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Title: CMPE 257: Wireless and Mobile Networking


1
CMPE 257 Wireless and Mobile Networking
  • Spring 2002
  • Week 7

2
Announcements
  • Grades up to report 3 are out.
  • Midterm next class.
  • Reading assignment 4 due May 17.

3
Today
  • Transport layer (contd).
  • TCP over satellite.
  • TCP over MANETs.
  • Reliable multicast.

4
Transport Layer Outline
  • TCP/IP basics.
  • Impact of transmission errors on TCP performance.
  • Approaches to improve TCP performance.
  • Classification.
  • Discussion of selected approaches.
  • TCP over satellite.
  • Issues in MANETs.

5
TCP Over Satellite
6
Satellite Links
  • High bandwidth-delay product.
  • Higher error rates than terrestrial links.

7
Improving TCP over Satellite
  • Extension of sequence number space with timestamp
    option.
  • Larger congestion window (window scale option)
  • Maximum window size up to 230 (instead of 216)
    bytes.
  • Acknowledge every packet (do not delay acks).
  • Selective acks
  • Allow multiple packet recovery per RTT and avoid
    slow-start.

8
Some Proposals
  • Space Communications Protocol Standard-Transport
    Protocol (SCPS-TP) Durst96.
  • During link outage, TCP sender freezes itself,
    and resumes when link is restored
  • Outage assumed to occur in both directions
    simultaneously
  • Ground station can detect outage of incoming link
    (for instance, by low signal levels).
  • Sender does not unnecessarily timeout or
    retransmit until it is informed that link has
    recovered.
  • Sack to recover losses quickly.

9
Some Proposals (Contd)
  • Satellite Transport Protocol (STP) Henderson98
  • Uses split connection approach.
  • Protocol on satellite channel different from TCP.
  • Sacks when receiver detects losses.
  • Transmitter periodically requests receiver to ack
    received data.
  • Reduces reverse channel bandwidth usage when
    losses are rare.

10
Some Proposals (Contd)
  • TCP Spoofing
  • Early ACKing.
  • A la Snoop TCP.
  • Ground station acks packets
  • Should take responsibility for delivering
    packets.
  • Early acks from ground station result in faster
    congestion window growth.

11
TCP in Mobile Ad Hoc Networks
12
Issues
  • Route changes due to mobility.
  • Route change frequency.
  • Route establishment delay.
  • Wireless transmission errors.
  • Problem compounded due to multiple hops.
  • Out-of-order packet delivery.
  • Frequent route changes may cause OOO delivery.
  • MAC.
  • MAC protocol can impact TCP performance.

13
Throughput over Multi-Hop Wireless Paths Gerla99
  • When contention-based MAC protocol is used,
    connections over multiple hops are at a
    disadvantage compared to shorter connections.
  • They have to contend for wireless access at each
    hop.
  • Delay or drop probability increases with number
    of hops.

14
Analysis of TCP Performance over MANETs
Holland99
  • Impact of mobility.
  • Simulation study.
  • Performance metric throughput.
  • Baseline ideal (expected) throughput.
  • Upper bound.
  • Static network.

15
Ideal Throughput
  • f(i) fraction of time for which shortest path
    length between sender and destination is I.
  • T(i) throughput when path length is I (no
    mobility).
  • Ideal throughput S f(i) T(i)

