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Simultaneous Localization and Mapping

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Detail map of the environment mapping. What does the world look like? ... In Parr's paper: Use ancestry tree to record particle history ... – PowerPoint PPT presentation

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Title: Simultaneous Localization and Mapping


1
Simultaneous Localization and Mapping
Presented by Lihan He Apr. 21, 2006
2
Outline
  • Introduction
  • SLAM using Kalman filter
  • SLAM using particle filter
  • Particle filter
  • SLAM by particle filter
  • My work searching problem

3
Introduction SLAM
SLAM Simultaneous Localization and Mapping
A robot is exploring an unknown, static
environment.
  • Given
  • The robots controls
  • Observations of nearby features

The controls and observations are both noisy.
  • Estimate
  • Location of the robot -- localization
  • where I am ?
  • Detail map of the environment mapping
  • What does the world look like?

4
Introduction SLAM
Markov assumption
State transition Observation function
5
Introduction SLAM
Method Sequentially estimate the probability
distribution p(xt) and update the map.
Prior p(x0)
6
Introduction SLAM
Map representations
1. Landmark-based map representation
Track the positions of a fixed number of
predetermined sparse landmarks. Observation
estimated distance from each landmark.
2. Grid-based map representation
Map is represented by a fine spatial grid, each
grid square is either occupied or empty.
Observation estimated distance from an
obstacle using a laser range finder.
7
Introduction SLAM
Methods
The robots trajectory estimate is a tracking
problem
1. Parametric method Kalman filter
Sequentially update µt and St
2. Sample-based method particle filter
Represent the distribution of robot location xt
(and map mt) by a large amount of simulated
samples.
Resample xt (and mt) at each time step
8
Introduction SLAM
Why is SLAM a hard problem?
Robot location and map are both unknown.
  • The small error will quickly accumulated over
    time steps.
  • The errors come from inaccurate measurement of
    actual robot motion (noisy action) and the
    distance from obstacle/landmark (noisy
    observation).

When the robot closes a physical loop in the
environment, serious misalignment errors could
happen.
9
SLAM Kalman filter
Update equation
Assume Prior p(x0) is a normal
distribution Observation function p(ox) is a
normal distribution
Then Posterior p(x1), , p(xt) are all normally
distributed. Mean µt and covariance matrix St
can be derived analytically. Sequentially update
µt and St for each time step t
10
SLAM Kalman filter
11
SLAM Kalman filter
The hidden state for landmark-based SLAM
Map with N landmarks (32N)-dimentional Gaussian
State vector xt can be grown as new landmarks are
discovered.
12
SLAM particle filter
Update equation
13
SLAM particle filter
14
SLAM particle filter
15
SLAM particle filter
16
SLAM particle filter
17
SLAM particle filter
State transition probability
Observation probability
18
SLAM particle filter
  • Lots of work on SLAM using particle filter are
    focused on
  • Reducing the cumulative error
  • Fast SLAM (online)
  • Way to organize the data structure (saving robot
    path and map).
  • Maintain single map cumulative error
  • Multiple maps memory and computation time
  • In Parrs paper
  • Use ancestry tree to record particle history
  • Each particle has its own map (multiple maps)
  • Use observation tree for each grid square (cell)
    to record the map corresponding to each particle.
  • Update ancestry tree and observation tree at each
    iteration.
  • Cell occupancy is represented by a probabilistic
    approach.

19
SLAM particle filter
20
Searching problem
Assumption
  • The agent doesnt have map, doesnt know the
    underlying model, doesnt know where the target
    is.
  • Agent has 2 sensors
  • Camera tell agent occupied or empty cells in
    4 orientations, noisy sensor.
  • Acoustic sensor find the orientation of the
    target, effective only within certain distance.
  • Noisy observation, noisy action.

21
Searching problem
  • Similar to SLAM
  • To find the target, agent need build map and
    estimate its location.
  • Differences from SLAM
  • Rough map is enough an accurate map is not
    necessary.
  • Objective is to find the target. Robot need to
    actively select actions to find the target as
    soon as possible.

22
Searching problem
  • Model
  • Environment is represented by a rough grid
  • Each grid square (state) is either occupied or
    empty.
  • The agent moves between the empty grid squares.
  • Actions walk to any one of the 4 directions, or
    stay. Could fail in walking with certain
    probability.
  • Observations observe 4 orientations of its
    neighbor grid squares occupied or empty.
    Could make a wrong observation with certain
    probability.
  • State, action and observation are all discrete.

23
Searching problem
In each step, the agent updates its location and
map
  • Belief state the agent believes which state it
    is currently in. It is a distribution over all
    the states in the current map.
  • The map The agent thinks what the environment
    is .
  • For each state (grid square), a 2-dimentional
    Dirichlet distribution is used to represent the
    probability of empty and occupied.
  • The hyperparameters of Dirichlet distribution are
    updated based on current observation and belief
    state.

24
Searching problem
25
Searching problem
Map update (Dirichlet distribution)
26
Searching problem
Belief state update
aup
aright
Map representation update
aright
aup
27
Searching problem
Choose actions
Each state is assigned a reward R(s) according to
following rules
Less explored grids have higher reward.
Try to walk to the empty grid square.
Consider neighbor of s with priority.
x
x
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