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Procedural Rhetoric Bogost

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... practice of using oratory persuasively and visual rhetoric is the practice of ... Following the classical model, procedural rhetoric entails persuasion to change ... – PowerPoint PPT presentation

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Title: Procedural Rhetoric Bogost


1
Procedural Rhetoric (Bogost)
  • 4
  • Unless otherwise specified, the ideas and
    concepts in this ppt are either quoted or cited
    from Bogosts Persuasive Games

2
Procedural Rhetoric
  • Definition
  • Procedural rhetoric is the practice of using
    processes persuasively, just as verbal rhetoric
    is the practice of using oratory persuasively and
    visual rhetoric is the practice of using images
    persuasively.
  • Procedural rhetoric is a general name for the
    practice of authoring arguments through
    processes.
  • Following the classical model, procedural
    rhetoric entails persuasionto change opinion or
    action. Following the contemporary model,
    procedural rhetoric entails expressionto convey
    ideas effectively.

3
Procedural Rhetoric
  • Procedural rhetoric is a subdomain of procedural
    authorship its arguments are made not through
    the construction of words or images, but through
    the authorship of rules of behavior, the
    construction of dynamic models. In computation,
    those rules are authored in code, through the
    practice of programming.

4
McDonalds Videogame
  • Using McDonalds Videogame as an example
    (Bogost 29-31 a brief intro of the game).The
    game, according to Bogost, tries to persuade you
    by way of process (or participatory interaction
    in Ryans terms)
  • The McDonalds Videogame mounts a procedural
    rhetoric about the necessity of corruption in the
    global fast food business, and the overwhelming
    temptation of greed, which leads to more
    corruption.

5
MV the beginning, 2000
6
MV 2012Profit plusPasture dying
7
MV 2013Profit plusCounteracts A slanderous
videogame self-reflective?
8
MV 2016Profit plusSupervising One of the
workers is not smiling
9
MV game lost (2016)Is it a winless game? TBT.
10
G!rl Power Retouch and Freaky Flakes
  • G!rl Power Retouch and Freaky Flakes fail to
    fully fulfill their respective procedural
    argument.
  • The piece makes claims about the process of
    retouching, which is itself facilitated by the
    procedural affordances of image editing software
    like Adobe Photoshop. However, Retouch does not
    deploy a procedural rhetoric, since it does not
    use representational processes to explain the
    actual processes used in photo retouching.

11
G!rl Power Retouch
12
Freaky Flakes
  • The argument Freaky Flakes mounts is more
    procedural than Retouch, but only incrementally
    so. The user recombines elements to configure a
    cereal box, but he chooses from a very small
    selection of individual configurations. Freaky
    Flakes is designed for younger users than
    Retouch, but the children who watch PBS Kids also
    likely play videogames much more complex than
    this simple program. Most importantly, Freaky
    Flakes fails to integrate the process of
    designing a cereal box with the supermarket where
    children might actually encounter it.

13
Freaky Flakes Begin to select
14
Freaky Flakes Job done after 5 steps.
15
A flashback
  • MV the result on the go depends on the player
    GP the result is ready-made. FF the result is
    made out of a limited selection of options.
  • Only games with win-lose structure (or a winless
    game) are capable of mounting procedural
    rhetoric, while play (such as G!rlpower and
    Freaky Flake) does not offer the required
    situation for the specific rhetoric to emerge?
  • Def of play and games.
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