Title: Riccardo Peratello TUWIEN
1User requirements market survey
- Introduction
- D1.1 User requirements market survey
- Responsible TU-WIEN
- Collaborators SIEMENS and ROBOTIKER
2User requirements market survey
- Presentation flow
- Objectives
- Principal themes
- Conclusion
3User requirements market survey
- Objectives
- To give some highlights about EP
- To focus particular points of interest for
publishers - To fix the position of SIT-MOON
4User requirements market survey
- Principal themes
- Development of the Information Society
- On-line Off-line
- The content industry
- Competence model and SIT-MOON
5User requirements market survey
- Development of the Information Society
Phase I
Phase II
6User requirements market survey
- Development of the Information Society
- Digital form, compression.
- Transmission
- Convergence
- - Telecommunications
- - Informatic
- - Content Industry
7User requirements market survey
- On-line
- Radio in every household
- Television in every household
- - cable TV in B, NL 90 - A, N, F, D, S 30
- 50 - - DTH (satellite) 900.000 in EU (1997)
- Internet
- 1983 500 hosts 1994 4.000.000
hosts - 1987 20.000 hosts 1996 12.000.000 hosts
- 1992 1.000.000 hosts 1997 19.540.000 hosts
8User requirements market survey
On-line TV Internet
events
- Events are input for the TV. They can be external
or internal. - These events are time depending with the
following characteristics - I) defined period of time
- ii) linear
- iii) punctual
- iv) not reversible
- v) not repeated
- The television elaborates these events and
produces TV - documents
TV
TV documents
transmission
9User requirements market survey
On-line TV Internet
- TV - documents inherit from the events
- - I) (if live transm.), ii) at 100
- - iii), iv) and v) partially.
- Time versus Space.
- Video on demand --gt internet
- Manipulation of the material for creating
hypertextual applications. (SIT-MOON)
transmission
Broadcasting
Television
reception
interaction
Internet
DIGITISED TV
Networking
archiving
10User requirements market survey
- Off-line
- Traditional media (paper)
- - Newspapers, Magazines, Books,
- - Corporate, Education, STM.
- CD-ROM
- - CD-Roms sold in EU in 1996 43.000.000
- - Computer games have 50 of the volume
- DVD
- - DVD Audio, Movie, ROM, Eraseble
- - Capacity 4,7 - 8,5 - 9,4 - 17 GB
11User requirements market survey
The content industry (no TV)
EU Traditional media
Billions ECU
Prevision in EP
2000
1500
Millions ECU
1000
Newspaper
Magazines
Corporate
Books
500
SMT
Educ.
2000
12User requirements market survey
- The content industry
- The production is labor intensive
- - The creative activity is not mechanics
- - The content production is not scalable
- Double nature of the final product
- - The content is public
- - The support is private
13User requirements market survey
The content industry
34
30
14
22
Print Publ.
P. of Sale
Layout
Redact.
Print
Distrib.
Creat.
Profit
EP Publ. off-line
some costs are payed by the end users
EP Publ. on-line
14User requirements market survey
SIT-MOON
Positioning of SIT-MOON in the EP
15User requirements market survey
Competence model
Content Layer
Content Creation
Content Packaging
Market Making
Market Access
Delivery Support
Interface Systems
Infrastructure Services Layer
16User requirements market survey
Conclusions
- SIT-MOON increases the scalability in the
production process - It fits into the competence model for EP
- SIT-MOON is an open environment