Title: Cybercartography
1Cybercartography
- Sunir Shah (993610990)
- CSC2514 November 13, 2003
2Space vs. spatiality
- SPACE
- Absolute e.g. Aristotle, Euclid, Des Cartes,
Newton - Objective, empirical, analytical
- ? Directly represent underlying data structure.
- SPATIALITY
- Read socially constructed post-modern
- ? Represent or reflect users mental model
- Designed, built, or enlivened.
(Dodge Kitchin, 2001b)
3Artistic maps
- Metaphoric
- Abstract
- Non-interactive
- Inaccurate
- Yet reflects artists conceptual model
- Spatiality
- (Ugly? Artistic?)
(December, 1994 as qtd. in Dodge Kitchin, 2001b)
4Artistic navigable maps
- Artistic! personal homepage
- Page structure fits metaphor
- Fully conceptual ? spatiality
- Hypertext clickable.
Shelly Jackson (1997) The body.
http//www.altx.com/thebody/body.html
5AlphaWorld
http//mapper.activeworlds.com (Dodge Kitchin,
2001a)
6Hand drawn
- Kunark region
- EverQuest
- Accurate
- ? Space
http//www.tapr.org/OutridersKarana/
73D
- Physical model!
- Cubes rooms rods links
- Spheres teleports
- ? Logical adjacency map
- Logical? Of course
- Non-Euclidean data structure
- but close.
(Vollaro, Sealer, Anders, as qtd. in Dodge
Kitchin, 2001a)
8Automatically drawn
- Automatically maps
- Only what user has seen
- No spidering!
- No long downloads!
- Change awareness.
- Automatic!
- Also interactive
- Click to autowalk
http//www.zuggsoft.com/zmud/screen.htm
9Text chat
- Identities are text
- Multiple chat rooms, where?
- Overlapping conversations
- Invisible (non-manifest)
- Scrolls rapidly
- History ? context
- Work around?
- Ugly
http//web.media.mit.edu/fviegas/circles/new/exam
ples.html
10Graphical chat
- Identities are icons
- No improvement on
- Overlapping
- Multiple chat rooms
- No history context!
- No spatial relationship
- Absurdist (?!)
(The Palace as qtd. in Dodge Kitcin, 2001b)
11Virtual reality
- Embed social interaction in 3D space
- Avatars ? identities
- Real world metaphor, really?
- Again absurdist (?!!)
- ? Nielson Minimalism!
(OnLine! Traveler. as qtd. in Dodge Kitcin,
2001b)
12Chat Circles
- Clustered
- Audible range
- Shape of conversation
- Identities visually distinct
- Lurker awareness
- Crowd numbers seen
- No history (? extra UI)
(Viegas Donath, 1999)
13Design as art
- Network topology
- Accurately reflects source space
- Very large data set!
- ? Artistic representation
- This space is fundamentally socially
constructed - Space, yet spatiality?
- Objective, social maps?
-
Hyun, Y. (2000) http//www.caida.org/tools/visuali
zation/walrus
14References cited
Dodge, M., and Kitchin, R. (2001) The Atlas of
Cyberspace. Pearson Education London.
Dodge, M., and Kitchin, R. (2001) Mapping
Cyberspace. Pearson Education London.
Viegas, F. and Donath, J. (1999) Chat Circles.
Proceedings of CHI 99 Conference on Human
Factors in Computing Systems, Pittsburg,
USA, p. 9-16 available at
http//www.media.mit.edu/fviegas/chat-circles_CHI
.html