Title: Urban HCI myths
1Urban HCI myths
- Lyn Bartram
- Proud Purveyor of HCI Truth
2Myth 1. HCI is just about the user interface to
my application
- 1a. And user interface is just look-and-feel
with some marketing added.. - Interface the place at which and means by which
independent and often unrelated systems meet, act
on and communicate with each other - --Websters Dictionary
3Myth 1. HCI is just about the user interface to
my application?
- The Systems Design view
- the scientific discipline concerned with the
understanding of interactions between humans and
other elements of a system - The Communications View
- a discipline concerned with the design,
evaluation and implementation of interactive
computing systems for human use and with the
study of major phenomena surrounding them.
4Myth 1a. Well then, HCI is just about usability?
- Usability means optimising the design of an
artifact or a technology to solve a problem - Making a better hammmer for your nails
- Doesnt help the dry -my-hair problem
- Problem definition, Design, Implementation,
Deployment and effects of technology
5Myth 2. HCI problems are easily defined
- Limited by perspective
- The blind men and the elephant
- The ABM UI
- The CSS complaints path
6Myth 3. Only engineers and computer types need to
care about HCI
- From the systems design viewpoint again
- Understand interactions
- From the communications viewpoint again
- Optimise communications
- We can leverage a lot from human-human
interactions - Arguably engineers, computer scientists and other
geeks arent necessarily good at same
7Myth 3. Only engineers and computer types need to
care about HCI ?
- Ergonomics (human factors)
- Visualisation
- Interaction (hardware , software, motor skills,
) - Information structure and retrieval
- CSCW (computer-mediated collaboration)
- Ethnography (how people use tools)
- Cognitive and perceptual psychology
- Operating systems
- Security
8Myth 4. HCI is design (art) not science
- Large empirical body of research
- Human factors, perception and other reproducible
experimentally robust results - BUT
- Difficult to study humans in ecologically valid
ways - Complexity breeds interpretative and qualitative
research that is difficult to generalise - .BUT
- Still increasing body of knowledge about how
systems interact
9Myth 5. HCI is science and not design or art
- Designers are trained in communication and
expression - Quantification does not imply understanding
10Myth 6. The user always knows what she wants
- User reporting is notoriously inaccurate
- Actually the user mostly knows what she doesnt
want as soon as you show it to her - HCI design is most often an iterative process of
being wrong
11Myth 6a. The more expert the user, the better
she knows what she wants
- Eliciting expert knowledge is incredibly
difficult - Expert knowledge is the easiest to misconstrue
and mishandle - Wrong problem specification
- Wrong solution direction
- Non-invasive, non-disruptive informative
observation is an oxymoron - Expert users are expensive in effort and time
12Myth 7. What the user wants is what the user
needs
- Individual preferences often fly in the face of
performance results - Explicit articulation does not map to implicit
rules and knowledge - Balance between efficiency, affection and hatred
- Empirical research informs hard decisions
13Myth 8. HCI Design and deployment should be left
to experts
- Whos an expert???
- Participatory design provides guidance and
enlists owners - Autonomy, influence, flexibility and freedom are
as important in human-computer interaction as
they are in human-human interactions
14Myth 9. HCI is deterministic there is
eventually always a right answer
- Set of tradeoffs factoring in environmental,
cognitive, cost and capacity constraints - Often a choice of the best of unsatisfactory
options - A moving target once encountered there is
always something better
15Myth 10. HCI is easy
- NOT!
- The hard sciences are math, chemistry, physics,
- The soft sciences are the most difficult because
they study the most complex system (humans) - HCI attempts to cover the meeting of the two
- 78-90 of dev costs relate to HCI