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Design

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09:00-0945: Design & Usability Intro. 09:45-10:00: Test og evalueringsgrupper ... Utility: 'Wether the functionality of the system in principle can do what is ... – PowerPoint PPT presentation

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Title: Design


1
Design UsabilityHUMBAS FS03
  • Sisse Siggaard Jensen
  • associate professor
  • Communication Studies

2
Programme
  • 0900-0945 Design Usability Intro
  • 0945-1000 Test og evalueringsgrupper
  • 1000-1015 Kaffepause
  • 1015-1035 Design walk-through
  • 1035-1100 Test laboratorium, session 1
  • 1100-1115 Kaffepause
  • 1115-1200 Test laboratorium, session 2

3
Design
  • User-friendly - a warm, fuzzy feeling (p. 27)
  • User Centered Design (UCD)
  • Participatory design
  • Focus group research
  • Surveys
  • Design walk-throughs
  • Paper and pencil evaluations
  • Expert evaluations
  • Usability testing
  • Field studies
  • Follow-up studies

4
System acceptability
  • Social acceptability
  • Practical acceptability
  • Cost
  • Compatibility
  • Reliability
  • Usefullness
  • Utility Wether the functionality of the system
    in principle can do what is needed (Nielsen
    1993)
  • Usability How well users can use the
    functionality (Ibid)

5
Usability
  • Learnability
  • Efficiency of Use
  • Memorability
  • Few and Noncatastrophic Errors
  • Subjective Satisfaction

6
Measuring usability
  • Usability is measured relative to certain users
    and certain tasks
  • Representative group of users
  • Representative set of test tasks
  • Testing methods
  • Transaction time studies
  • Visualization studies
  • Error rates and frequency of errors
  • Satisfaction (attitudes, feelings)

7
Specific Methods
  • Likert scale
  • Semantic differential scale
  • Quartile ratios

8
Likert scale
  • A set of statements about the system
  • Indicate degree of agreement
  • on a scale 1-5 (or 1-7)
  • 1 strongly disagree
  • 2 partly disagree
  • 3 neither agree nor disagree
  • 4 partly agree
  • 5 strongly agree

9
Semantic differential scale
  • Two opposite terms along some dimension
  • Indicate rating along the dimension
  • Easy _ _ _ _ _ _ _ Difficult

10
Quartile ratios
  • To measure the magnitude of individual
    differences
  • A sorted range of observations
  • Division of user performance data into four
    equally large sets
  • The Q3/Q1 ratio indicates how much better the
    best 25 of the users are compared with the worst
    25

11
Quartile ratios
  • Q3 indicates the level of performance where 25
    of the users are better and 75 are worse.
  • Q1 indicates the level of perfomance where 25 of
    the users are worse and 75 are better
  • 8 users 2,3,3,4,45,6 9 transactions pr. minute
  • Buttom quartile will cut between second and third
    worst user level 3
  • Top quartile will cut between second and third
    best user level 5.5
  • The Q3/Q1 ratio 5.5/3 1.8
  • Average for computer tasks is about 2

12
Design walk-through
  • www.mcc.ruc.dk

13
Test Laboratory I
  • Representative testgroup (three users) - Who ?
  • Icon test
  • Point and ask (testgroup)
  • Draw a picture (all students)

14
Test Laboratory II
  • Representative test tasks and transaction time
  • Create a folder
  • Upload a document and add a note
  • Create a link, rate it as passable and then
    remove the description
  • Start a discussion-thread and ask a question
  • Configure user-access
  • Use the project manager

15
Test Laboratory II
  • Satisfaction questionnaire
  • Decide on criterion for satisfaction (mean value
    at least ??)
  • Summarize test results (overheads)
  • ---
  • New testgroup (eight users)
  • Task test (chosen by students)
  • Identify the Q3/Q1 ratio
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