Title: On concurrence of Decision Making Processes
1On concurrence of Decision Making Processes
- Prof. Dr. Habil. Andrzej Janicki
- andrzej.janicki44_at_neostrada.pl
- Faculty of Mathematic and Natural Sciences
- John Paul II Catholic University of Lublin,
Poland - The Military Institute of Aviation Medicine in
Warsaw, Poland - VIPSI Conference - Belgrad
- April 2009
2- We can assume that a humans decision phenomenon
is a creation of life needs and a decision-making
process taking place in emotional or rational
spheres of each individual. On the solid ground
of conducted researches dedicated to
decision-making processes in each of these
mentioned spheres there is both an advanced
scientific and practical well-known output
regarding particular theories and activity
procedures in different applications.
Consequently, we are able to distinguish the
category of behavioral decision-making theory
and the category of mathematical decision-making
theory. - From the area of consideration, there are taken
two complex situations with a high level of
uncertainly. Firstly, the situation in which a
human who takes an individual and direct decision
has, to a large degree, acts instinctively.
Secondly, there is the situation in which a human
takes a problem-solving decision with a support
of the initial decision, prepared by an expert
panel or by an expert computing system.
3PENETRATING OF PHIELDS OF SIENCE, TECHNICK AND
HUMAN ACTIVITY
MODEL
PSYCHOLOGY, SOCJOLOGY
POLITICAL SIENCE
SOCIAL ECONOMIC ISSUES
TELEMATICS
PROCEDURES, AGENTS, PROJECTS, ORGANISATIONS-
MANAGEMENT
MODEL OF AUTOMATION
IST
MODEL OF TELECOMMU-NICATION
MODEL OF INFORMATICS
OBJECTS, PROCESSES, NETWORKS, CHAINS - CONTROL
AUTOMATION - ROBOTICS
PEOPLE - ECONOMY
ECONOMY
MATHEMATICS
NATURAL SIENCES e-ECONOMY
IST - INFORMATION SOSIETY TECHNOLOGIES
REALITY
4- SOURCES OF KNOWLEDGE - INTERDISCIPLINARY
APPROACH - Philosophy of action - focuses on the essential
nature of action (action is an event carried out
by the agent) - Action in linguistic - is a four 1) activity
(e.g run,eat), state (e.g know, be sick, seat),
accomplishment (e.g drawn, eat an apple, climbe
a mountain), achievement (e.g realise, reach the
summit). - The main parameters involved in distinguished
these classes, form the point of view of their
relations with time, are as follows having (or
being) a culmination point, being downward
homogeneous, being cumulative and being punctual
or atomic. - Action in artificial intelligence - is based on
the theoretical foundation of the role of
believes, desires and intentions in the so called
practical reasoning (it means a reasoning that
leads to an action). - Planning process - planning is an abstract
explicit deliberation process that chooses and
organises actions by unticipating their expected
outcomes. It basicly treats the action as 'black
boxes' with pre-conditions and post-conditions.
We usually assume that each action has its
preconditions and the expected outcomes, which
gives an account for its application in planning.
5- An ONTOLOGY is an explicit specification of a
conceptualisation - An ONTOLOGY is an explicit, partial account of an
conceptualisation. - The term 'CONCEPTUALIZATION' used in 01
definition means a structure (D,R), where D is a
domain and R is a set of relations. - The term 'CONCEPTUALIZATION' used in 01
definition means the representation by an
intentional structure of the form (W,D,R), where
W is a set of possible worlds, D is a domain and
R is a set of intentional raqlations on D. An
intentional relation of arity n on D is a
function from W into 2 - Intuitively conceptualization requires that each
of its relations is always relative to a possible
world. Possible worlds could in principle be
anything, but a frequent use is to consider they
are a single 'world' at different times.
Intentional structure has this advantage, that it
allows the specification of the meaning of a
relations independly of the (actual) state of
affairs.
