Image Fusion - PowerPoint PPT Presentation

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Image Fusion

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Interactive display of volume data in 3D. Allow more than one data set ... http://www.cs.utah.edu/~jmk/simian/ http://www.nvidia.com. http://www.ati.com ... – PowerPoint PPT presentation

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Title: Image Fusion


1
Image Fusion
  • In Real-time, on a PC

2
Goals
  • Interactive display of volume data in 3D
  • Allow more than one data set
  • Allow fusion of different modalities (e.g.
    CTPET)
  • Allow simultaneous display of all data sets

3
Considerations
  • Must run on consumer level hardware
  • APIs such as OpenGL Volumizer already available
    on High End machines ()
  • Must run at interactive frame rates
  • Must allow flexibility in visualization of data

4
Requirements
  • Allow for
  • Arbitrary viewpoints
  • Arbitrary slicing to show internal detail
  • Flexible transfer functions
  • User adjustable for
  • Colors
  • Transparency
  • Arbitrary mixing of multi modal data sets

5
Problems
  • More More flexibility, so
  • Consumer cards have less than 128 MB of shared
    memory (texture, frame buffer etc)
  • PCs have more main memory but it is slow
  • Dont have X units working together
  • Need processing power, (lots of it)

6
Workarounds
  • Limited memory on video card
  • Roam around a high resolution data set by
    selecting smaller areas that fit in available
    memory
  • Still slow, because when the viewpoint moves new
    data needs to be loaded (from main memory)
  • Down sample data to fit in memory
  • Loss of detail

7
Workarounds
  • Compress textures
  • Implementations will allow for a 81 compression
    of textures
  • Will quality be affected? How much?
  • Will it compromise flexibility? How much?
  • Processing power needed
  • Use programmability of newer GPUs to leverage
    available high speed memory
  • Do transfer functions on the GPU? In parallel?

8
Details
  • Allow user to choose blending between the data
    sets
  • Assign colors, transparencies and mixing values
  • Each data set must have its own transfer
    function(s)
  • Registration
  • Not handled

9
Rendering
  • How?
  • Volume data? Volume textures (3D Textures)
  • Project onto 2D screen by overlaying slices
  • Slices are perpendicular to the screen
  • Slices are cut from the volume at fine enough
    intervals and blended together to produce a
    single viewpoint image
  • Repeat for different views (rotations/scale) etc

10
Rendering
  • More datasets
  • Could render image for each data set and overlay
    on top (multipass slow)
  • Render once, applying both textures at once
  • Limited to 2 textures on most cards
  • Use shaders to program the GPU
  • Very flexible, 2 textures at once
  • - Flexibility?

11
Rendering
  • Lighting
  • Current rendering mode does not help with
    lighting
  • Must be done at a lower level
  • Surfaces
  • No real surfaces generated, so lighting is hard
    to do, must be done at the voxel level
  • Lighting at voxel level, will show appearance of
    surfaces

12
Conclusions
  • Limited Memory Large data sets
  • Want lighting lack of surfaces
  • But we have a programmable GPU to our advantage
  • Dataset manipulation in fast video memory
    Faster rendering
  • Alternative rendering methods?
  • Most are CPU bound

13
References
  • http//www.opengl.org
  • http//www.sgi.com/software/volumizer/
  • http//www.cs.utah.edu/jmk/simian/
  • http//www.nvidia.com
  • http//www.ati.com
  • http//www.cla.sc.edu/psyc/faculty/rorden/render.h
    tml
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