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Criterion for multi-ped dynamics. The model should reproduce the 'faster is slower' effect. ... Direction to which a pedestrian is looking, ... – PowerPoint PPT presentation

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Title: Title slide


1
Title slide
University of Central Florida
Institute for Simulation Training
Continuous time-space simulations of
pedestrian crowd behavior
T.I. Lakoba, D.J. Kaup, and N.M.
Finkelstein with Simulation Technology
Center, Orlando, FL
Acknowledgement Research supported in part by
STRICOM Contract N61339-02-C-0107
2
Overview of recent work
  • Two main types of crowd models
  • Cellular Automata (discrete space) models
  • - A. Schadschneider et al (Koln, Germany)
  • - V. Blue, J. Adler (DOT, USA)
  • - J. Dijkstra et al (Eindhoven, Netherlands)
  • - M. Batty et al (CASA _at_ UCL, UK)
  • - M. Schreckenberg et al (Duisburg, Germany)
  • Continuous-space models
  • - D. Helbing et al (Dresden, Germany)
  • social-forces physical forces
  • - S. AlGadhi et al (El-Riyadh, Saudi Arabia)
  • continuous-mechanics equations
  • - S. Hoogendoorn et al (Delft, Netherlands)
  • specifies way-finding mechanisms.
  • Phenomena which these
  • models can reproduce
  • - Lane formation in 2-way traffic
  • - Observed speed-density relation
  • - Clogging/arching at doors
  • - Periodic change of direction
  • when two crowds try to pass
  • through the same door
  • in two opposite directions.

3
Objectives of this work
  • We build upon Helbing et al s social-force
    model
  • To quantitatively correctly reproduce collective
    behavior,
  • they assumed unrealistic parameters for
    individual behavior
  • too short an interaction range, gt
  • too high deceleration/acceleration of
    individual pedestrians.
  • We find values of parameters for Helbings model
  • that correctly reproduce both collective
    and individual behaviors.

Social forces physical
forces (repulsion/attraction) (pushing,
friction)

4
Outline of presentation
  • Describe equations of the model
  • Motivate need for new parameter values for the
    model
  • Highlight new features compared to Helbings
    model
  • The equations are numerically stiff
  • We propose an original algorithm that partially
    overcomes stiffness while using an explicit
    first-order Euler method
  • Show movies of pedestrians exiting a room

5
Equations of the model

Social forces Physical
forces (repulsion/attraction,
(pushing, friction) preferred velocity)

Achieves or not his walking goal gt loses/gains
excitement Has/has not seem exit/obstacle
recently gt gains/loses memory Recognizes how
dense crowd is gt adjusts repulsion to density.

6
Equations of the modelSocial forces

Tendency to keep preferred speed
Repulsion (tendency to keep distance from
others, and from boundaries)
Attraction to exit(s)
D attr gtgt D rep (non-infinite D attr plays role
when a person decides which exit to head)
As panic increases,
7
Equations of the modelPhysical forces

Pushing and Friction (when pedestrians come in
contact with each other)
  • Note
  • Physical forces do not depend on
  • relative orientation of pedestrians
  • - By themselves, the pushing forces
  • do NOT prevent pedestrians from
  • walking through each other !

8
Helbings et al parameter values for the model

m/s (normal walking) m/s (moderate panic) m/s
(extreme panic)
m 80 kg,
0.5 s,
Helbing et al Nature, 407, p.487 (2000)
N m kg/s2
! ?
Yet, results of simulations, found at
http//angle.elte.hu/panic, show remarkably
realistic dynamics of many ( 200) pedestrians.
9
Desired parameter values
  • Find
    that lead to accelerations of no more than 0.3
    0.5 g
  • when considering few pedestrians.
  • What are the ranges of corresponding parameters?
  • Expect that the model needs to be made more
    complex to include more features that help
    reflect realistic human behavior.
  • What are the other features needed ?

10
Ranges for parametersCriteria for few-ped
dynamics
  • is found by considering a fit
    to measurements
  • gt
  • new to
  • Helbings
  • model

11
Ranges for parametersCriterion for multi-ped
dynamics
The model should reproduce the faster is slower
effect.
The faster is slower effect
People trying to leave a room too fast get
stuck at the door and end up getting out slower
than they would have been able to do if they
had walked with a normal speed.
12
Essential new featurescompared to Helbing et
als model
  • Equations are stiff ? Code has to resolve
    two disparate scales
  • LARGE distances about the size of the room (
    10 m), and
  • Small distance between peds when they
    come into contact ( 1 cm).
  • New algorithm detects and eliminates
    overlaps among pedestrians.
  • This allows one to keep bounded
    from below
  • while using the explicit 1st-order Euler
    method.
  • Ability to learn and forget about location of an
    exit and walls.
  • The knowledge about their locations is used
    to determine
  • Direction to which a pedestrian is looking, gt
  • Attraction force to the exit (similarly,
    repulsion from walls).

13
Overlap-eliminating algorithm
  • Find a pedestrian who is overlapped with, the
    most.
  • If he is overlapped with a wall,
  • 2a. Move him away from wall so that
  • 2b. Then, move pedestrians overlapping with him,
    away,
  • and set their new velocities to coincide.
  • If he is overlapped, but not with a wall, do
    Part 2b only.
  • Repeat steps 1 3 until no overlapped
    pedestrians are found,
  • but no more times than the total number
    of pedestrians.
  • Time spent on one round of O-E
  • During this time, coordinates of a
    pedestrian
  • who is being un-overlapped, are not
    updated
  • (i.e. he is preoccupied with
    overlap-elimination only).

free parameter
14
Results
  • Simulations show presence of the faster is
    slower effect.
  • Results are obtained as a function of
    parameters characterizing magnitude of the
    repulsive force among pedestrians.

Solid Vpref1.5 m/s Dashed Vpref3
m/s Dotted Vpref4.5m/s
15
View Video of the Simulation
  • The video runs 3 different velocities, of one
    minute each.
  • Illustrates that faster is slower.
  • Shade of blue indicates excitement level.
  • Click here to watch the video.
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