Title: PSYCH 2220
1PSYCH 2220 Perception Lecture 7
2Go over midterm 1
3KEYWORDS -- Depth Perception
depth perception, artists cues (in order of
importance overlay, perspective, texture
gradient, size), playing card illusion, size
constancy, Ames room, impossible triangle, moon
illusion (1), stereopsis, parallax, stereograms
(demo), random dot stereograms (demo), disparity,
disparity tuned cells, Pulfrich's pendulum
(demo), accommodation (as a cue to depth), visual
cliff, autostereograms, motion-in-depth tuned
cells -- demo of stereopsis versus size
4Demo of stereopsis vs size
you
Cross eyed
2 coins
5FAR CELL
RIGHT EYE
FAR
NEAR
LEFT EYE
6NEAR CELL
RIGHT EYE
FAR
NEAR
LEFT EYE
7(No Transcript)
8Visual motion
9The scrabble game by David Hockney
10Distinguishing eye movements from object
motion inflow/outflow autokinesis saccadic
suppression
11outflow
corollary discharge
12inflow
13PREDICTIONS
EXPERIMENTS
OUTFLOW
DATA
INFLOW
No movement
No movement
Active motion of real image
No movement
YES movement
Passive motion of real image
YES movement
YES movement
Active motion of after image
Passive motion of after image
YES movement
No movement
No movement
YES movement
Attempt to move paralyzed eye
14DEMO gently push eye
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16No movement
YES movement
YES movement
No movement
YES movement
17Autokinesis
18Autokinesis auto movement When a light
appears to move around on its own.
outflow
corollary discharge
19DEMO saccadic suppression look in mirror
20Distinguishing eye movements from object
motion inflow/outflow outflow most
important autokinesis drift without
outflow saccadic suppression because
of corollary discharge
21OBJECT vs BACKGROUND
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23INDUCED MOVEMENT
24CORTICAL BASIS OF MOTION PERCEPTION object
motion needs distance motion after
effect cortical responses clinical lesions to
area MT
25Why planes appear to move so slowly... Illustrate
what needs to be done to perceive object motion.
It needs distance.
26big thing far
small thing close
27Moon illusion 2 Why the moon moves with you...
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29(No Transcript)
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31right
left
-
10
10
compare
0
no movement
32right
left
-
5
20
compare
15
movement left
33right
left
-
20
5
compare
-15
movement right
34right
left
AFTER ADAPT LEFT
-
10
7
compare
-3
movement right
35motion processing
visual cortex
motion processing
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37Lesions in the medial temporal region of the
cortex cause MOTION BLINDNESS
38visual cortex
39visual cortex
40biological motion
visual cortex
biological motion
41CORTICAL BASIS OF MOTION PERCEPTION object
motion needs distance integration of info motion
after effect coding by comparison cortical
responses motion areas in the brain visual
cortex (simple cells) MT cells using corollary
discharge STS cells processing biological
motion clinical lesions to area MT motion areas
in the brain
42Self motion vision isnt all there is
43CUES TO MOTION PHYSICAL FORCES (picked up
by the vestibular system)
44Otoliths (ear stones)
45angular movement (rotation)
linear movement (translation)
Otoliths (ear stones)
46CUES TO MOTION physical forces TRANSLATION
47CUES TO MOTION physical forces ROTATION
48hair bending this way. causes depolarization
KINOCILIUM
afferent fibre
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50Optic flow can generate VECTION
51Vection video
52Vision alone
Vestibular alone
Nystagmus eye movements
53Self motion and ALCOHOL 1 alcohol -gt canals 2
alcohol rises and moves the fluid 3 causes head
to feel tilting DOWN 4 eyes move UP 5 retina past
still world -gt visual world moved DOWN 6 visual
vection created suggesting head tiltingUP 7 head
up and down at same time? 8 Must be poisoned. 9
GET RID OF IT!!!!
54vision
gravity
MOTION SICKNESS in a boat cabin.
55MOTION SICKNESS
gravity
MOTION SICKNESS in a boat cabin.
56SELF MOTION vestibular system can help
distinguish external from self motion can remove
some motion due to self motion by eye movements
tends to keep background fixed on retina Visual
and vestibular cues can work together to tell you
about your self motion (guiding and navigating)
57MECHANISMS OF MOTION PROCESSING integration
across TIME and SPACE
58CRITICAL FLICKER FUSION FREQUENCY
59CRITICAL FLICKER FUSION FREQUENCY 50 hz in
centre 100 hz in periphery 200 hz in cats (hz
stands for Herz which is 1 cycle/second)
60CRITICAL FLICKER FUSION FREQUENCY tells us about
what period of TIME is integrated in calculating
motion (if something is at 50 hz it repeats
every 1/50th sec that is every 20
milliseconds) can be exploited in film and tv
and computers
61CRITICAL FLICKER FUSION FREQUENCY
Modern movies are projected at 48 hz with each
picture being shown twice (i.e. at 96
hz) Typical computer screen refresh is similar.
62STROBE DEMO
not fused!!!
63APPARENT MOTION Things have to be close
together in both SPACE and TIME to appear to move.
64APPARENT MOTION demo
on
LIGHT 1
off
on
LIGHT 2
off
close together in time
65- So now we need a model that will
- Explain normal motion perception
- Produce motion after effects
- Not work faster than CFFF
- Mix up apparent motion and real motion
- THERE ARE TWO CANDIDATES
- Inhibition model
- Delay model
66INHIBITION MODEL
A
B
C
Receptive fields
input cells
A
motion detector cells
B
C
C
B
A
67INHIBITION MODEL
A
B
C
Receptive fields
input cells
motion detector cells
comparison cell
68INHIBITION MODEL
Receptive fields
input cells
motion detector cells
comparison cell
69INHIBITION MODEL
A
B
C
Receptive fields
input cells
motion detector cells
comparison cell
70DELAY MODEL
medium delay
short delay
long delay
long delay
short
medium
medium
long delay
short
yes!!
no!!
71DELAY MODEL
Receptive fields
input cells
motion detector cells
comparison cell
72DELAY MODEL
Receptive fields
input cells
motion detector cells
comparison cell
73Summary of the motion class Distinguishing eye
movements from object motion Inflow/outflow
outflow most important autokinesis (drift
without outflow) saccadic suppression using
corollary discharge Object vs background Cortical
basis needs distance MAE cortical responses
(including biological motion) can be lost
clinically Self motion vestibular, canals,
otoliths, eye movements, vection Mechanisms
integrate over space and time CFFF/strobe,
motion after effect, apparent motion inhibition
model, delay model