if firms are profit maximisers, competition
makes no difference.
16Cournot on Monopoly Oligopoly
- Cournot oligopoly analysis therefore flawed
- But game theoretic version (which reaches same
result) is not - Implicitly assumes strategic interactions force
firms not to profit-maximise but to produce more
than profit-maximising ouput - Based on analogy to police interrogation trick
- The prisoners dilemma
17Von Neumann Games Strategic Behavior
- Two people have
- Committed a crime together
- Been captured
- Suspected but only weak evidence
- Police offer deal to each
- rat on the other and well let you go free
- if you dont, youll get a year anyway
- Prisoners face trade-off
- Keep quiet and go to gaol for a year
- Rat on the other and go free
- But accomplice gets 10 years
- If both rat, the sentence is split 5050
18Von Neumann Games Strategic Behavior
- Prisoners Dilemma trade-off table
- Dilemma
- If both keep mum, 1 year each
- If one rats, gets off scot-free
- If not and other does, could get ten years
- Analysis
- Both have incentive to rat both get 5 years
19Von Neumann Games Strategic Behavior
- Same analysis applied by analogy to duopolists
- Maximum equilibrium profit if both follow Keen
profit-maximisation strategy (called collusive
in economic literature, cooperate in game
lit.) - If one defects to MCMR strategy while other
sticks with profit-maximisation, gets - Large increase in sales ( 1/3 1/4 1/12th
increase) - Smaller fall in price
- Reduces profit of other firm too
- So both have incentive to defect
- Profit-maximisation equilibrium unstable
- Each gains if defects
- Defect/Defect combination a Nash equilibrium
- Higher output/Lower profit outcome of strategic
interaction
20Von Neumann Games Strategic Behavior
- With any price/cost combination
- Profit maximising strategy (MR-MCn-1/n
P-MC) best for both - Defect (increase output to where MRMC) better
for one if other doesnt change output - MCMR strategy best response of initial
non-defector to defection
- E.g. P(Q)100- 1/100000000 Q
- C(q) 100000000 50 q
21Von Neumann Games Strategic Behavior
22Von Neumann Games Strategic Behavior
- Aggregate profits higher if both profit maximise
- But both have incentive to increase output if
other doesnt do so - So both increase and get higher output, lower
profit with some output sold at a loss
23Von Neumann Games Strategic Behavior
- So game theory gives valid justification for
Cournot outcome convergence to PC as number of
firms rises - Firms quantity not decided in isolation but with
respect to expected strategies of competitors - Strategic interaction force non-profit-maximising
outcome on each firm - Extrapolated to many firms, result gives
convergence to perfect competition - Non-profit-maximising strategy of setting MRMC
converges to PMC as number of firms rises - But theres a problem (or four)
24Von Neumann Games Strategic Behavior
- Nash equilibrium unstable
- Both firms have incentive to reduce production
- Prisoners Dilemma solution also breaks down
- If firms dont have complete information
- If game played more than once and
- Experimental outcomes contradict theory
- Artificial firms
- Dont follow Nash strategy in actual interactions
- Get higher profits by deviating from it
25Von Neumann Games Strategic Behavior
- Defect/Defect strategy unstable
- One firm can increase profits if reduces output
to Keen level while other stays at Cournot
level
- Both firms have incentive to increase production
- More on instability later
26Von Neumann Games Strategic Behavior
- Information
- In true Prisoners Dilemma
- Both suspects know they are guilty
- Both know that the other one knows
- Both know the consequences of ratting or not
ratting - Assumption of perfect information (except for
knowing whether accomplice will rat) justified - In true industrial competition
- No firm knows any other firms costs
- No firm knows any other firms sales
- Assumption of perfect information unjustified
- Experiments with artificial firms result in no
equilibrium, or non-predicted equilibrium, once
information reduced from perfect
27Von Neumann Games Strategic Behavior
- Multiple equilibria are the norm in multi-period
games of incomplete information, and Folk
Theorems indicate that a small amount of
incomplete information can produce almost any
equilibrium payoffs when the discount rate is low
and the horizon is long. Richard Schmalensee,
(1988), Industrial Economics An Overview,
Economic Journal, 98, p. 447 - And repeated games
- If prisoners know they will be made the same
offer many times, sensible thing is not to rat
ever - If rat this time, one can punish other by
ratting next timeso best strategy is to keep
quiet - Ditto repeated artificial economy simulations
- Firms converge to cooperate strategy and make
more profits as result
28Von Neumann Games Strategic Behavior
- Some economists try to sidestep problem by
backward iteration - We know that if the stage game is only played
once the potential for cooperation is quite
slim playing D is a strictly dominant strategy
for each player - An extension of this logic suggests that we
should not expect to see cooperative behavior if
the game is played twice, or 10 times, or even
100 times. To see this, apply backward induction
in the final game playing D is a strictly
dominant strategy for both players, so both
players should expect the outcome (D, D) in the
final game. We now look at the penultimate
(second-to-last) game knowing that (D, D) will
be the outcome in the final game, playing D
becomes a strictly dominant strategy in the
penultimate game as well! We continue working
backwards all the way to the beginning of the
game, and conclude that the only rational
prediction is for the players to play (D, D) in
each of the stage games. So we cannot expect any
cooperative behavior (Yoram Bauman 2004,
Quantum Microeconomics, p. 98)
29Von Neumann Games Strategic Behavior
- But this depends on beliefs of other players
behaviour - Consider the prisoners' dilemma Players believe
that the opponent cooperates in the first period.
