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Computing Surfaces a platform for scalable interactive displays

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Title: Computing Surfaces a platform for scalable interactive displays


1
Computing Surfacesa platform for scalable
interactive displays
  • Alban Rrustemi

Microsoft Research Cambridge 30-June-2009
2
Overview
  • Information displays
  • Emerging display technologies
  • Display resolution
  • Technology limitations
  • Computing surfaces
  • A distributed architecture
  • Implications
  • Conclusions

3
Information displays
  • Visual broadcasting of information

4
Information displays
  • LCD ubiquitous

5
Information displays
  • LCD ubiquitous
  • Sensing
  • New applications

6
Emerging display technologies
  • OLED (Organic LED)
  • Higher refresh rate (due to faster response
    times)
  • Higher contrast (e.g. 1,000,0001)
  • Improved colour reproduction
  • Really thin (e.g. Sony XEL-1 is just 3mm thick)
  • Much wider viewing angle (almost 180 degrees)
  • Lower power consumption
  • Can be made flexible and/or transparent
  • Some OLED technologies are soluble

7
Emerging display technologies
  • Reflective (e-ink)
  • E-readers
  • Other devices

8
Emerging display technologies
  • Flexible displays
  • More research in supporting technologies
  • TFT backplanes
  • Encapsulation materials
  • Superior manufacturing efficiency

9
Motivation large interactive displays
  • A new spectrum of opportunities
  • Thin, flexible, interactive display surfaces
  • Scalable?

10
Display resolution
  • Pixel density
  • TVs 60PPI
  • Monitor screens 100PPI
  • Smartphones, currently up to 300PPI
  • Assuming 100PPI gt 4k4k / m2
  • Current max monitor resolution 3840 X 2400
  • WQUXGA
  • Resolution standards
  • Are becoming absurd

11
Technology limitations
  • Current solutions provide limited scalability
  • Limitations apply to all existing display systems
  • A problem of communication management!

12
Tiling
13
Computing surfaces
  • A distributed architecture
  • Tile structure

14
Computing surfaces a prototype
  • 3x3 network
  • Tile components
  • Display 17 LCD
  • Altera DE2 FPGA
  • Nios II processor
  • Radix-5 packet switched virtual channel network
    router

15
Computing surfaces
  • A versatile architecture
  • Implications
  • Distributed output
  • Distributed input
  • Need for time synchronisation

16
Distributed output
  • Direct manipulation with display content is
    needed
  • 2D transformations
  • A centralised approach becomes infeasible
  • Alternative distributed 2D transformations

17
Distributing input
  • Gesture recognition
  • A distributed architecture brings new issues to
    be resolved
  • Unistrokes

18
Time synchronisation
  • Needed for
  • coordination processes
  • distributed video playback
  • interactive games
  • A distributed algorithm

19
Conclusions and summary
  • Emerging display technologies will enable FP
    displays ubiquity
  • Resolution scalability problems will escalate
  • Distributed architectures become necessary
  • Computing surfaces
  • Distributed 2D transformation of images
  • Distributed gesture recognition
  • Time synchronisation
  • Questions?
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