Title: Specular Reflections and the Perception of Shape
1Specular Reflections and the Perception of
Shape Roland W. Fleming, Antonio Torralba, Edward
H. Adelson Journal of Vision (2004)
2observation we are able to recover some depth
using only specular reflections problem how
is this accomplished? no traditional cues
available - motion - disparity -
texture - lambertian shading
3can we really recover depth from specularities?
Savarese, Li, Perona (2004) No, theyre only a
very weak cue.
- 3 objects
- - patch w/spec reflections
- - subjects try to guess original object in 3
expts
4can we really recover depth from specularities?
Fleming, et al (2003, 2004) Yes, and reliably
and quite acccurately.
- stimuli irregular, smooth, w/boundaries
- subjects adjust randomly initialized normals to
perceived orientation
5what information is available?
6what information is available? ...and we dont
rely on boundaries
7what information is available? a relationship
between curvature and reflection compression
8- we have to make some assumptions
- about the object
- about the surroundings
- texture compression can be computed quickly
(though roughly) with filters - using steerable pyramid
- 24 filter orientations at each location
- 1 scale very local
9- texture compression can be computed quickly
(though roughly) with filters - using steerable pyramid
- 24 filter orientations at each location
- 1 scale very local
10stable across different scenes
11stable across different scenes
12correspondence between truth and guesswork
13- how realistic are the stimuli?
- smoothness
- - limited world scenes
- specularity only
14orientation fields for shaded/specular objects
can be consistent
15 ...or very inconsistent
16so how do we disambiguate the two?
17- discussion
- claims
- simple, quick computations can give some
information about depth - evaluation
- subjects can perceive shape from specularity
alone - orientation field and its anisotropy correlate
with curvature - this is stable across scenes and varies
shape-to-shape - reflection-induced orientation fields are
consistent/inconsistent with texture and
shading - implication
- fast, biologically relevant computation
- real world settings require parallel processing
of shading/reflection - whats missing
- priors on objects, world, inference, separation
of reflection