6- WHAT IS AN ACTION?
- Action is an event, namely, the event that is
curried out by the agent but more specificly
action is an event done by an agent for a reason
for instance (e.g) Action is an event done by an
agent with the intention to do this action. - Paralelly to that action is an event which is
under the control of the agent shortly action is
a transition between the states or situtions. - AGENT - AN ESSENTIAL COMPONENT OF ACTION
- In philosophy, an agent, in most cases, is
synonymous to a human being (person), self or a
subject. - The agent
- In conscious has a capacity for self-reference
- Is free
- Is rational
- Persists throw time
- Operates with reasons (such as believes, sesires,
intentions, obligations etc.) - and (operating with reasons) is capable of
deciding, initiating and carrying out actions. - is responsible for at least some of its behavior
- is constituted by a body
7ARTEFACTS
STRESS
- INFORMATION APRIORI
- EXPERTS EVALUATIONS
- SURVIES RESULTS
- COMPARABLE RESULTS
- KNOWLEDGE MODEL
- MONITORING
- COMPARING
- EVALUATING
- RAPORTING
KNOWLEDGE DATABASE
Information coordination
Computational Intelligence Platform
EXTERNAL ENVIRONMENT
Knowledge integration
8EXTERNAL ENVIRONMENT
MIND WISDOM
EXPECTATION STIMULATED BY INTUITION
MIND
INTUITION FORCASTING
HUMAN ACTING BASED ON KNOWLEDGE EDUCATION
MIND
KNOWLEDGE ACTING
NATURE
MULTIPLE TRIAL METHOD FAILURE METHOD
EXPERIENCE LEARNING
REAL AGENTS AGENTIES
INTERACTIONS BETWEEN EACH OTHER
CONCLUDING
DECISIONS
CONCLUSIONS
EXTERNAL ENVIRONMENT
9- We assume the humans behaviour as particular
life process, which, - from the formal point of
view - could be described by a process Z (Z,t),
where Z means so called behavioral variable
having fuzzy charakter (uncertain) and t means
the time. - There is a set D of activities d taken by
particular human (or by a cyborg) d ? D and
d f(z) where z is a particular basic activity
from described interval of behaviors definites
with Ze as a four dimensions one. - As it is well known from the practice the
knowledge without activity is empty and activity
without the knowledge is blind. Following this
assumpion the configuration of the knowledge and
the activity is a strenght of changes and
development in frames of the process Z (Z, t). - It is easy to see that a variable Z takes the
values from particular domain of basic
behaviours implemented in the common interval
Ze what is a subject of a graphic
visualisation on the next slide.
10 INTUITION - EXPECTATIONS
EXPERIENCE - LEARNING
Z (Z t)
MIND - WISDOM
t
tk
Ze
DEDUCTION
tp
PROBLEM AREA
KNOWLEDGE - ACTION
MODEL OF THE PROBLEM AREA TOGETHER WITH ITS
ENVIRONMENT
MIND
11- Processes models taking place in both these
situations have the game theory character with a
strong time conditioning and fuzzy data as well
as values. The conclusions of the first situation
are based on the Differentiation and
Consolidation Theory formed in 1992 by Ola
Svenson from the University of Stockholm. In the
second situations consideration there is an
implication of the Bellman-Zadehs approach
(1970) concentrated on multistage decision-making
and steering process in a fuzzy environment
(chaos), which has been also further developed by
E.Kulikowski (2003) - who created a concept of
utility function, as well as the Authors
publications and researches results. - The conclusion is that there is a fundamental
usefulness of the Differentiation and
Consolidation Theory in the area of
decision-making processes, what takes place in
the first described situation. There appeared
also a presumption about a possibility of this
theory generalization with use of mathematical
systems theorys elements, to which belongs
decision-making mathematical theory mentioned
before. It will be the subject of Authors
researches and publications in the nearest
future.
12- THANK YOU
- FOR YOUR
- ATTENTION