Title: Design Principles 1 Sommerville Chapters 10, 11
1Design Principles 1 Sommerville - Chapters 10,
11
- Lecture to cover following-
- Architectural Design
- Distributed Systems Architectures
2Architectural Design
- Establishing the overall structure of a software
system - Issues
- System structuring
- Control models
- Modular decomposition
- Domain-specific architectures
3Software Architecture
- The design process for identifying the
sub-systems making up a system and the framework
for sub-system control and communication is
architectural design - The output of this design process is a
description of the software architecture
4Architectural Design
- An early stage of the system design process
- Represents the link between specification and
design processes - Often carried out in parallel with some
specification activities - It involves identifying major system components
and their communications
5Advantages of Explicit Architecture
- Stakeholder communication
- Architecture may be used as a focus of discussion
by system stakeholders - System analysis
- Means that analysis of whether the system can
meet its non-functional requirements is possible - Large-scale reuse
- The architecture may be reusable across a range
of systems
6Architectural Design Process
- System structuring
- The system is decomposed into several principal
sub-systems and communications between these
sub-systems are identified - Control modelling
- A model of the control relationships between the
different parts of the system is established - Modular decomposition
- The identified sub-systems are decomposed into
modules
7Sub-systems and Modules
- A sub-system is a system in its own right whose
operation is independent of the services provided
by other sub-systems. - A module is a system component that provides
services to other components but would not
normally be considered as a separate system
8Architectural Models
- Different architectural models may be produced
during the design process - Each model presents different perspectives on the
architecture - Static structural model that shows the major
system components - Dynamic process model that shows the process
structure of the system - Interface model defining sub-system interfaces
- Relationships model such as a data-flow model
9Architectural Styles
- The architectural model of a system may conform
to a generic architectural model or style - An awareness of these styles can simplify the
problem of defining system architectures - However, most large systems are heterogeneous and
do not follow a single architectural style
10Architecture Attributes
- Performance
- Localise operations to minimise sub-system
communication - Security
- Use a layered architecture with critical assets
in inner layers - Safety
- Isolate safety-critical components
- Availability
- Include redundant components in the architecture
- Maintainability
- Use fine-grain, self-contained components
11System Structuring
- Concerned with decomposing the system into
interacting sub-systems - The architectural design is normally expressed as
a block diagram presenting an overview of the
system structure - More specific models showing how sub-systems
share data, are distributed and interface with
each other may also be developed
12Packing robot control system
13The Repository Model
- Sub-systems must exchange data. This may be done
in two ways - Shared data is held in a central database or
repository and may be accessed by all sub-systems - Each sub-system maintains its own database and
passes data explicitly to other sub-systems - When large amounts of data are to be shared, the
repository model of sharing is most commonly used
14CASE Toolset Architecture
15Repository Model Characteristics
- Advantages
- Efficient way to share large amounts of data
- Sub-systems need not be concerned with how data
is produced Centralised management e.g. backup,
security, etc. - Sharing model is published as the repository
schema - Disadvantages
- Sub-systems must agree on a repository data
model. Inevitably a compromise - Data evolution is difficult and expensive
- No scope for specific management policies
- Difficult to distribute efficiently
16Client-server Architecture
- Distributed system model which shows how data and
processing is distributed across a range of
components - Set of stand-alone servers which provide specific
services such as printing, data management, etc. - Set of clients which call on these services
- Network which allows clients to access servers
17Film and Picture Library
18Client-server Characteristics
- Advantages
- Distribution of data is straightforward
- Makes effective use of networked systems. May
require cheaper hardware - Easy to add new servers or upgrade existing
servers - Disadvantages
- No shared data model so sub-systems use different
data organisation. data interchange may be
inefficient - Redundant management in each server
- No central register of names and services - it
may be hard to find out what servers and services
are available
19Abstract Machine Model
- Used to model the interfacing of sub-systems
- Organises the system into a set of layers (or
abstract machines) each of which provide a set of
services - Supports the incremental development of
sub-systems in different layers. When a layer
interface changes, only the adjacent layer is
affected - However, often difficult to structure systems in
this way
20Version Management System
21Control Models
- Are concerned with the control flow between
sub-systems. Distinct from the system
decomposition model - Centralised control
- One sub-system has overall responsibility for
control and starts and stops other sub-systems - Event-based control
- Each sub-system can respond to externally
generated events from other sub-systems or the
systems environment
22Centralised Control
- A control sub-system takes responsibility for
managing execution of other sub-systems - Call-return model
- Top-down subroutine model where control starts at
the top of a subroutine hierarchy and moves
downwards. Applicable to sequential systems - Manager model
- Applicable to concurrent systems. One system
component controls the stopping, starting and
coordination of other system processes. Can be
implemented as a case statement
23Call-return Model
24Real-time System Control
25Event-driven Systems
- Driven by externally generated events where the
timing of the event is outwith the control of the
sub-systems which process the event - Two principal event-driven models
- Broadcast models. An event is broadcast to all
sub-systems. Any sub-system which can handle the
event may do so - Interrupt-driven models. Used in real-time
systems where interrupts are detected by an
