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Current Uses of Interactive Technology in Higher Education

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Web site, CD-ROM Encyclopedia. Current Advanced Uses. Three basic categories ... Home-made CD-ROM. More sophisticated. Animation. Programming. Online Databases ... – PowerPoint PPT presentation

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Title: Current Uses of Interactive Technology in Higher Education


1
Current Uses of Interactive Technology in
Higher Education
  • Mike Gantenbein

2
What is interactive technology?
  • Technological devices that assist in the
    interactive learning environment
  • Device hardware and/or software
  • Interactive
  • Input from User
  • Outputs a result
  • Basic examples
  • Web site, CD-ROM Encyclopedia

3
Current Advanced Uses
  • Three basic categories
  • Remote Polling Devices
  • Interactive Content
  • Online Databases
  • All depend on -
  • Advances in processing speed
  • Increased memory and storage
  • Improved networking capabilities
  • Improved access to computing devices

4
Remote Polling Devices
  • Brief description
  • Users (students) have remote controls
  • Used to choose options based on buttons
  • Instructor has a receiver connected to a computer
  • Receiver collects entries
  • Relays raw data to software on computer
  • Software interprets data based on instructors
    instructions
  • Data is presented no screen
  • Group receives instant feedback to interpret

5
Interactive Content
  • Various uses of multimedia in courses
  • Often web based for easy distribution
  • Basic form simple web site with links
  • Sophisticated form self-contained applications
  • Example of self-contained app
  • http//digitalchem.berkeley.edu/Prelabs/WorkingVer
    sions/lab4/lab4.html

6
Interactive Content
  • Not a new idea, but they are now -
  • Cross-platform
  • Easier to develop
  • Easier to distribute
  • Web
  • Home-made CD-ROM
  • More sophisticated
  • Animation
  • Programming

7
Online Databases
  • Another old idea improved
  • Data warehousing for the masses
  • Web access
  • Viewable from Internet enabled device
  • Updateable from anywhere
  • Example
  • http//mcz-28168.oeb.harvard.edu/mcztypedb.htm

8
Online Databases
  • Major improvements
  • Storage
  • Single location, not multiple copies
  • Larger capacity servers
  • More than just text
  • Images, sound, video, animations
  • Searches
  • Based on metadata information
  • Optional views of search results

9
Issues to Consider
  • Development
  • Self-development costs
  • Team oriented
  • Faculty/staff time
  • Shared resources reduce cost load
  • Shareware and pre-developed options
  • Rights
  • Access (who gets to view it?)
  • Copy protection (can it be copied easily?)
  • Ownership (who owns the final product?)

10
Summary
  • Interactive Technology
  • A part of the mainstream in higher education
  • More sophisticated than before
  • Easier to access because of the Internet
  • Not a magic cost saver
  • Very valuable resource
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