CS376 Seminal Ideas - PowerPoint PPT Presentation

About This Presentation
Title:

CS376 Seminal Ideas

Description:

CS376 Seminal Ideas – PowerPoint PPT presentation

Number of Views:36
Avg rating:3.0/5.0
Slides: 39
Provided by: socialco5
Learn more at: https://hci.stanford.edu
Category:
Tags: cs376 | ideas | seminal | tumtum

less

Transcript and Presenter's Notes

Title: CS376 Seminal Ideas


1
Social Computing
Jeffrey Heer 16 April 2009
2
Administrivia
  • Research project abstract drafts, due this
    Friday, April 17 _at_ 7am
  • Content
  • Research Question (in one sentence!)
  • Hypothesis
  • Methodology
  • Study Recruitment Plan
  • 1-2 paragraphs (be concise, but concrete)

3
google earth
flickr
post-it notes
time
snail-mail
usenet
graffiti
asynchronous co-located
asynchronous remote
tagging
blogs
web
email
whiteboards
youtube
ambient displays
IM
table-top interaction
projectors
telephone
teleconference
synchronous co-located
synchronous remote
distributed visualization
virtual workspaces
space
4
Social Computing via Wikipedia
  • The intersection of social behavior and
    computational systems.
  • (a) Supporting social behavior through
    computational systems
  • Blogs, e-mail, IM, social networks, wikis
  • Is this different from CSCW?

5
Social Computing via Wikipedia
  • The intersection of social behavior and
    computational systems.
  • (a) Supporting social behavior through
    computational systems
  • (b) Supporting information production and
    computation by groups of people
  • Collaborative filtering, prediction markets,
    tagging, games with a purpose
  • The Wisdom of Crowds

6
USENET Smith, Fiore
7
World of Warcraft
World of Warcraft Yee, Ducheneaut et al
8
History Flow
Wikipedia History Flow Viégas et al
9
Group Lens
GroupLens / MovieLens Univ. Minnesota
10
GWAP
Games with a Purpose von Ahn et al
11
Kohavi A/B
A
B
A/B Testing Kohavi et al
12
Many-Eyes / sense.us
Many Eyes IBM
13
Mankoff Green FB
StepGreen Mankoff et al
14
research
15
Research Approaches
  • Studying characteristics of online communities
  • Collect usage data Observe, interview users
  • Intervene in existing systems
  • e.g., Facebook apps
  • Controlled experimentation
  • Introduce study new systems
  • Requires massive investment (?)
  • Mining social media
  • Recommendation and matching algorithms,

16
Research Questions
  • How and why do people join communities?
  • How is collective action organized?
  • Why do people contribute?
  • Issues of quality control, privacy, trust,
  • What are the interactions between social
    structure and system design?
  • How do these findings generalize and inform the
    design of new socio-technical systems?

17
friendster
18
Profiles, Fakesters, Fraudsters
19
vizster
InfoVis 05
20
World of Warcraft
World of Warcraft Yee, Ducheneaut et al
21
(No Transcript)
22
(No Transcript)
23
History Flow
Wikipedia History Flow Viégas et al
24
Talk Pages on Wikipedia
Viégas et al. 2007
25
Coordination on Wikipedia
  • we note that administrative and coordinating
    elements seem to be growing at a faster pace than
    the bulk of articles in the encyclopedia
    Wikipedia
  • Viégas et al. 2007

26
Emergent Order and Coordination
27
Wiki Dashboard
Wiki Dashboard Suh et al
28
Collaborative Tagging Rating
29
Chi Mytkowicz
30
Budiu, Pirolli, Hong
31
Public Goods
  • Non-Excludability
  • No one can be stopped from using the good
  • Non-Rival Goods (Jointness of Supply)
  • Consumption does not reduce availability
  • Commons-based peer-production
  • (Tech-mediated) social production of goods
  • Free-rider problem
  • Consumption disproportionate to production
  • Gnutella 10 users ? 87 of music Adar 00

32
Integrating Contributions
  • Reduce the cost of synthesizing contributions

Wikipedia Shared Revisions
NASA ClickWorkers Statistics
33
Incentives for Contribution Benkler
  • Monetary (you get reward, )
  • e.g. Mechanical Turk
  • Hedonic (you enjoy it)
  • e.g. Games with a Purpose
  • Social-Psychological (you get social capital)
  • e.g. Discussion forums, Open-source software

34
Manipulating Incentives
  • How to design systems to foster contribution?
  • Ling et al 05 movie recommendations
  • Highlight unique contributions, issue challenges
  • Cheshire 07 simulated music sharing
  • Positive feedback from peers sustained contrib.
  • Visible group activity short-lived boost

35
Social Psychological Incentives
Cheshire
36
Awareness and Task Allocation
  • An understanding of the activities of others,
    which provides a context for your own activity.
    Dourish Belotti 92
  • Ensure work is relevant to the groups activity
  • View the activities of others (e.g., live or via
    history)
  • Coordination via shared artifacts
  • Info explicitly generated or passively collected?

37
Scented Widgets Willet et al, InfoVis 07
  • Visual navigation cues embedded in interface
    widgets

38
Next Time Research
  • The Science of Design, in The Sciences of the
    Artificial, pp. 128-159.
  • Herbert A. Simon
  • The Structure of Scientific Revolutions, Ch. 1-4,
    9, Thomas S. Kuhn, 1962, pp. 1-42, 92-110.
  • Thomas S. Kuhn
Write a Comment
User Comments (0)
About PowerShow.com