The synthesis of motion capture data - PowerPoint PPT Presentation

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The synthesis of motion capture data

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... simple and dual quaternions efficiency. 3. Agenda. Overview ... bone, skeleton, animation, quaternion classes involved. Delphi import packages, manual included ... – PowerPoint PPT presentation

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Title: The synthesis of motion capture data


1
The synthesis of motion capture data
  • Author Tomáš Sako
  • Supervisor RNDr. Stanislav Stanek

2
The submission of diploma thesis
  • investigate the methods of the synthesis of
    motion capture data
  • Result semi-interactive system
  • Input captured motion data
  • Output its composition
  • Product mostly realistic motion

3
Benefit
  • the creation of semi-interactive system for
    motion synthesis
  • the implementation of Registration curves
    algorithm
  • the comparison of simple and dual quaternions
    efficiency

4
Agenda
  • Overview
  • Software specification
  • Technical report
  • Experiments Verification

5
Agenda
  • Overview
  • Software specification
  • Technical report
  • Experiments Verification

6
Overview
  • Motion synthesis (blending) methods
  • manual, semi-automatic, automatic
  • Registration curves by Lucas Kovar and Michael
    Gleicher
  • features automatic, flexible, effective, quick,
    used in common blending operations
  • advantage dynamic programming and other
    standards involved

7
Registration curves (1)
  • Timewarp curve
  • Coordinate-alignment curve
  • Constraint matches
  • Literature Kovar L., Gleicher M., Flexible
  • Automatic Motion Blending with Registration
  • Curves, University of Wisconsin, 2003

8
Registration curves (2)
9
Agenda
  • Overview
  • Software specification
  • Technical report
  • Experiments Verification

10
Software specification
  • name Motion Blender
  • I/O Biovision motion files .bvh, .bva
  • object oriented
  • development environment Delphi
  • rendering OpenGL
  • animating GLScene

11
GLScene
  • OpenGL based 3D library for Delphi
  • visual components and objects allowing
    description and rendering of 3D scenes
  • bone, skeleton, animation, quaternion classes
    involved
  • Delphi import packages, manual included
  • www.glscene.org

12
Agenda
  • Overview
  • Software specification
  • Technical report
  • Experiments Verification

13
Technical report
  • IN PROGRESS

14
Agenda
  • Overview
  • Software specification
  • Technical report
  • Experiments Verification

15
(No Transcript)
16
Experiments Verification
  • efficiency tests - realistic output?
  • flexibility tests - possible input
  • speed tests miliseconds
  • global comparison of algorithm with simple and
    dual quaternions
  • conclusion

17
Thats all
  • Thank you for your attention
  • Contact
  • www.tomassako.szm.sk
  • tomassako_at_gmail.sk
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