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ROPES

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Determine large scale 'clumps' and refine their behavior ... and postconditional invariants, which are ontological states assumed to be true ... – PowerPoint PPT presentation

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Title: ROPES


1
ROPES
  • Rapid Object-Oriented Process for Embedded Systems

2
ROPES process artifacts
3
The ROPES Macro Cycle
  • Analysis
  • Requirements Analysis
  • Systems Analysis/Engineering
  • Object Analysis
  • Design
  • Architectural Design
  • Mechanistic Design
  • Detailed Design
  • Translation
  • Testing

4
Analysis
  • Identification of all aspects of the product that
    are required for correctness

5
Analysis Model Artifacts
6
Requirements Analysis
  • Extracts requirements from customer as
  • use cases, scenarios
  • statecharts
  • constraints
  • Activities
  • Create Use Case model
  • Identify and characterize External Events
  • Define behavioral scenarios (system dynamic
    behavior)
  • Identify constraints, required interfaces to
    other systems and performance constraints

7
Requirements Analysis (2)
  • Determine large scale clumps and refine their
    behavior
  • Identify actors in the external environment
  • Identify the semantics and characteristics of the
    individual messages (including those that signal
    events) between the system and its actors
  • Refine interaction protocols that use those
    messages
  • Refine the interaction protocols, e.g. required
    sequences, pre- and postconditional invariants

8
Create Use Case Model
  • Identify Use Cases and associated Actors
  • UC classification
  • primary
  • secondary
  • safety-related
  • Decompose UCs with generalization, uses and
    extends relations

9
aPossibleUseCaseModel
10
Messages Events
  • Analyst has to
  • find use cases and actors
  • identify messages passing between the actors and
    the system

11
Identify and characterize External Events
  • by
  • Associated actor (sender, receiver)
  • Arrival pattern (periodic, episodic)
  • Arrival time of message
  • period and jitter (periodic msg)
  • min inter-arrival interval or burst length
    (episodic msg)
  • Message response properties
  • deadline (for hard deadline msg)
  • average response time (for soft deadline msg)

12
Identify and characterize External Events (2)
  • by
  • State information
  • pre-condition for the message
  • protocol (acceptable message sequence)
  • message data
  • post-conditional invariants for the response

13
External Event List example
14
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15
Actors
  • Actors may be human users or externally visible
    subsystems and devices, such as sensors and
    actuators
  • Common mistake to assume that actors must be
    people

16
Actors (2)
  • Whether the actor is a device used by a human or
    the human itself depends on the scope of the
    system.
  • If the system development includes the
    development of devices that interact with a
    human, then the human is the actor.
  • If the system must interact with existing (or
    separately supplied) devices that are, in turn,
    used by human users, then the interface devices
    are the actors because they are the first thing
    outside the system scope that actually interacts
    with the system.

17
Messages
  • During Analysisidentify the semantics and
    characteristics of the individual messages
    (including those associated with signaling the
    occurrenceof events) that pass between the system
    and its set of actors
  • A message is an abstraction of the exchange of
    information between a sender and a receiver

18
Messages (2)
  • Have semantic content, i.e. the meaning of the
    message, e.g.
  • the current temperature is 576 degreessensor
  • insert the control rodactuator
  • Have structure, also called signatureUsually a
    list of parameters during requirements analysis

19
Messages (3)
  • Pre- and postconditional invariants, which are
    ontological states assumed to be true prior to
    sending and after receipt of a message
  • Important in systems where
  • messages occur in one of a set of predefined
    sequences or
  • the systems response to a message varies based
    on its state

20
Messages, Events
  • Events can precipitate the sending of a message
  • An event is an occurrence in space and time,
    which has significance to the system

21
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22
Assignment Nr 2 (1)
  • Task(s)
  • Revise/Modify the Use Case diagram for the MySSe
    Project from the previous assignment. Take into
    account that the hardware is not within the scope
    of the project, i.e. the system boundary (and
    other elements, too) should be modified according
    to the fact that the system you develop is just
    the software, even if it is very closely coupled
    to the car HW and not the complete racing car.
  • Identify and characterize External Events as
    described in this presentation and fill a table
    of similar format than found in the slide
    External Event List example

23
Assignment Nr 2 (2)
  • Deadline 20.03.2002 (Wednesday) 1000
  • Grading The assignment affects the grading of
    the exam by -1, 0, or 1 assignment points.
  • -1 assignment not done or clearly inferior to
    the requirements.
  • The conversion between assignment points and
    exam points will be decided upon later.

24
References
  • Douglass, Bruce Powel. Doing Hard Time
    Developing Real-Time Systems with UML, Objects,
    Frameworks, and Patterns. New York
    Addison-Wesley, 1999.

25
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26
Behavior, event, signal
  • This was not presented, its just extra
    information for those who would like a bit more
    insight

27
behavior
  • The term behavior refers to the observable
    effects of an operation or an event, including
    its results.
  • Behavior refers to the ways in which things
    change.
  • Functional aspect what the object does
  • Classification
  • Simple behavioran object performs services on
    request and keeps no memory of previous services
  • State/State-driven/Reactive behavior

28
event
  • An event is a noteworthy occurrence that has a
    location in time and space.
  • Within a state machine, the occurrence of an
    event can trigger a transition.
  • An internal event passes between objects in the
    system an external event passes between the
    system and an actor.
  • Within the UML, there are four kinds of events
  • call events
  • change events
  • signal events
  • time events

29
Kinds of Events
30
call event
  • A call event is an event that represents the
    dispatch of an operation.

31
change event
  • A change event is an event that represents the
    satisfaction of a Boolean expression in response
    to a change to one or more of the values it
    references.
  • A condition becoming true is shown with the
    keyword when followed by a Boolean expression

32
signal event
  • A signal event is an event that represents an
    object's reception of a signal.

33
signal
  • A signal is a specification of an asynchronous
    stimulus communicated between instances. The
    receiving instance handles the signal by a state
    machine.
  • The term signal is a keyword that refers to a
    named object that is dispatched asynchronously by
    one object and rec eived by another object.

34
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