Urban HCI myths - PowerPoint PPT Presentation

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Urban HCI myths

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And 'user interface' is just look-and-feel with some marketing added. ... Non-invasive, non-disruptive informative observation is an oxymoron ... – PowerPoint PPT presentation

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Title: Urban HCI myths


1
Urban HCI myths
  • Lyn Bartram
  • Proud Purveyor of HCI Truth

2
Myth 1. HCI is just about the user interface to
my application
  • 1a. And user interface is just look-and-feel
    with some marketing added..
  • Interface the place at which and means by which
    independent and often unrelated systems meet, act
    on and communicate with each other
  • --Websters Dictionary

3
Myth 1. HCI is just about the user interface to
my application?
  • The Systems Design view
  • the scientific discipline concerned with the
    understanding of interactions between humans and
    other elements of a system
  • The Communications View
  • a discipline concerned with the design,
    evaluation and implementation of interactive
    computing systems for human use and with the
    study of major phenomena surrounding them.

4
Myth 1a. Well then, HCI is just about usability?
  • Usability means optimising the design of an
    artifact or a technology to solve a problem
  • Making a better hammmer for your nails
  • Doesnt help the dry -my-hair problem
  • Problem definition, Design, Implementation,
    Deployment and effects of technology

5
Myth 2. HCI problems are easily defined
  • Limited by perspective
  • The blind men and the elephant
  • The ABM UI
  • The CSS complaints path

6
Myth 3. Only engineers and computer types need to
care about HCI
  • From the systems design viewpoint again
  • Understand interactions
  • From the communications viewpoint again
  • Optimise communications
  • We can leverage a lot from human-human
    interactions
  • Arguably engineers, computer scientists and other
    geeks arent necessarily good at same

7
Myth 3. Only engineers and computer types need to
care about HCI ?
  • Ergonomics (human factors)
  • Visualisation
  • Interaction (hardware , software, motor skills,
    )
  • Information structure and retrieval
  • CSCW (computer-mediated collaboration)
  • Ethnography (how people use tools)
  • Cognitive and perceptual psychology
  • Operating systems
  • Security

8
Myth 4. HCI is design (art) not science
  • Large empirical body of research
  • Human factors, perception and other reproducible
    experimentally robust results
  • BUT
  • Difficult to study humans in ecologically valid
    ways
  • Complexity breeds interpretative and qualitative
    research that is difficult to generalise
  • .BUT
  • Still increasing body of knowledge about how
    systems interact

9
Myth 5. HCI is science and not design or art
  • Designers are trained in communication and
    expression
  • Quantification does not imply understanding

10
Myth 6. The user always knows what she wants
  • User reporting is notoriously inaccurate
  • Actually the user mostly knows what she doesnt
    want as soon as you show it to her
  • HCI design is most often an iterative process of
    being wrong

11
Myth 6a. The more expert the user, the better
she knows what she wants
  • Eliciting expert knowledge is incredibly
    difficult
  • Expert knowledge is the easiest to misconstrue
    and mishandle
  • Wrong problem specification
  • Wrong solution direction
  • Non-invasive, non-disruptive informative
    observation is an oxymoron
  • Expert users are expensive in effort and time

12
Myth 7. What the user wants is what the user
needs
  • Individual preferences often fly in the face of
    performance results
  • Explicit articulation does not map to implicit
    rules and knowledge
  • Balance between efficiency, affection and hatred
  • Empirical research informs hard decisions

13
Myth 8. HCI Design and deployment should be left
to experts
  • Whos an expert???
  • Participatory design provides guidance and
    enlists owners
  • Autonomy, influence, flexibility and freedom are
    as important in human-computer interaction as
    they are in human-human interactions

14
Myth 9. HCI is deterministic there is
eventually always a right answer
  • Set of tradeoffs factoring in environmental,
    cognitive, cost and capacity constraints
  • Often a choice of the best of unsatisfactory
    options
  • A moving target once encountered there is
    always something better

15
Myth 10. HCI is easy
  • NOT!
  • The hard sciences are math, chemistry, physics,
  • The soft sciences are the most difficult because
    they study the most complex system (humans)
  • HCI attempts to cover the meeting of the two
  • 78-90 of dev costs relate to HCI
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