Title: Design in the Absence of Practice
1Design in the Absence of Practice
- Overview
- Rationale the challenge of contemporary IT
research and interdisciplinary design - Responding to the challenge ethnography,
sociology and the breaching experiment in design - Performance, provocation and innovation
- A practical example Can You See Me Now?
2The Challenge of Contemporary IT Research and
Interdisciplinary Design
- Technological innovation and the absence of
practice - IT research and understanding practice
- Mixed reality, tangible, ambient, ubiquitous,
mobile, and wearable computing, etc., have little
or no grounding in existing practice. - Instead, these technologies create entirely new
possibilities, and practices for their use have
yet to emerge. - How, then, are disciplines that take practice as
their object of inquiry and study to proceed in
the absence of practice and, furthermore, support
innovation?
3Responding to the Challenge
- An ethnographic point of view
- An umbrella notion
- EM and situated action
- Situated action and ethnographically-natural
experiments - Moving from the lab to experiments in the wild
- Breaching experiments
4Breaching Experiments
- Sociology and IT research
- Steve Mann public performance as breaching
experiment - Harold Garfinkel breaching experiment as aid to
a sluggish imagination - Respecifying breaching experiments
5A Practical Example
- Can You See Me Now?
- A mobile, mixed reality game
- Online players chased by runners on city streets
- Performance co-constructed by artists and IT
researchers - Research into new forms of interactive game and
broader potential of GPS-based and mobile mixed
reality computing to support collaboration
Images from Flintham, M. et al. (2003) Where
on-line meets on-the-streets, CHI 2003, pp.
569-576, Florida ACM Press.
6Can You See Me Now?
- Breaching Experiment 1 Sheffield
- Global Positioning Systems are highly inaccurate
- GPS inaccuracy was not a significant problem for
the runners - How come?
7Breaching Experiment 1 Sheffield
- GPS inaccuracy and locational work
- Runner 1 (on walkie-talkie) Ive taken a
photograph of Sammy Boy. - Runner 1 puts the camera back in his bag and
then looks at the PDA. - He changes his view on the PDA (from local to
global) and looks to see who is where on the map. - Runner 1 to other runners (on walkie-talkie)
OK, Im going to see if I can come and help you
with Jimbo (another player). - Runner 1 to other runners (on walkie-talkie)
See if you can get above Jimbo and drive him down
towards the roundabout Ill try and cut him of
at the roundabout.
8Breaching Experiment 1 Sheffield
- Exploiting working knowledge of the technology
- Ethnographer So your tactics slow down, reel
them in, and get them? - Runner If theyre in a place that I know its
really hard to catch them, I walk around a little
bit and wait till theyre heading somewhere where
I can catch them. - Ethnographer Ambush!
- Runner Yeah, ambush.
- Ethnographer What defines a good place to catch
them? - Runner A big open space, with good GPS
coverage, where you can get quick updates because
then every move you make is updated when youre
heading towards them because one of the problems
is if youre running towards them and youre in a
place where it slowly updates, you jump past
them, and thats really frustrating.
9Breaching Experiment 1 Sheffield
- Exploiting local knowledge of the physical
environment - Runner 1 (on walkie-talkie) I need a runner at
the glowing mushrooms! I need a runner at the
glowing mushrooms! - Runner 2 (on walkie-talkie) Im thirty seconds
away. - Runner 1 (on walkie-talkie) I need another
runner to meet me at the glowing mushroom. - Runner 2 (on walkie-talkie) Im ten seconds
away. - Runner 1(on walkie-talkie) Where are you?
- Runner 2 (on walkie-talkie) Im going round to
your right. - Runner 1looks to his right and sees Runner 2.
- Runner 1 (on walkie-talkie) OK.
10Provoking Practice and Propelling Innovation
- Exploiting phenomena seen in the breach
- Plans and situated actions
- The practical gap the work to make the
technology work - Identifying topics that the use of FETs turns
upon or relies on - Exploring those topics through redesign
- For example, augmenting local knowledge
11Breaching Experiment 2 Rotterdam
- Enhancing collaboration
- Orienting players to others
- Helping players avoid runners
- Taking evasive action
- Organizing collaborative gameplay
- Finding other players
- Meeting other players
12Breaching Experiment 2 Rotterdam
- Experiencing uncertainty
- 15. MARCEL Attention. Runner 1 is cheating by
using his invisible coat - HBAB Whats an invisible coat?
- MARCEL Never mind what the coat is - he can pop
out of nowhere -
- 16. STEVE Runner 4 keeps seeing me, but I
dont always see them - TOBY Runner 1 youre moving very fast
- TRACY Sure youre not roller-skating?
- ADAM Ah! Where did Runner 2 come from?
- 17. MARJOLEIN Anyone seen the runners?
- MELISSA I think they can turn off their signal
- HANNE I only see two runners - are the rest
taking a coffee? - BLASTER Runner 1 is just a lazy joke
- HANNE If they can turn off their signal thats
pretty scary and not really fair - MELISSA Tell me about it
- MARJOLEIN Well maybe the satellites dont work
properly
13Breaching Experiment 2 Rotterdam
- Working with constant interruption
- Runner 2 (on walkie-talkie) Runner 2. Ive just
lost all players Ive lost all players! - Runner 2 Looking at PDA. Ive got a
disconnection here. - Runner 2 (on walkie-talkie) Runner 2. Heading
seawards on Otto. I am currently disconnected. - Runner 2 turns around and starts walking back
down the street to the last place he had
connectivity. He arrives at the car park where he
last checked the PDA. - Runner 2 (on walkie-talkie) Runner 2. Ive
connectivity again. Im in Vern.
14Breaching Experiment 2 Rotterdam
- Diagnostic work
- Runner 1 is walking around the Los Palmas car
park looking at her PDA. She crosses the road on
Wilamena, going towards the seafront. She walks
across Simulation Carpark and then stops. - Runner 1 (on walkie-talkie) Runner 1. Ive got
locations on players but I seem to be stuck in
New York. - Runner 1 then heads back towards the road.
Halfway down the street she comes across
technical support. - Runner 1 John, my positions gone really
bizarre as in its not saying where I am. - John Looks at PDA. The best thing to do is to
stand out in the middle of the car park and just
do a reset. - John Does reset. Weve not got GPS yet. But, I
think theres only about 3 satellites or
something. - Runner 1 I think runner 4s just dropped out of
GPS. - They both see Runner 4 across the road, standing
beneath a WiFi base station (where there should
be good connectivity).
15Provoking Practice and Propelling Innovation
- Augmenting the common stock of knowledge
Augmenting the gameplay interface to reflect GPS
coverage at-a-glance
www.blasttheory.co.uk
16Design in the Absence of Practice
- Conclusion
- The challenge of contemporary IT research and
interdisciplinary design - Informing design in the absence of practice
- Breaching experiments from making trouble to
performance and the provocation of practice