Title: Software Design Methodologies
1Software Design Methodologies
- Dr. Mohamed Fayad, Associate Professor
- Department of Computer Science Engineering
- University of Nebraska, Lincoln
- Ferguson Hall, P.O. Box 880115
- Lincoln, NE 68588-0115
- http//www.cse.unl.edu/fayad
2Lesson 5 Object Identification - 2
2
3Lesson Objectives
Learn how to identify Associations and
aggregations Attributes Behaviors
Inheritance Understand how to use the following
approaches Use Case CRC Questioning
Techniques Understand how to refine objects and
associations Learn how to define
responsibility collaborations Learn how to
eliminate unnecessary classes, associations, and
attributes
3
4Automated Teller Machine (ATM)
Stop bothering me! I told you I dont have any
money!
4
5Actors
Customer
Automated Teller Machine
Bank System
ATM Operator
5
- In Use Cases, Everything that interacts with the
system will be modeled as an actor, such as
persons as well as machines.
6Use Cases in ATM
Automated Teller Machine
Cash Withdrawal
Customer
Transfer Funds
Bank System
Deposit Funds
Balance Inquiry
6
System Start
ATM Operator
7A Use Case Description Cash Withdrawal
- Use Case Cash Withdrawal
- When a customer inserts a card in the ATM, the
machine reads the code from the card and checks
if it is a valid card. If the card is valid then
the machine queries the customer for a PIN
number, else the card is ejected. - When the machine matches customer coded in the
PIN number, the machine checks the validity of
the PIN number. If the PIN number is correct and
matches the card number then the machine asks
for the desired transaction the customer wishes
to perform. - When the customer selects cash withdrawal the
machine asks for the desired amount with a
warning indicating only multiple of 10 is
allowed. - When ....
7
8Candidate Objects
- Account
- ATM
- Balance Inquiry
- Bank Card Reader
- Cancel Key
- Cash Dispenser
- Deposit Slot
- Deposit Funds
- Display Screen (Bank System Interface)
- Menu (Graphical User Interface)
- User Message
- Numeric Keypad
- Numeric Input Key
- PIN
- Cash
- Receipt Printer
- Special Input Key
- Transfer Funds
- Cash Withdrawal
8
9System Responsibilities Collaborations
- Define Responsibilities
- What are the goals of the system
- What must objects know to meet goals
- What steps must each object accomplish
- Determine Collaborations
- Decompose responsibilities into interactions
among objects - Define clients and servers
- Where should knowledge be held
9
10CRC Cards
- General
- Each class is described on a separate 3X5 or 4X6
card - The cards are known as CRC card. They have 3
sections - Class
- Responsibilities
- Collaborations
ATM (role)
Collaboration
Responsibility
Server Clients
Access modify account balance Account (role)
Balance Inquiry Deposit Transaction
Funds Transfer Withdrawal Transaction
10
11Other Techniques Help Refine Objects
- Generalize and Specialize objects
- Associate Objects
- Recognize Accidental Objects
- Challenging and Testing Objects
- Ask Questions
11
12Explore Generalizations and Specializations
- Generalization exposes commonalities
- Exercise helps to identify new classes
- Considerations for generalizations and
specializations - Is it in the problem domain?
- Is it within the systems responsibilities?
- Will there be inheritance?
12
13Avoid Accidental Objects
- Essential objects represent genuine high-level
abstractions - Accidental objects represent qualitative judgments
13
14Challenge Objects
- Needed Remembrance -- attributes
- Needed Behavior -- methods
- Usually Multiple Services per Object
- Usually More than One Object per Class
14
15Other Object Tests
- Uniformity Test
- Each instance must have the same set of
characteristics and be subject to the same rules
- Car license - More than a Name Test
- Every object has attributes, if not it is
probably an attribute of another object -- home
address - Or Test
- If inclusion criteria should not use OR in any
significant way -- drivers license number or
learners permit number - More Than a List Test
- If inclusion criteria is only a list of instances
-- decadent foods includes croissant ,
cappuccino, chocolate pie, ice cream.
15
16Final Object Checklist
- Something universal and real for reuse
- Should encapsulate some reasonably complex
behavior to justify existence - Methods that dont make use of its current
classs own attributes is probably encapsulated
in the wrong object. - Small and simple stable interfaces
- Self sufficient and complete
16
17Questioning Techniques Help Elicit Domain
Knowledge
- Play Twenty Questions
- Is it animal, vegetable, or mineral?
- Does it have fur or feathers?
- Can it fly?
- Define Boundaries
- What else?
- What about..?
- Quantify Qualities as Attributes
- How fast?
- How hot?