interrupt handler and passed to some other
component for processing - Other event driven models include spreadsheets
and production systems
26Broadcast Model
- Effective in integrating sub-systems on different
computers in a network - Sub-systems register an interest in specific
events. When these occur, control is transferred
to the sub-system which can handle the event - Control policy is not embedded in the event and
message handler. Sub-systems decide on events of
interest to them - However, sub-systems dont know if or when an
event will be handled
27Selective Broadcasting
28Interrupt-driven Systems
- Used in real-time systems where fast response to
an event is essential - There are known interrupt types with a handler
defined for each type - Each type is associated with a memory location
and a hardware switch causes transfer to its
handler - Allows fast response but complex to program and
difficult to validate
29Interrupt-driven Control
30Modular Decomposition
- Another structural level where sub-systems are
decomposed into modules - Two modular decomposition models covered
- An object model where the system is decomposed
into interacting objects - A data-flow model where the system is decomposed
into functional modules which transform inputs to
outputs. Also known as the pipeline model - If possible, decisions about concurrency should
be taken when modules implemented
31Object Models
- Structure the system into a set of loosely
coupled objects with well-defined interfaces - Object-oriented decomposition is concerned with
identifying object classes, their attributes and
operations - When implemented, objects are created from these
classes and some control model used to coordinate
object operations
32Invoice Processing System
33Data-flow Models
- Functional transformations process their inputs
to produce outputs - May be referred to as a pipe and filter model (as
in UNIX shell) - Variants of this approach are very common. When
transformations are sequential, this is a batch
sequential model which is extensively used in
data processing systems - Not really suitable for interactive systems
34Invoice Processing System
35Domain-specific Architectures
- Architectural models which are specific to some
application domain - Two types of domain-specific model
- Generic models which are abstractions from a
number of real systems and which encapsulate the
principal characteristics of these systems - Reference models which are more abstract,
idealised model. Provide a means of information
about that class of system and of comparing
different architectures - Generic models are usually bottom-up models
Reference models are top-down
36Generic Models
- Compiler model is a well-known example although
other models exist in more specialised
application domains - Lexical analyser
- Symbol table
- Syntax analyser
- Syntax tree
- Semantic analyser
- Code generator
- Generic compiler model may be organised according
to different architectural models
37Compiler Model
38Language Processing System
39Reference Architectures
- Reference models are derived from a study of the
application domain rather than from existing
systems - May be used as a basis for system implementation
or to compare different systems. It acts as a
standard against which systems can be evaluated - OSI model is a layered model for communication
systems
40OSI Reference Model
Application
41Distributed Systems Architectures
- Architectural design for software that executes
on more than one processor - Issues
- Multiprocessor architectures
- Client-server architectures
- Distributed object architectures
- CORBA
42Distributed Systems
- Virtually all large computer-based systems are
now distributed systems - Information processing is distributed over
several computers rather than confined to a
single machine - Distributed software engineering is now very
important
43System Types
- Personal systems that are not distributed and
that are designed to run on a personal computer
or workstation. - Embedded systems that run on a single processor
or on an integrated group of processors. - Distributed systems where the system software
runs on a loosely integrated group of cooperating
processors linked by a network.
44Distributed System Characteristics
- Resource sharing
- Openness
- Concurrency
- Scalability
- Fault tolerance
- Transparency
45Distributed System Disadvantages
- Complexity
- Security
- Manageability
- Unpredictability
46Issues in distributed system design
47Distributed Systems Architectures
- Client-server architectures
- Distributed services which are called on by
clients. Servers that provide services are
treated differently from clients that use
services - Distributed object architectures
- No distinction between clients and servers. Any
object on the system may provide and use services
from other objects
48Middleware
- Software that manages and supports the different
components of a distributed system. In essence,
it sits in the middle of the system - Middleware is usually off-the-shelf rather than
specially written software - Examples
- Transaction processing monitors
- Data convertors
- Communication controllers
49Multiprocessor Architectures
- Simplest distributed system model
- System composed of multiple processes which may
(but need not) execute on different processors - Architectural model of many large real-time
systems - Distribution of process to processor may be
pre-ordered or may be under the control of a
dispatcher
50A multiprocessor traffic control system
51Client-server Architectures
- The application is modelled as a set of services
that are provided by servers and a set of clients
that use these services - Clients know of servers but servers need not know
of clients - Clients and servers are logical processes
- The mapping of processors to processes is not
necessarily 1 1
52A Client-server System
53Computers in a C/S Network
54Layered Application Architecture
- Presentation layer
- Concerned with presenting the results of a
computation to system users and with collecting
user inputs - Application processing layer
- Concerned with providing application specific
functionality e.g., in a banking system, banking
functions such as open account, close account,
etc. - Data management layer
- Concerned with managing the system databases
55Application Layers
56Thin and Fat Clients
- Thin-client model
- In a thin-client model, all of the application
processing and data management is carried out on
the server. The client is simply responsible for
running the presentation software. - Fat-client model
- In this model, the server is only responsible for
data management. The software on the client
implements the application logic and the
interactions with the system user.
