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Cost and Pathway, Ex8

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Stay close to roads. Stay away from residential properties. Distance ... To make it costly (friction) to stay away from a feature just use normalized distance ... – PowerPoint PPT presentation

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Title: Cost and Pathway, Ex8


1
Cost and Pathway, Ex8
  • An Example

2
The Example
  • Use the Window command to make a set of smaller
    images centered on
  • Used this to
  • Do a pathway through the NIFKIN road network
  • Find the length of the pathway
  • Based on soils compute the cost of building the
    pathway (road)
  • Look at the Inverse distance process

3
Cost and pathway
COSTGROW
4
Length in feet
Real Bin
1 ? -1
COSTGROW
Real Bin
X 165
5
Adding up costs
Converts to -1
To soil
6
Costs
  • Usually there were be a number of factors that
    enter in the calculation of Friction.
  • Thus it is best to normalize the data to some
    fixed value
  • Like 30
  • Then it is easy to say that each of the factors
    is X of the total friction
  • Sometimes you have frictions like
  • Stay close to roads
  • Stay away from residential properties

7
Distance
  • Use the distance function to create layers of
    distance from a set of targets
  • To make it costly (friction) to stay away from a
    feature just use normalized distance
  • To make it costly (friction) to stay away from
    features you have to invert the distance image

8
Avoiding
  • This is how
  • DISTANCE
  • - max distance
  • ABS

In Transform
9
Another way
  • DISTANCE
  • Normalize by x (30/max value)
  • Multiply by 1
  • 30

Normalized to 30
X -1
30
10
Sub model
This changes pathway to a background of -1 and
converts the image to real. binary
11
Invert
30/max
X -1
30
12
Normal dist
13
Invert dist
14
So to get total Friction
F1_Soil
F1_Slope
F1_Roads
F1_LUs

Max Possible 4x30120
F_Total
15
Not cross Lake or Wetlands
  • How do we prevent COST from crossing these
    landuses?
  • Or, put another way, how do we prevent PATHWAY
    from crossing them?
  • Use COSTGROW
  • Then 1 is a absolute barrier

16
Not cross Protected LUs
  • Well, same thing
  • Make them 1 also
  • So we have two images with not crossable areas
    with values of _-1_
  • How to combine them? What should the value of
    the crossable areas be?
  • That is, where are we going with this?

17
Not Cross Protected LUs
  • Humm Have to combine the not crossable with
    the Friction layers so that not crossable is
    maintained in the result!
  • So we use MINIMUM
  • If that is the case then the value of crossable
    areas should be gt200
  • But look ahead -----
  • What is the total possible in Alternative 2?

18
So
  • -1 where not crossable
  • 200 where crossable

Range is 1 to lt 120
F1_Total
Not_Cross
?
Min
F_Final1
So min will result in file with 1 in uncrossable
areas and total friction in rest of image
19
And the Rest is a piece of Cake
F1_Total
Terminal
COST
Cost1
Well
PATHWAY
Path1
20
The 2nd Alternative
  • If you figure out what has to be done here before
    doing Alternative 2 then you can save yourself
    some time.
  • Think it through
  • How can you maximize the re-use of layers in 2
    from 1?
  • If you make the 1 images have a background of,
    say, 300 or 400 then you can use them in the 2nd
    part.

21
How to get Total Cost
  • This is How (for three layers) ..

Total per foot of line. But each cell is 165
22
1/foot for each 100 feet?
  • Distance again
  • But /100 to get 100s of feet from road to that
    cell.

23
And then
  • Duh Multiply the total Cost by the pathway
    image!
  • Now count cells of same total cost
  • Bummer! ? Lots of work
  • Wait there is a better way!!!!!
  • Use COSTGROW again!!! WOW!
  • But remember to make pathway background 1 !!!!

24
The Better Way
TotalCost
Pathway1
Real, Binary w/ -1.0s not 1s
X
Total length of line in cells counting diagonals
in last cell
CostInPath
RECLASS to what?
RECLASS 0? -1
CostCell
25
Aaaaaad Theeen
CostCell
Pathway1
X
PathCost
Terminal
And where isTOTALCOST??
COST
AccumCost
In the last cell, Where Else!!!!
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