16
Throughput versus Hops
TCP throughput over 2 Mbps 802.11 MAC, fixed,
linear MANET.
17
Throughput versus speed
Throughput decreases with speed
Ideal
Average Throughput Over 50 runs
Actual
Speed (m/s)
18
Throughput versus Speed
But not always
30 m/s
20 m/s
Actual throughput
Mobility pattern
19
Impact of MobilityTCP Throughput
2 m/s
10 m/s
Actual throughput
Ideal throughput (Kbps)
20
Impact of Mobility
20 m/s
30 m/s
Actual throughput
Ideal throughput
21
Why Throughput Degrades
22
Why Throughput Degrades?
23
Why Throughput Improves?Low Speed Scenario
D
D
D
C
C
C
B
B
B
A
A
A
1.5 second route failure
Route from A to D is broken for 1.5 second. When
TCP sender times after 1 second, route still
broken. TCP times out after another 2 seconds,
and only then resumes.
24
Why Throughput Improves?Higher Speed Scenario
D
D
D
C
C
C
B
B
B
A
A
A
0.75 second route failure
Route from A to D is broken for 0.75
second. When TCP sender times after 1 second,
route is repaired.
25
Why Throughput Improves?General Principle
  • TCP timeout interval somewhat independent of
    speed.
  • Network state at higher speed, when timeout
    occurs, may be more favorable than at lower
    speed.
  • Network state
  • Link/route status.
  • Route caches.
  • Congestion.

26
How to Improve Throughput
  • Network feedback.
  • Inform TCP of route failure explicitly.
  • Let TCP know when route is repaired.
  • Probing.
  • Explicit notification.
  • Reduces repeated TCP timeouts and backoff.

27
Performance Improvement
Without network feedback
With feedback
Actual throughput
Ideal throughput 2 m/s speed
28
Performance Improvement
Without network feedback
With feedback
Actual throughput
Ideal throughput 30 m/s speed
29
Performance with Explicit Notification
30
Issues Network Feedback
  • Network knows best (why packets are lost).
  • Network feedback beneficial.
  • Need to modify transport network layer to
    receive/send feedback
  • Need mechanisms for information exchange between
    layers.

31
Impact of Caching
  • Route caching has been suggested as a mechanism
    to reduce route discovery overhead (e.g., DSR).
  • Each node may cache one or more routes to given
    destination.
  • When route from S to D detected as broken, node S
    may
  • Use another cached route from local cache, or
  • Obtain a new route using cached route at another
    node.

32
To Cache or Not to Cache
Actual throughput (as fraction of expected
throughput)
Average speed (m/s)
33
Why Performance Degrades With Caching
  • When a route is broken, route discovery returns
    cached route from local cache or from nearby
    node.
  • Cached routes may also be broken.

34
To Cache or Not to Cache
  • Caching can result in faster route repair.
  • But, faster does not necessarily mean correct.
  • If incorrect repairs occur often enough, caching
    performs poorly.
  • Need mechanisms for determining when cached
    routes are stale.

35
Caching and TCP Performance
  • Caching can reduce overhead of route discovery
    even if cache accuracy is not very high.
  • But if cache accuracy is not high enough, gains
    in routing overhead may be offset by loss of TCP
    performance due to multiple timeouts.

36
Window Size After Route Repair
  • When route breaks may be too optimistic or may
    be too conservative.
  • Better be conservative than overly optimistic
  • Reset window to small value after route repair.
  • TCP needs to be aware of route repair (Route
    Failure and Route Re-establishment
    Notifications).
  • Impact low on paths with small delay-bw product.

37
RTO After Route Repair
  • If new route longer, RTO may be too small,
    leading to timeouts.
  • New RTO function of old RTO, old route length,
    and new route length.
  • Example new RTO old RTO new route length /
    old route length
  • Not evaluated yet.

38
Impact of MAC - Delay Variability
  • Shared wireless medium (and contention MACs)
    causes RTT to be highly variable.
  • On slow wireless networks, delay is larger.
  • Large and variable RTTs result in larger RTO.
  • On packet loss, timeout takes much longer to
    occur.
  • Idle source (waiting for timeout to occur) lowers
    TCP throughput.

39
Impact of MAC - Delay Variability Balakrishnan97
  • Basic idea minimize ack transmissions.
  • Reduce frequency of send-receive turnaround and
    contention between acks and data.
  • Piggybacking link layer acks with data.
  • Sending fewer TCP acks - ack every d-th packet (d
    may be chosen dynamically).
  • Ack filtering - older acks in the queue, if new
    ack arrives.

40
TCP Over Different Routing Protocols Dyer2001
  • Impact of routing algorithm on TCP performance.
  • Metrics connect time, throughput and overhead.
  • On-demand versus proactive.
  • Proactive routing protocol outperforms reactive
    ones. Why?
  • Sender-based heuristic to improve TCPs
    performance.