57Thin and Fat Clients
58Thin Client Model
- Used when legacy systems are migrated to client
server architectures. - The legacy system acts as a server in its own
right with a graphical interface implemented on a
client - A major disadvantage is that it places a heavy
processing load on both the server and the network
59Fat Client Model
- More processing is delegated to the client as the
application processing is locally executed - Most suitable for new C/S systems where the
capabilities of the client system are known in
advance - More complex than a thin client model especially
for management. New versions of the application
have to be installed on all clients
60A Client-server ATM System
61Three-tier Architectures
- In a three-tier architecture, each of the
application architecture layers may execute on a
separate processor - Allows for better performance than a thin-client
approach and is simpler to manage than a
fat-client approach - A more scalable architecture - as demands
increase, extra servers can be added
62A 3-tier C/S Architecture
63An Internet Banking System
64Use of C/S Architectures
65Distributed Object Architectures
- There is no distinction in a distributed object
architectures between clients and servers - Each distributable entity is an object that
provides services to other objects and receives
services from other objects - Object communication is through a middleware
system called an object request broker (software
bus) - However, more complex to design than C/S systems
66Distributed Object Architecture
67Advantages of Distributed Object Architecture
- It allows the system designer to delay decisions
on where and how services should be provided - It is a very open system architecture that allows
new resources to be added to it as required - The system is flexible and scaleable
- It is possible to reconfigure the system
dynamically with objects migrating across the
network as required
68Uses of Distributed Object Architecture
- As a logical model that allows you to structure
and organise the system. In this case, you think
about how to provide application functionality
solely in terms of services and combinations of
services - As a flexible approach to the implementation of
client-server systems. The logical model of the
system is a client-server model but both clients
and servers are realised as distributed objects
communicating through a software bus
69A Data Mining System
70Data Mining System
- The logical model of the system is not one of
service provision where there are distinguished
data management services - It allows the number of databases that are
accessed to be increased without disrupting the
system - It allows new types of relationship to be mined
by adding new integrator objects
71CORBA
- CORBA is an international standard for an Object
Request Broker - middleware to manage
communications between distributed objects - Several implementation of CORBA are available
- DCOM is an alternative approach by Microsoft to
object request brokers - CORBA has been defined by the Object Management
Group
72Application Structure
- Application objects
- Standard objects, defined by the OMG, for a
specific domain e.g. insurance - Fundamental CORBA services such as directories
and security management - Horizontal (i.e. cutting across applications)
facilities such as user interface facilities
73CORBA Application Structure
74CORBA Standards
- An object model for application objects
- A CORBA object is an encapsulation of state with
a well-defined, language-neutral interface
defined in an IDL (interface definition language) - An object request broker that manages requests
for object services - A set of general object services of use to many
distributed applications - A set of common components built on top of these
services
75CORBA Objects
- CORBA objects are comparable, in principle, to
objects in C and Java - They MUST have a separate interface definition
that is expressed using a common language (IDL)
similar to C - There is a mapping from this IDL to programming
languages (C, Java, etc.) - Therefore, objects written in different languages
can communicate with each other
76Object Request Broker (ORB)
- The ORB handles object communications. It knows
of all objects in the system and their interfaces - Using an ORB, the calling object binds an IDL
stub that defines the interface of the called
object - Calling this stub results in calls to the ORB
which then calls the required object through a
published IDL skeleton that links the interface
to the service implementation
77ORB-based Object Communications
78Inter-ORB Communications
- ORBs are not usually separate programs but are a
set of objects in a library that are linked with
an application when it is developed - ORBs handle communications between objects
executing on the sane machine - Several ORBS may be available and each computer
in a distributed system will have its own ORB - Inter-ORB communications are used for distributed
object calls
79Inter-ORB Communications
80CORBA Services
- Naming and trading services
- These allow objects to discover and refer to
other objects on the network - Notification services
- These allow objects to notify other objects that
an event has occurred - Transaction services
- These support atomic transactions and rollback on
failure
81Key Points
- The software architect is responsible for
deriving a structural system model, a control
model and a sub-system decomposition model - Large systems rarely conform to a single
architectural model - System decomposition models include repository
models, client-server models and abstract machine
models - Control models include centralised control and
event-driven models
82Key Points
- Modular decomposition models include data-flow
and object models - Domain specific architectural models are
abstractions over an application domain. They may
be constructed by abstracting from existing
systems or may be idealised reference models
83Key Points
- Almost all new large systems are distributed
systems - Distributed systems support resource sharing,
openness, concurrency, scalability, fault
tolerance and transparency - Client-server architectures involve services
being delivered by servers to programs operating
on clients - User interface software always runs on the client
and data management on the server
84Key Points
- In a distributed object architecture, there is no
distinction between clients and servers - Distributed object systems require middleware to
handle object communications - The CORBA standards are a set of middleware
standards that support distributed object
architectures