Catchwater The Game Interactive Particle-Based Fluid Simulation Modeling Water Flow Through Pipes PowerPoint PPT Presentation

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Title: Catchwater The Game Interactive Particle-Based Fluid Simulation Modeling Water Flow Through Pipes


1
Catchwater The GameInteractive Particle-Based
Fluid Simulation Modeling Water Flow Through Pipes
  • Ken Brooks and Brian Clipp
  • May 9, 2006

2
The Game
3
Demonstration
4
Pipe Section Modeling
5
Sliced Cylinders
6
Catchers
  • Square at top, round at bottom
  • Interpolate in 4 strips per edge

7
Modeling the Structure
  • 24 possible orientations of a pipe
  • How do its connectors connect?
  • Solution
  • Have a unit vector for each connector
  • Keep a quaternion per pipe
  • Maintained as user rotates while placing
  • Multiply by that quaternion for true direction

8
Pipe connector data
  • Tee
  • 0, 1, 0 (up connector)
  • 1, 0, 0 (right connector)
  • 0, -1, 0 (down connector)

9
Smoothed Particle Hydrodynamics
10
Fluid Dynamics
Conservation of Mass
Conservation of Momentum
Particle Accelerations
11
Pressure, Visosity and Surface Tension Forces
Particle Density Calculation
Pressure Force Calculation
Color Field
Surface Tension Force
Viscosity Force Calculation
12
From Particles to Pipes
  • Particle simulation is inefficient for horizontal
    flow
  • Capture and count particles at inflow
  • Generate particles at outflow

13
User Interface Experience
  • Particle simulation is beautiful!
  • Free viewpoint movement is vital
  • ESDFWR are effective rotation controls
  • Not very satisfactory position controls
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