41
Fixed-RTO
  • TCP does not exponentially backoff the RTO.
  • Uses sender-based heuristic to distinguish
    between congestion and route failure losses.
  • Route failure assumed if 2 consecutive timeouts.
  • Unackd packet retransmitted.
  • No RTO backoff in the second (and ) timeout.
  • RTO remains fixed until retransmission is ackd.

42
Out-of-Order Packet Delivery
  • Route changes may result in out-of-order (OOO)
    delivery.
  • Significantly OOO delivery confuses TCP,
    triggering fast retransmit or
  • Potential solutions
  • Avoid OOO delivery by ordering packets before
    delivering to IP layer
  • Turn off fast retransmit.
  • Can result in poor performance in presence of
    congestion

43
TCP DOOR Wang2002
  • Detect and respond to out-of-order (OOO) packets.
  • Differentiate between OOO and congestion losses.
  • OOO delivery caused by
  • Retransmissions.
  • Route changes.

44
Detecting OOO
  • Sender detects OOO ACKs.
  • Receiver detects OOO data packets.
  • How would you classify their scheme?

45
OOO ACKs
  • Sequence number of packet being ACKed
    monotonically increasing.
  • Why? ACKs are not re-transmitted.
  • When would this not work?
  • For DUPACKs, add 1-byte to count DUPACKs.
  • ADSN ACK duplication sequence number.
  • TCP header option.
  • Each DUPACK carries different ADSN.

46
OOO Data Packets
  • At receiver.
  • Why comparing sequence numbers doesnt work?
  • Retransmissions higher sequence s can arrive
    earlier.
  • Out-of-sequence event.
  • Use extra sequence number incremented with every
    data packet, including retransmissions.
  • 2-byte TCP packet sequence number (TPSN) as TCP
    option.
  • Or timestamp.
  • Sender needs to be notified.

47
OOO Response
  • At sender.
  • 2 types of response
  • Temporary disable congestion control for fixed
    time interval T1.
  • If in congestion avoidance mode in the last T2
    time interval, go back to prior state.

48
Evaluation
  • Simulation environment
  • ns-2 CMU extensions.
  • Mobility random way-point.
  • Comments?
  • Workload single TCP between fixed S and R with
    and without congestion.
  • Comments?
  • What other info will be useful in analysis?

49
Results
  • Significant goodput improvement (50) when 2
    response mechanisms used.
  • Sender versus receiver detection.
  • Seem to perform the same.
  • Correlation between OOO ACKs and data.
  • Response mechanisms.
  • Both in place show better performance.

50
DSR Caching
  • With DSR caching enabled, lower performance
    improvements.
  • Claim TCP performance was better than when
    caching was off.
  • Why?

51
Reliable Mutlicast in MANETs
52
Motivation
  • Group communication services as important
    application class for key MANET scenarios
    special operations, exploration, etc.
  • E.g., teleconferencing and data dissemination.
  • Multicast efficient way of delivering
    many-to-many data.

53
Challenges
  • Achieve reliability in the presence of constant
    mobility, route changes, transmission errors over
    multi-hop wireless routes.
  • MANETs are very sensitive to load and congestion.
  • Contention-based MACs.
  • Hidden terminal problems.
  • Not much has been done

54
Reliable Broadcast Pagani1997
  • Special case all nodes are receivers.
  • Reliable broadcast all nodes deliver same set of
    messages to application.
  • Exactly-once semantics.
  • Assumes underlying clustering algorithm.

55
Primitives
  • rbcast (msg, group-id)
  • Caller blocks until message received by
    clusterhead.
  • deliver(msg)
  • Notification of mssage reception by all other
    nides.

56
Entities
Gateway
Cluterhead
57
Protocol
  • Sender sends message to its clusterhead.
  • Clusterhead broadcasts message within cluster and
    waits for ACKs.
  • Nodes reply with ACK.
  • Gateways forward message to directly connected
    clusters (through clusterheads).
  • Gateway delays its ACK until it gets ACK from
    corresponding clusterheads.

