Title: The Worlds Online Marketplace
1The Worlds Online Marketplace
2Agenda
3Agenda
4Where and Why How It All Started
1995
- Pierre Omidyars goal make inefficient markets
efficient. - Pierre creates 1st eBay site over the Labor Day
weekend. - Pierre creates the Community values.
Pierre Omidyar
5Where and Why How It All Started
1998
- Meg Whitman joins eBay as a CEO.
- eBay goes public.
- Significant growth
6Where and Why eBays Vision
- Provide a global online trading platform where
practically anyone can trade practically anything.
7Where and Why Value Proposition
We make inefficient markets efficient for
millions of users while bringing back the fun and
passion.
8Where and Why Velocity of Trading
9Agenda
10Growth Gross Merchandise Sales
Billion
23 billion annualized run rate 62 million per
day 716 per second
1998
1999
2000
2001
2002
2003
11Growth Users
- More People Coming Online
- New Countries
- Penetration
- Activation
12Growth Users
27 Countries
13Growth Users
Million
Registered Users
1998
1999
2000
2001
2002
2003
14Growth Users
655M Global Internet Users
442M Internet Users in 27 countries
75M Registered Users 11 of global Internet users
34M Active Users 5 of globalInternetusers
ITU CIAs World Fact Book, Nielson Net Ratings
15Growth Usage
- The Addressable Market
- Share of Addressable Market
16Growth Usage
Global Annualized Gross Merchandise Sales
(Million)
Categories
Q2-03 Yr/Yr Motors 6,300 93 Consumer
Electronics 2,000 63 Computers 2,000
42 Books, Movies, Music 1,600
45 Sports 1,500 51 Clothing
Accessories 1,300 103 Collectibles 1,100
22 Home Garden 1,000
151 Toys 1,000 31
17Growth Usage
Annualized Gross Merchandise Sales (Millions)
Categories
Q2-03 GMS Market
Penetration Motors 6,300 1 Computers 2,000 1-3 Consumer
Electronics 2,000
1-4 Books, Movies, Music 1,600
3 Sports 1,500 2- 5 Clothing
Accessories 1,300 1 Collectibles 1,100 2-3 Home
Garden 1,000 5
eBay Research
18 Growth Usage
Global GDP 35T
Addressable GMS 1.8T 5 of global GDP
eBay GMS 23B 1 of Add. GMS
2003 forecast per IMF World Economic Outlook
Annualized Q203 GMS
19Growth PayPal
- Global leader in online payment solutions
- Over 30 million account members worldwide.
- Available in 38 countries around the world
- Serves eBay buyers and sellers
- Serves online retailers and businesses, as well
as traditional offline businesses.
20Agenda
21Design Labs Who We Are
What is Design Labs?
Multidisciplinary organization responsible for
designing quality products with a competitive
time to market.
Our Role
We deliver high quality, world-class product
designs that are easy to use, delight the
community, and ultimately meet our business
requirements.
22Design Labs The Challenge
Sellers
Our Challenge
Buyers
Design global user experience with a delicate and
unique balance between business needs and often
different interests of various parties.
23Design Labs What We Design
- We design the eBay user experience, including
- Registering
- Selling
- Finding
- Bidding and Buying
- Paying
- Managing my account (My eBay)
- Community
- Trust and Safety
-
24Design Labs Roles
UI Design
Usability Engineering
Creative Design
- Data gathering
- Research
- Surveys
- Interviews
- Usability studies
- Maintains visual style consistency
- Designs face for UI layouts
- Marketing visual design
- Print
- Interaction Design
- Information Architecture
- Information flow
- Drives schedule
- Coordinates resources
Prototyping
Content Management
- Develops high-fidelity prototypes to test new
designs
- Editorial guidelines
- Simplifies complex messages
- Maintains consistent style (voice)
25Design Labs Our Process
Deliverables
Propose Ideas
Business Requirements Document
Priorities and set success metrics
Analysis
Research, testing and studies
Design
Wire frames / Mockups / prototype
Build
HTML / App
Launch
Measure Success
26Design Labs The Group
27- Thank you!
- Any Questions?
Please send any resumes to uiuc.ui.jobs_at_ebay.com