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200910 Contest Orientation

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... motion of the block is NOT a step, unless it causes another action to occur. ... another ball) are considered to be one step in the spirit of the Chain Reaction ... – PowerPoint PPT presentation

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Title: 200910 Contest Orientation


1
2009-10Contest Orientation
2
Orientation Agenda
  • Introduction
  • Rules
  • Tips for Success
  • Questions
  • Contraption demonstration

3
Chain Reaction Contraption Contest
  • Contest Day
  • Carnegie Science Center
  • Friday, December 4, 2009
  • 700AM - 400PM
  • Challenge
  • Construct a Building
  • Team
  • Four students, a teacher and a mentor (mentor is
    optional but recommended)

4
Step Definition
  • A step is defined as an action that results in
    another action working towards the final goal of
    the machine. For example, the act of tipping
    over a block of wood with a rolling ball is a
    step. The actual tipping motion of the block is
    NOT a step, unless it causes another action to
    occur. A series of the same actions repeated
    (such as dominoes knocking each other over or a
    ball hitting another ball) are considered to be
    one step in the spirit of the Chain Reaction
    Contraption Contest.

5
Student Participation
  • We encourage any and all interested students to
    participate.
  • Only one team can represent your school
  • Multiple teams and send best contraption
  • Entire class on one contraption
  • All will receive participation certificates, but
    only the 4 student team will be eligible to
    receive prizes
  • Up to 4 home schools can combine efforts

6
Rules
  • The complete contest rules (included in the
    Official Handbook) are available on the web site
  • http//www.chainreactioncontest.org

7
Rules
  • Administrative Rules
  • Set up by assigned time on contest day.
  • Nothing will be provided by the contest
    officials.
  • No new construction is permitted at the contest
    site only the contraptions set-up should be
    completed on contest day.
  • Contestants are responsible for removing their
    contraption and any debris immediately following
    the contest.
  • A teams contraption must not imply profane,
    indecent, or lewd expressions.
  • Plug-in electricity, combustible fluids, open
    flames and hazardous materials are not allowed.

8
Rules
  • Administrative Rules (continued)
  • The contraption must complete the challenge as
    defined in the Official Handbook
  • Judging will be based on the rules set forth in
    the Official Handbook.
  • The judges will inspect the contraption for
    safety and rules infractions. The judges
    decisions are final.
  • The team must not spend more than 100 on the
    contraption.

9
Rules
  • Dimensions
  • The finished contraption must not exceed 5 ft x
    3 ft x 2 ft. The contraption, while operating,
    must remain inside the dimensions. The platform
    is included in the maximum dimension measurement.

10
Rules
  • Time Limit
  • Each contraption must take at least 30 seconds to
    run completely through its steps and must not run
    longer than 2 minutes.
  • You will be required to run your contraption
    completely through its steps, reset your
    contraption, then run it through its steps again.
  • Your reset must take less than 4 minutes.

11
Rules
  • Restarts Human Interventions
  • If your contraption should fail during its
    operation, you may decide whether to
  • continue the run by helping a step along (a human
    intervention)
  • give up on the run and call a restart.
  • A restart
  • before the contraption completes its final step
  • only when the contraption is stalled
  • Only one restart will be allowed per run during
    the contest.

12
Rules
  • Miscellaneous
  • Each step must be marked on the contraption
  • No objects may leave the contraption boundary
  • Teachers, mentors and spectators are not allowed
    to coach or ask questions of the team
  • Turn in the Media Release Forms for each team
    member
  • Turn in your List of Steps, List of Purchased
    Materials Contraption Photo
  • We will not tolerate Unsportsmanlike Conduct by
    team members

13
Points
  • Design Proposal (5 pts)
  • Photographic Progress Report 1 (2 pts)
  • Photographic Progress Report 2 (2 pts)
  • Photographic Progress Report 3 Preliminary
    List of Steps (6 pts)
  • Verbal Presentation (20 pts)
  • Chain Reaction Contraption Operation (110 pts)

145 Points
14
Rules
  • Reasons for Disqualification
  • An unsafe contraption
  • Intentionally causing a loose or flying object to
    go outside the set boundaries of the contraption
  • Damaging another teams contraption

15
Important Dates
  • September 25 Registration Deadline
  • October 2 Design Proposal Deadline
  • October 16 Photographic Progress Report 1
    Deadline
  • October 30 Photographic Progress Report 2
    Deadline
  • November 13 Photographic Progress Report 3
    Deadline
  • November 27 Media Release Deadline
  • December 4 Chain Reaction Contraption Contest

16
Making a Successful Contraption
  • Set a schedule
  • Find a stable and easily transportable platform
  • Be patient
  • Be bold change a step if it does not perform
    consistently
  • Allow time to correct the flaws
  • Be creative and dont get discouraged

17
Making a Successful Contraption
  • The contraption should run to completion with no
    human interventions or restarts and should
    complete the assigned task in the required number
    of steps.
  • Mechanical steps are encouraged and score higher
    than battery-powered steps.
  • A polished verbal presentation sells your
    contraption to the judges. Rehearse and plan for
    contest day.
  • Come up with a design and construction plan.
  • Pay attention to the score sheets in the Official
    Handbook while planning your contraption and
    contest day strategy.

18
Remember!
  • Come prepared on contest day to make at least 8
    runs of your contraption.
  • The team shall identify the contraptions final
    step to the judges during the opening
    presentation to avoid confusion during the
    contraption operation.
  • If your contraption is not working perfectly on
    contest day, come anyway! There are special
    awards for which your team will be judged.

19
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