Title: CS376 Seminal Ideas
1Social Computing
Jeffrey Heer 16 April 2009
2Administrivia
- Research project abstract drafts, due this
Friday, April 17 _at_ 7am - Content
- Research Question (in one sentence!)
- Hypothesis
- Methodology
- Study Recruitment Plan
- 1-2 paragraphs (be concise, but concrete)
3google earth
flickr
post-it notes
time
snail-mail
usenet
graffiti
asynchronous co-located
asynchronous remote
tagging
blogs
web
email
whiteboards
youtube
ambient displays
IM
table-top interaction
projectors
telephone
teleconference
synchronous co-located
synchronous remote
distributed visualization
virtual workspaces
space
4Social Computing via Wikipedia
- The intersection of social behavior and
computational systems. - (a) Supporting social behavior through
computational systems - Blogs, e-mail, IM, social networks, wikis
- Is this different from CSCW?
5Social Computing via Wikipedia
- The intersection of social behavior and
computational systems. - (a) Supporting social behavior through
computational systems - (b) Supporting information production and
computation by groups of people - Collaborative filtering, prediction markets,
tagging, games with a purpose - The Wisdom of Crowds
6USENET Smith, Fiore
7World of Warcraft
World of Warcraft Yee, Ducheneaut et al
8History Flow
Wikipedia History Flow Viégas et al
9Group Lens
GroupLens / MovieLens Univ. Minnesota
10GWAP
Games with a Purpose von Ahn et al
11Kohavi A/B
A
B
A/B Testing Kohavi et al
12Many-Eyes / sense.us
Many Eyes IBM
13Mankoff Green FB
StepGreen Mankoff et al
14research
15Research Approaches
- Studying characteristics of online communities
- Collect usage data Observe, interview users
- Intervene in existing systems
- e.g., Facebook apps
- Controlled experimentation
- Introduce study new systems
- Requires massive investment (?)
- Mining social media
- Recommendation and matching algorithms,
16Research Questions
- How and why do people join communities?
- How is collective action organized?
- Why do people contribute?
- Issues of quality control, privacy, trust,
- What are the interactions between social
structure and system design? - How do these findings generalize and inform the
design of new socio-technical systems?
17 friendster
18Profiles, Fakesters, Fraudsters
19vizster
InfoVis 05
20World of Warcraft
World of Warcraft Yee, Ducheneaut et al
21(No Transcript)
22(No Transcript)
23History Flow
Wikipedia History Flow Viégas et al
24Talk Pages on Wikipedia
Viégas et al. 2007
25Coordination on Wikipedia
- we note that administrative and coordinating
elements seem to be growing at a faster pace than
the bulk of articles in the encyclopedia
Wikipedia - Viégas et al. 2007
26Emergent Order and Coordination
27Wiki Dashboard
Wiki Dashboard Suh et al
28Collaborative Tagging Rating
29Chi Mytkowicz
30Budiu, Pirolli, Hong
31Public Goods
- Non-Excludability
- No one can be stopped from using the good
- Non-Rival Goods (Jointness of Supply)
- Consumption does not reduce availability
- Commons-based peer-production
- (Tech-mediated) social production of goods
- Free-rider problem
- Consumption disproportionate to production
- Gnutella 10 users ? 87 of music Adar 00
32Integrating Contributions
- Reduce the cost of synthesizing contributions
Wikipedia Shared Revisions
NASA ClickWorkers Statistics
33Incentives for Contribution Benkler
- Monetary (you get reward, )
- e.g. Mechanical Turk
- Hedonic (you enjoy it)
- e.g. Games with a Purpose
- Social-Psychological (you get social capital)
- e.g. Discussion forums, Open-source software
34Manipulating Incentives
- How to design systems to foster contribution?
- Ling et al 05 movie recommendations
- Highlight unique contributions, issue challenges
- Cheshire 07 simulated music sharing
- Positive feedback from peers sustained contrib.
- Visible group activity short-lived boost
35Social Psychological Incentives
Cheshire
36Awareness and Task Allocation
- An understanding of the activities of others,
which provides a context for your own activity.
Dourish Belotti 92 - Ensure work is relevant to the groups activity
- View the activities of others (e.g., live or via
history) - Coordination via shared artifacts
- Info explicitly generated or passively collected?
37Scented Widgets Willet et al, InfoVis 07
- Visual navigation cues embedded in interface
widgets
38Next Time Research
- The Science of Design, in The Sciences of the
Artificial, pp. 128-159. - Herbert A. Simon
- The Structure of Scientific Revolutions, Ch. 1-4,
9, Thomas S. Kuhn, 1962, pp. 1-42, 92-110. - Thomas S. Kuhn