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Design

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Can we by building technology understand ourselves better? ... Proprioception. Hakan Gulliksson (c) 19. Pattern matching. F. F. F. F. E. F. F. Context dependency ... – PowerPoint PPT presentation

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Title: Design


1
Human
  • Chapter 8.1 of the book
  • Human Information Thing
  • Interaction and technology

2
Human-centered
3
H
  • The interactor we know best (we think)
  • Can we use this knowledge for better technology?
    Yes!
  • Can we by building technology understand
    ourselves better? Yes (Signal processing, AI,
    MDI, Design)

H
T, I
4
Cognitive architecture
5
Characteristics
6
Processing
  • How and why did we learn to think?
  • Open question
  • Enhanced group living, Enhanced use of vision,
    Better use of our handes, Efficient hunting,

7
Memory model
8
Attention
9
Attention
  • Sublimal messages
  • Cocktail effect
  • Precedence effect
  • Attention span 10-30s
  • How to measure it?

10
Knowledge
  • Declarative
  • Episodic (experience of individual)
  • Semantic (comon)
  • Procedural

11
Knowledge
Semantic net
12
Learning
  • Blooms taxonomy
  • Knowledge
  • Comprehend
  • Application
  • Analyse
  • Synthesize
  • Evaluate

13
Learning
  • Habituation
  • Conditioning
  • Copying
  • Trial-and-error
  • Playing

14
Creativity
  • Preparation
  • Incubation
  • Insight
  • Evaluation
  • Elaboration

15
Planning
16
Input and output
17
Perception
18
Perception
  • Active process
  • Reafference
  • Proprioception

19
Pattern matching
Context dependency
Evolution
20
Other features
  • Common sense
  • Humour
  • Emotions
  • Art
  • Games and sport
  • Schooling
  • Rituals
  • Time perception
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