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Silicon Prairie Initiative on Robotics in Information Technology

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Science and mathematics is about understanding and describing the world. ... Synectics and Analogies. Benchmarking. Reverse Engineering (Dissection) 23. SPIRIT ... – PowerPoint PPT presentation

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Title: Silicon Prairie Initiative on Robotics in Information Technology


1
Silicon Prairie Initiative on Robotics in
Information Technology
  • The Engineering Process

2
References
  • Definition of the Engineering Method Billy
    Vaughn Koen American Society for Engineering
    Education 1985 ISBN 0-87823-101-3
  • Discussion of The Method Billy Vaughn Koen
    Oxford University Press 2003 ISBN
    0-19-515599-8
  • Strategies for Creative Problem Solving H. Scot
    Fogler and Steven E. LeBlanc Prentice-Hall
    1995 ISBN 0-13-179318-7

3
Engineers and Scientists
  • Science and mathematics is about understanding
    and describing the world.
  • Engineering is about using this understanding to
    create new objects and devices for the practical
    benefit of humans and society.
  • Science uses the scientific method
  • Engineering uses the design process

4
Engineers and Scientists
  • The Scientific Method
  • Observe some aspect of the universe
  • Formulate a hypothesis consistent with
    observation
  • Use the hypothesis to make predictions
  • Test the predictions with experiments
  • Modify the hypothesis in light of results
  • Repeat testing until no discrepancies between
    theory and experiment

5
Engineers and Scientists
  • Engineering Design Process
  • Identify the problem or design objective
  • Define goals and identify constraints
  • Research and gather information
  • Create potential solutions
  • Analyze the viability of the solutions
  • Choose the most appropriate solution
  • Implement the solution
  • Test and evaluate the design
  • Repeat ALL steps as necessary

6
Heuristics
  • A heuristic is anything that provides a plausible
    aid or direction in the solution of a problem.
  • Heuristics are usually unjustified and
    potentially fallible.
  • Engineering design is the use of heuristics.
  • Heuristics are used to cause the best change in a
    poorly understood situation within the available
    resources.

7
Engineering Design Process
8
Problem Definition 1. Clarify objectives 2.
Establish user requirements 3. Identify
constraints 4. Establish functions
Client Statement (Need)
Conceptual Design 5. Establish design
specifications 6. Generate alternatives
Design Process
Preliminary Design 7. Model or analyze design 8.
Test and evaluate design
Detailed Design 9. Refine and optimize design
Final Design (Fabrication Specs Documentation)
Design Communication 10. Document design
9
Convergent (left brain) and Divergent (right
brain) Thinking
10
Problem Definition
  • Methods
  • Objective Tree
  • Pairwise Comparison Chart
  • Weighted Objectives Tree
  • Function-Means Tree
  • Functional Analysis
  • Requirements Matrix
  • Means
  • Literature Review
  • Brainstorming
  • User Surveys and Questionnaires
  • Structured Interviews

11
Building an Objectives Tree
12
Building an Objectives Tree
13
Functional Analysis
  • What does the design DO?
  • What functions must be performed to realize the
    objectives?
  • Put the language of the client and users into the
    language of the engineer.
  • Put things into terminology that helps to find
    ways to meet objectives.
  • Use terminology that can be used to measure how
    well the objectives have been met.

14
What are Functions?
  • A relationship between independent variables
    (inputs) and response or dependent variables.
    (outputs)
  • Mathematics
  • Business Management Theory

Transformation function
15
Black and Glass Boxes
  • Like the mathematical and management models -
    relate the inputs to the outputs
  • All ins and outs must be specified
  • What happens to each input?
  • Where does the output come from?
  • Remove the cover to see what's going on inside.

Black Box
16
Black Box of a Radio
17
Radio Glass Box(the cover has been removed)
18
Function-Means Tree
  • A graphical representation of the design's basic
    and secondary functions
  • Alternating levels of function and means
  • Begins the process of association of what must be
    done and how we might do it.
  • Can be used to separate and sort secondary
    functions associated with the design.

19
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20
Heuristics
  • A heuristic is anything that provides a plausible
    aid or direction in the solution of a problem.
  • Heuristics are usually unjustified and
    potentially fallible.
  • Engineering design is the use of heuristics.
  • Heuristics are used to cause the best change in a
    poorly understood situation within the available
    resources.

21
Conceptual Design Finding a Feasible Concept.
  • Break down the overall problem into subproblems.
  • Find solutions to each subproblem
  • Combine the subproblem solutions.
  • The aim is to start with the project definition
    and generate as many ways as possible of solving
    the problem.
  • Then select the most promising ideas that meet
    the design specification.

22
Conceptual Design
  • Methods
  • Performance Specification Method
  • Quality Function Deployment (QFD)
  • Morphological Chart
  • Means
  • Brainstorming
  • Synectics and Analogies
  • Benchmarking
  • Reverse Engineering (Dissection)

23
Convergent (left brain) and Divergent (right
brain) Thinking
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