From period 2 until period m-3, the opponent
cooperates if both players have always
cooperated. Otherwise the opponent defects. If
both players have cooperated in period m-3, then,
in period m-2, the opponent cooperates or defects
with equal probability. Otherwise the opponent
defects. In the last two periods, the opponent
defects. Both players' best response is to
cooperate until period m-3 (included), and to
defect in the last three periods. (Alvaro
Sandroni, 1998. Does Rational Learning Lead to
Nash Equilibrium in Finitely Repeated Games?
Journal of Economic Theory (78), p. 200)
30Von Neumann Games Strategic Behavior
- Much interest in recent years has attached to
repeated games in which a relatively simple
constituent or stage game (such as the one-period
Cournot or Prisoners Dilemma games) is played
repeatedly by a fixed set of players. Strategies
of simply playing Nash equilibrium strategies of
the constituent game in each period form a Nash
equilibrium of the repeated game. But strategies
in the repeated game may involve taking actions
conditional on past history, and there are
usually many other equilibria when the horizon is
infinite. In fact, many of the main results in
the supergame literature are variants on the
so-called Folk Theorem, which says that virtually
any set of payoffs can arise in a perfect
equilibrium if the horizon is long enough and the
discount rate is low enough. Schmalensee p. 647.
31Von Neumann Games Strategic Behavior
- So game theory looks like a sound way to justify
perfect competition - Until you go beyond one-off game
- Perfect competition only applies for single
shot game - Recommended economic strategy is always defect
- But always defect just one of many possible
strategies in repeated games - Others include tit for tat
- cooperate on first play
- cooperate if opponent cooperates
- if opponent defects, defect yourself next time
punish non-cooperation - Tends to win game contests
Reality check time!
32Economic modelling
- What is game theory supposed to do?
- Make economic theory more realistic by
considering interaction between agents - Marshallian theory assumes atomism
- No reaction to what other firms might do
- Game theory allows for reactions to what other
firms might do - While still assuming rational behavior
- Both Marshallian game theory not supposed to be
what firms actually do - Instead, supposed to model as if behavior
- Whatever they say theyre doing, they must
really be doing this if they are to be
successful - Friedmans argument
33Economic modelling
- Consider the problem of predicting the shots
made by an expert billiard player excellent
predictions would be yielded by the hypothesis
that the billiard player made his shots as if he
knew the complicated mathematical formulas that
would give the optimum directions of travel, ,
could make lightning calculations from the
formulas, and could then make the balls travel in
the direction indicated by the formulas. Our
confidence in this hypothesis is not based on the
belief that billiard players, even expert ones,
can or do go through the process described it
derives rather from the belief that, unless in
some way or other they were capable of reaching
essentially the same result, they would not in
fact be expert billiard players. (Friedman 1953
The Methodology of Positive Economics)
34Economic modelling
- It is only a short step from these examples to
the economic hypothesis that under a wide range
of circumstances individual firms behave as if
they were seeking rationally to maximize ...
"profits" ... as if, that is, they knew the
relevant cost and demand functions, calculated
marginal cost and marginal revenue from all
actions open to them, and pushed each line of
action to the point at which the relevant
marginal cost and marginal revenue were equal.