58
Protocol (Contd)
  • If same message received over multiple paths
    clusterhead selects one piggybacks the sender id
    in the message and broadcasts.
  • Non-selected gateway receives the broadcast and
    records its the leaf for that message.
  • Prevents loops, allows multi-path, reduces
    duplicates.
  • Reverse path is recorded ACKs flow back.

59
Failures and Mobility
  • Timeouts and retransmissions.
  • Recovery by clusterheads gateways.

60
Summary
  • 2 phases
  • Diffusion message diffused from source to
    destinations.
  • Gathering source collects ACKs.
  • On-demand forwarding tree rooted at source.
  • If virtual links break, flooding is used.
  • Clusterheads buffer messages until ACK comes
    back.
  • Reliability guaranteed as long as liveness
    property holds.
  • Topology is stable enough.

61
Issues
  • Larger networks?
  • High delays.
  • Target smaller groups (10-gt100???).
  • What happens when clusterheads and gateways
    fail/move?
  • Satisfying liveness is tricky.
  • Heavy duty protocol.
  • State at nodes.
  • ACKs for reliability.

62
Anonymous Gossip Chandra2001
  • Approach
  • Use of underlying best-effort multicast routing
    mechanism.
  • Repair losses through gossip-based propagation.
  • Gossip propagation is well-known!
  • Examples?

63
Gossip Round
  • Node A randomly chooses node B.
  • A and B exchange information on messages they
    have and dont have.
  • A and B exchange missing messages.

64
Anonymity
  • No need for membership information.
  • gossip-message and gossip-reply .
  • Node selects random neighbor and sends
    gossip-message.
  • If node is not group member, selects neighbor and
    forwards if member, decides to accept or
    forward.
  • If accepts, unicasts gossip-reply back.

65
Locality
  • Choosing closer-by or farther members.
  • Why is this an issue?
  • Choose near members with higher probability.
  • Need to keep extra state nearest-member.
  • Extra overhead to maintain this information.
  • Dependence on the underlying routing protocol!

66
Cached Gossip
  • Gossip with known members.
  • member-cache keeps information on known members.
  • Updated when messages are received (data,
    gossip-reply, RREQ, etc.).
  • Node uses AG with probability panon otherwise
    cached gossip.
  • Why cached gossip?

67
Performance Evaluation
  • Simulations using GloMoSim.
  • M-AODV.
  • Single source.
  • Random way-point.
  • Parameters range, number of nodes, and maximum
    node speed.

68
Results
  • Improves packet delivery ratio.
  • Overhead?
  • Delay?
  • Comparison with flooding?

69
CALM Tang2002
  • Like AG, e2e approach.
  • Initial study comparing SRM to UDP showed SRM
    performs badly in MANETs.
  • Why?
  • SRM is heavy duty.
  • No congestion control!

70
Impact of Congestion Control on Reliability?
  • CALM uses rate-based CC.
  • Data is sent at application rate.
  • If congestion, sender clocks sending rate based
    on receivers experiencing congestion.
  • Congested receivers kept in receiver-list.
  • Feedback is unicast to the source.
  • Generated after N consecutive packets are missing.

71
CALMs State Machine
72
Evaluation
  • Simulations using QualNet.
  • Comparison between CALM, SRM, and (multicast)
    UDP.
  • ODMRP.
  • Metrics packet delivery, overhead, delay,
    goodput.

73
Results
  • CALM outperforms SRM.
  • UDP performs surprisingly well, except under high
    traffic loads.
  • Proves need for congestion control.
  • SRMs main problem is extra load caused by its
    control packets.
  • Congestion control helps but still need
    relaibility.

74
Ongoing Work
  • RALM reliabilitycongestion control.
  • Make control mechanisms scalable.
  • Select smaller set of receivers (maybe 1).
  • Use rate-based CC instead of stop-and-go.
  • Interaction with MAC layer.
  • Comparison with AG and use different routing
    protocols.
  • .
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