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Beyond the museums walls An examination of current trends in museum webbased education.

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Kevin Sumption Associate Director, Knowledge and Information Management, ... typologies ... conferencing unmatched by any other active learning typology. ... – PowerPoint PPT presentation

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Title: Beyond the museums walls An examination of current trends in museum webbased education.


1
  • Beyond the museums walls - An examination of
    current trends in museum web-based education.
  • Kevin Sumption Associate Director, Knowledge
    and Information Management, Powerhouse Museum.

2
Museums and the Web
  • Build new virtual and real audiences
  • Critically ESD strategies should also explore how
    electronic marketing and promotion can encourage
    real use of museum programs and services.
  • Electronic Service Delivery (ESD) via the WWW
    offers opportunities to expand the Museums
    scholarly reach beyond its walls to new regional,
    national and international audiences.

3
Museum Web Services
  • In very general terms there are 6 basic products
    Museums are currently delivering via the web
  • 1. Electronic publications
  • 2. Remote access to collections
  • 3. Research gateways
  • 4. Virtual exhibitions
  • 5. Shop merchandise
  • 6. Curriculum specific education content

4
Five active learning typologies
  • Shift from seeing the web as an information
    medium, to that of an active learning
    environment.
  • Many museums are creating web-based learning
    environments within which users, not educators,
    are empowered to make decisions about the tasks,
    content, navigation, presentation and assessment
    activities they undertake.

5
1. Education Meta-centers
  • Education meta-centres are web-based resources
    that allow students to explore, investigate,
    compare and evaluate textual and pictorial
    information from museum collections and archives.
  • Generative learning - comparative activities that
    allow students to mentally experiment
    (generative) with various data sets

6
2. Creative play resources
  • Creative play is an important part of young
    childrens learning and describes those
    experiences that encourage them to explore and
    test ideas through the process of making.
  • Too few museums are developing active learning
    resources for under eights!

7
3. Electronic field trips
  • Electronic field trips employ credible
    microworlds convincingly transport students
    through time to historical sites through space
    to the museum or through their imagination, to
    fictitious and fantastic worlds
  • Anchored instruction activities utilise sets of
    interconnected problems to encourage users to
    activate their reasoning, deduction and
    investigative faculties

8
4. Video conferencing
  • Unlike current electronic field trips, video
    conferencing utilises synchronous technologies to
    connect students and teachers to the real
    museums staff and exhibits, in real time
  • Human facilitation of genuinely open-ended
    learning experiences is still so necessary, and
    in turn a learning attribute of video
    conferencing unmatched by any other active
    learning typology.
  • .

9
5. Museum learning networks
  • Learning networks characteristically provide
    aggregated access to an array of field trip and
    expository resources, themed around a single
    discipline like science, contemporary art or the
    environment.

10
5. Museum learning networks continued
  • Collaborative learning - activities that foster
    cooperative solution finding, through continuous
    communication. Best facilitated via real
    meetings, or chat rooms within which the process
    of creating a joint product is negotiated.
  • Given the opportunity to directly control
    content, students are much more likely to be
    internally motivated to explore issues and ideas
    close to their heart.
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