17
18Eliminating Unnecessary Associations
- Irrelevant Associations
- outside problem domain
- Implementation Associations
- Examples concurrent process, contains a list
- Associations Between Eliminated Classes
18
19Eliminating Unnecessary Associations (contd)
- Actions or Transient Events
- Examples Interacts with the Robot, ATM
accepts cash card. - Ternary Associations
- Decompose as binary associations or rephrase to
one binary association. - Derived Associations
- These are redundant
- Examples Younger than .. derived from age
19
20Refine Association List
- Choose meaningful association names
- Add role names where appropriate
- Add attributes or associations which qualify
existing associations - Example Standard Oil of Ohio uses state
attribute to qualify company name. - Specify one-to-many and many-to-many associations
in the class diagram - Add missing associations
- Not in problem statement
- from knowledge of application domain
20
21Identifying Attributes
- Attributes can be thought as a simple association
with a value which is not an object - Examples name, age, weight
- Usually corresponding to nouns followed by
possessive phrases - Examples color of the car, age of the donor
- Less likely to be fully described in the problem
statement - Included in the class box diagram
- Not as relevant to the problem structure as
associations
21
22Attribute Types
- Descriptive Attributes
- Naming Attributes
- Referential Attributes
22
23Descriptive Attributes
- Provide facts intrinsic to each instance of the
object. - Examples Account.balance, Cat.weight
- If the value of a descriptive attribute changes,
it means only that some aspect of an instance has
changed, but the instance is still the same
instance.
23
24Naming Attributes
- Are used to name or label instances.
- ExamplesAccount.number, Flight.number
- Names are typically somewhat arbitrary
- Naming attributes are frequently used as an
identifier or part of an identifier. - If the vale of a naming attribute changes, it
means only that a new name has been given to
exactly the same instance
24
25Referential Attributes
- Are used to tie an instance of one object to an
instance of another. - Examples Cat.owner name indicates which person
owns this cat. - If the vale of a referential attribute changes,
it means that different instances are now being
associated.
25
26Rules of Attributes
- First Rule
- One instance of an object or a class has exactly
one value for each attribute at any given time.
OK Not OK Not OK
26
Shlaer-Mellor 90
27Rules of Attributes (contd)
- Second Rule
- An attribute must contain no internal structure
- Examples
- Age, balance, size are all OK.
- A name consists of first name, middle initial,
and last name (Not OK) - An address contains house number, street name,
city, state, zip code, and country name (Not OK)
27
28Rules of Attributes (contd)
- Third Rule
- When an object has a compound identifier -- that
is, one made up of two or more attributes --
every attribute that is not part of the
identifier represents a characteristic of the
entire object.
Juice Transfer storage Tank ID cooking Tank
ID gallons plannedTime
The juice Transfer.gallons attribute means that
the number of gallons transferred from the
storage tank to the cooking tank and not the
number of gallons in either the storage tank or
the cooking tank.
28
29Rules of Attributes (contd)
- Fourth Rule
- Each attribute is not part of an identifier that
represents a characteristic of the instance named
by the identifier and a characteristic of some
other non-identifier attribute
Batch batch ID recipe ID gallons cookingTime
The Batch.cookingTime attribute must represent
the actual time the batch was cooked, and not
the cooking time specified by the recipe
29
30Eliminating Unnecessary Attributes
- Do not keep attributes that have an object as a
value, they are associations - Do not keep attributes that depend on a context,
these are qualifiers for associations - If an object can have more that one name, then
the name qualifies an association of that object
with another
30
31Eliminating Unnecessary Attributes (contd)
- Do not put attributes of the association in one
or the other of the objects involved in the
association, put the attributes in the
association itself - Eliminate attributes which are only used
internally by the object - Keep initial analysis of attributes at a high
level - Eliminate attributes which are too low level
- Attributes which are in some instances of a
class, but not in others, indicate that the class
should be split into two or more classes
31
32Identifying Inheritance
- Identify classes which share common information
- Three basic approaches
- Bottom Up
- Look for classes with repeated associations,
attributes or behaviors, and group together into
higher level classes - This approach is easier for inexperienced
modelers - Top Down
- Look for Noun phrases describing different kinds
of things in the problem statement. - Examples Family cars, Sports cars, Luxury cars
- Combination of the two approaches works the best.
- Do Top Down when doing initial analysis
- Identify repeated information in the late passes.
32
33Identifying Inheritance (contd)
- Always use the AKO test
- All inheritance specifications should identify
one or more classes which are A Kind Of a
higher level class. - NEVER use inheritance for Part / Part-of
relationships - Use multiple inheritance only when necessary
- Some object-oriented programming languages do not
even have this feature.
33
34Identifying Behaviors
- Done in latest stages
- List of behaviors can become large and get
detailed quickly. - May correspond to queries about attributes and
associations - Operations to read or write attribute or
association value - Examples user name, property value, etc.
- May correspond to events or activities
- Examples begin simulation, alert, calculate
balance, computer distance
34
35Experience and Domain Knowledge
- Good objects come from language of domain
- If you are not an expert -- consult users
- Experience will tune decisions
- Slowly at first
- Much faster later
Just do it!
35
36 Discussion Questions
- Define with examples CRC cards, associate
objects, referential attributes. - Describe the third norm for testing objects
- What are the differences between essential
objects and accidental objects - What are questioning techniques and their
purposes? - Describe how do you identify associations ,
aggregations, inheritance, attributes, and
behaviors - Describe how to refine objects and associations
- Explain how to define responsibilities and
collaborations
36
37Questions for the Next Lecture
- Define
- Type
- Type vs. Class
- Type specifications
- Interface
- Signatures
- Elements of behavior
37
38 Tasks for Next Lecture
- Task 1 Problem Statement for team assignments
are needed (see sample problems on the course web
site). This is due on this week of the semester
(Final). - Task 2 Think About a problem statement for your
team Project (see sample problems on the course
web site). This is due on the fourth week of the
semester.
38