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Solid Modeling

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To learn how to generate solid models in CAD ... Box (Parallelepiped) Cylinder. Cone. Sphere. Wedge. Example: Using Primitives. Box. Wedge ... – PowerPoint PPT presentation

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Title: Solid Modeling


1
Solid Modeling
  • Engineering Graphics
  • Stephen W. Crown Ph.D.

2
Objective
  • To learn how to generate solid models in CAD
  • To understand how to use solid modeling in the
    design process

3
Overview
  • Primitives
  • Extrude
  • Sweep
  • Revolve
  • Blend
  • Solid Model Operators
  • Viewing Solid Models

4
Solid Models
  • Definition A 3-D model of an object that
    contains volumetric information
  • Mass can be represented
  • Interior surfaces are generated automatically as
    portions of an object are removed
  • Easily constructed using primitive shapes,
    extruding, and revolving

5
Solid Primitives
  • Box (Parallelepiped)
  • Cylinder
  • Cone
  • Sphere
  • Wedge

6
Example Using Primitives
  • Box
  • Wedge
  • Union / Protrusion
  • 6 boxes
  • 2 wedges
  • Subtract / Cut
  • 1 box - minus 2 wedges
  • 1 box - minus 2 boxes

7
EXTRUDE
  • Two dimensional closed objects can be extruded to
    give solid objects
  • The direction of the extrusion is typically
    normal to the 2-D cross sectional sketch
  • The height of extrusion can be specified

8
SWEEP
  • The path of the extrusion must be defined
    (trajectory)
  • The extruded cross section must be defined
  • The cross section stays normal to the path

9
REVOLVE
  • Two dimensional closed objects can be revolved to
    give solid objects
  • The axis of rotation must be defined
  • The angle of revolution must be specified

10
BLEND
  • Smooth transition can be made between two closed
    shapes with similar geometry (i.e. equal number
    of vertices)
  • The distance between sections must be defined
  • The angle of twist between sections must be
    specified

11
Solid Model Operators
  • Subtract / Cut
  • Intersection
  • Union / Protrusion

12
Solid Model Operators
  • Subtract / Cut
  • subtracts one solid from another
  • One solid is subtracted from the other.

13
Solid Model Operators
  • Intersection
  • Creates a solid that represents the region that
    is in common to the selected solids

14
Solid Model Operators
  • Union / Protrusion
  • Creates a single solid from two solids that
    intersect

15
Example Solid Model Operators
What procedure would you follow to create the
two mating parts?
  • Create the bounding box for the upper part
  • Create the two cylinders
  • Subtract the cylinders from the box
  • Create the bounding box for the lower part
  • Subtract the finished upper part

16
Example Solids from Drawings
  • Extrude the view with the most detailed perimeter
  • The depth of the extrusion may be found from an
    adjacent view

17
Example Solids from Drawings
  • Use the perimeter of other views to make
    additional cuts
  • Interpret interior details by making assumptions
    about geometry in one view and testing them in
    adjacent views

18
Example Solids from Drawings
  • Verify that the completed part satisfies every
    view
  • Generate a multiview drawing from the solid part
    and compare to the original sketch or drawing

19
Using Solid Modeling for Design
  • Intersection of wedge and cylinders is not
    clearly defined
  • Construction of solid model forces resolution
    regarding details of construction

20
Using Solid Modeling for Design
  • Intersection of wedge with post produces a gap, a
    ledge, or a circular groove
  • Intersection of wedge with base produces a ledge,
    an overhang, or requires a rounded end
  • These details can be shown in the multiview
    drawing but are more obvious in the solid model

21
Viewing Solid Models
  • Rendering Styles
  • Wireframe with hidden lines
  • Hidden lines removed
  • Shaded

22
Viewing Solid Models
  • LIGHTING
  • Distance, Point, Spotlight
  • Ambient light
  • Intensity
  • Modify (specify location of light)
  • SURFACE FINISH
  • Specify roughness, color, sensitivity to ambient
    light, texture maps, and bump maps
  • Apply finishes to individual parts or assemblies
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