Now, of course, businessmen do not actually and
literally solve the system of simultaneous
equations ... The billiard player, if asked how
he decides where to hit the ball, may say that he
"just figures it out" the businessman may well
say that he prices at average cost, with of
course some minor deviations when the market
makes it necessary. The one statement is about as
helpful as the other, and neither is a relevant
test of the associated hypothesis. (Friedman
1953)
35Multi-agent modelling
- Friedmans purpose in The Methodology of
Positive Economics to stop economists looking
at empirical research (Blinders predecessors) - Economists prefer to try to prove what firms do
rather than find out - But fail proofs either wrong (Marshallian) or
inconclusive, not robust as realism increases
(game theory) - Computers offer new approach between proof and
questionnaires simulate see what happens - Model large populations using computer
simulations of agents - Carefully design behavior see what well-defined
agents do
36Multi-agent modelling
- Rather than predicting what profit-maximising
firms will do, lets find out with simulation - Define profit maximisers in terms of behavior
rather than calculus - instrumental profit maximisers
- Try something (e.g., increase output)
- If profit increases, do same again
- If profit falls, reduce output
- Model single market, demand curve
- No assumptions about knowing/applying calculus,
etc. - Just computer programming
- Give computer precise instructions
- See what happens!
37Multi-agent modelling
- Basic idea
- Define demand curve cost functions
- Create random list of initial outputs for n firms
- Work out initial price given sum of outputs
- Create random list of variations in output for n
firms - FOR a number of iterations
- Add variation to output of each firm
- Work out new price level
- FOR each firm
- Work out whether profit has risen or fallen
- IF rose, keep going the same way ELSE
- IF fell, reverse direction
- See whether output converges to Cournot or Keen
prediction - Trying it out with sample demand curve ten
firms
38Multi-agent modelling
- P(Q)100- 1/100000000 Q
- C(q) 100000000 50 q
- Cournot/Game theory prediction firms equate MR
MC
- Keen profit maximisation prediction firms
produce where MRMC equals (n-1)/n times P-MC
39Multi-agent modelling
- Start with randomly allocated list of outputs by
ten firms
- Random initial quantity between Cournot Keen
predictions for each firm
- Next step work out initial profits
40Multi-agent modelling
- Work out vector of changes in output (much
smaller amounts than the initial output so that
firms won't end up producing negative amounts) - 6 firms reduce output and 4 increase
- Aggregate output drops a bit
- Next what are new profit levels?
41Multi-agent modelling
- Curiousity point some firms lose profit by
reducing output others increase!
- Firms 0-4 decreased output saw profit fall
- Firm 6 decreased output saw profit rise
- Cause elasticity interactions between size of
aggregate price change size of individual
output change
42Multi-agent modelling
- Firms 0-4 saw profit fall, so they will alter the
direction of their output changes - Firms 4-9 increased profit, so they continue in
the same direction - If profit rose, this function returns 1 if it
fell -1
- This is multiplied by the dq amounts and added to
second period output to work out third period
43Multi-agent modelling
Random number generator
Random initial outputs
Random change amounts
For r iterations
Calculate market price
Change outputs
Calculate new market price
For each firm
Change direction if profit has fallen
44Multi-agent modelling
- Converges towards Keen rather than Cournot
- BUT doesnt quite reach it apparent complex
interaction effects between firms
45Multi-agent modelling
- But not ones predicted by game theory
- Reason local instability of Cournot equilibrium,
stability of Keen - If duopoly begins at Cournot or Keen level
firms change output seeking higher profit, 1st
mover will gain at expense of 2nd - 2nd will change behavior, affecting 1st mover
- Sustainable change only if both increase profit
- Local region around equilibria determines what
happens next - Region around Cournot unstable both firms gain
if both reduce output - Region around Keen stable no sustainable pattern
of output change possible
46Multi-agent modelling
- Cournot near-equilibrium dynamics
- True means profit rise from change in output
- Only sustainable pattern where both firms have
True result - Sustainable change from Cournot, not from Keen
- Keen near-equilibrium dynamics
47Multi-agent modelling
- Outputs from 3 sample firms
- Many varying individual behaviors
48Multi-agent modelling
- Multi-agent results show
- Generally Keen formula better predictor of
behavior than Cournot - Increasing number of firms reduces likelihood of
Cournot outcome - Model still makes false assumption of rising
marginal cost - But shows new analytic approach
- Accurately define conditions of economy
- Simulate behavior to see whether theories
describe reality well - Next week sophisticated multi-agent model of
innovation competition