Specular Reflections and the Perception of Shape - PowerPoint PPT Presentation

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Specular Reflections and the Perception of Shape

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Title: Specular Reflections and the Perception of Shape


1
Specular Reflections and the Perception of
Shape Roland W. Fleming, Antonio Torralba, Edward
H. Adelson Journal of Vision (2004)
2
observation we are able to recover some depth
using only specular reflections problem how
is this accomplished? no traditional cues
available - motion - disparity -
texture - lambertian shading
3
can we really recover depth from specularities?
Savarese, Li, Perona (2004) No, theyre only a
very weak cue.
  • 3 objects
  • - patch w/spec reflections
  • - subjects try to guess original object in 3
    expts

4
can we really recover depth from specularities?
Fleming, et al (2003, 2004) Yes, and reliably
and quite acccurately.
  • stimuli irregular, smooth, w/boundaries
  • subjects adjust randomly initialized normals to
    perceived orientation

5
what information is available?
6
what information is available? ...and we dont
rely on boundaries
7
what information is available? a relationship
between curvature and reflection compression
8
  • we have to make some assumptions
  • about the object
  • about the surroundings
  • texture compression can be computed quickly
    (though roughly) with filters
  • using steerable pyramid
  • 24 filter orientations at each location
  • 1 scale very local

9
  • texture compression can be computed quickly
    (though roughly) with filters
  • using steerable pyramid
  • 24 filter orientations at each location
  • 1 scale very local

10
stable across different scenes
11
stable across different scenes
12
correspondence between truth and guesswork
13
  • how realistic are the stimuli?
  • smoothness
  • - limited world scenes
  • specularity only

14
orientation fields for shaded/specular objects
can be consistent
15
...or very inconsistent
16
so how do we disambiguate the two?
17
  • discussion
  • claims
  • simple, quick computations can give some
    information about depth
  • evaluation
  • subjects can perceive shape from specularity
    alone
  • orientation field and its anisotropy correlate
    with curvature
  • this is stable across scenes and varies
    shape-to-shape
  • reflection-induced orientation fields are
    consistent/inconsistent with texture and
    shading
  • implication
  • fast, biologically relevant computation
  • real world settings require parallel processing
    of shading/reflection
  • whats missing
  • priors on objects, world, inference, separation
    of reflection
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