Title: Markov Decision Processes: A Survey
1Markov Decision ProcessesA Survey
2Outline
- Example - Airline Meal Planning
- MDP Overview and Applications
- Airline Meal Planning Models and Results
- MDP Theory and Computation
- Bayesian MDPs and Censored Models
- Reinforcement Learning
- Concluding Remarks
3Airline Meal Planning
- Goal Get the right number of meals on each
flight - Why is this hard?
- Meal preparation lead times
- Load uncertainty
- Last minute uploading capacity constraints
- Why is this important to an airline?
- 500 flights per day ? 365 days ? 5/meal
912,500
4 5How Significant is the Problem?
6The Meal Planning Decision Process
- At several key decision points up to 3 hours
before departure, the meal planner observes
reservations and meals allocated and adjusts
allocated meal quantity. - Hourly in the last three hours, adjustments are
made but the cost of adjustment is significantly
higher and limited by delivery van capacity and
uploading logistics.
7Meal Planning Timeline
8Airline Meal Planning
- Operational goal develop a meal planning
strategy that minimizes expected total overage,
underage and operational costs
A Meal Planning Strategy specifies at each
decision point the number of extra meals to
prepare or deliver for any observed meal
allocation and reservation quantity.
9Why is Finding an Optimal Meal Planning Strategy
Challenging?
- 6 decision points
- 108 passengers
- 108 possible actions
- One strategy requires 108?108?6 69984 order
quantities. - There are 7,558,272 strategies to consider.
- Demand must be forecasted.
10Airline Meal Planning Characteristics
- A similar decision is made at several time points
- There are costs associated with each decision
- The decision has future consequences
- The overall cost depends on several events
- There is uncertainty about the future
11What is a Markov decision process?
- A mathematical representation of a sequential
decision making problem in which - A system evolves through time.
- A decision maker controls it by taking actions at
pre-specified points of time. - Actions incur immediate costs or accrue immediate
rewards and affect the subsequent system state.
12MDP Overview
13Markov Decision Processes are also known as
- MDPs
- Dynamic Programs
- Stochastic Dynamic Programs
- Sequential Decision Processes
- Stochastic Control Problems
14Early Historical Perspective
- Massé - Reservoir Control (1940s )
- Wald - Sequential Analysis (1940s )
- Bellman - Dynamic Programing (1950s)
- Arrow, Dvorestsky, Wolfowitz, Kiefer, Karlin -
Inventory (1950s) - Howard (1960) - Finite State and Action Models
- Blackwell (1962) - Theoretical Foundation
- Derman, Ross, Denardo, Veinott (1960s) - Theory
- USA - Dynkin, Krylov, Shirayev, Yushkevitch (1960s) -
Theory - USSR
15Basic Model Ingredients
- Decision epochs 0, 1, 2, ., N or 0,N or
0,1,2, or 0,?) - State Space S (generic state s)
- Action Sets As (generic action a)
- Rewards rt(s,a)
- Transition probabilities pt(js,a)
- A model is called stationary if rewards and
transition probabilities are independent of t
16System Evolution
at1
at
st
st1
rt(st,at)
rt1(st1,at1)
Decision Epoch t 1
Decision Epoch t
17Another Perspective
s1
s1
a1
s2
s2
s3
s3
a2
s4
s4
18Yet Another Perspective An Event Timeline
...
May 15
June 1
June 10
June 15
...
Place June order
May order arrives ship product to DCs
May sales data arrives prepare July forecast
Place July order
19Some Variants on the Basic Model
- There may be a continuum of states and/or actions
- Decisions may be made in continuous time
- Rewards and transition rates may change over time
- System state may be not observable
- Some model parameters may not be known
20Derived Quantities
- Decision Rules dt(s)
- Policies, Strategies or Plans ? ( d1, d2, )
or ? ( d1, d2, , dN) - Stochastic Processes ( Xt, Yt ), Es? ?
- Value Functions vt ?(s), v??(s), g ?,
- Value functions differ from immediate rewards,
they represent the value starting in a state of
all future events
21 Objective
- Identify a policy that maximizes either the
- expected total reward (finite or infinite
horizon) - v(s) Es ? rt (Xt,Yt )
- expected discounted reward
- expected long run average reward
- expected utility
- possibly subject to constraints on system
performance
?
t0
22The Bellman Equation
- MDP computation and theory focuses on solving the
optimality (Bellman) equation which for infinite
horizon discounted models
This can also be expressed as
v Tv or Bv 0
v(s) is the value function of the MDP
23Some Theoretical Issues
- When does an optimal policy with nice structure
exist? - Markov or Stationary Policy
- (s,S) or Control Limit Policy
- When do computational algorithms converge? and
how fast? - What properties do solutions of the optimality
equation have?
24Computing Optimal Policies
- Why?
- Implementation
- Gold Standard for Heuristics
- Basic Principle - Transform multi-period problem
into a sequence of one-period problems. - Why is computation difficult in practice?
- Curse of Dimensionality
25Computational Methods
- Finite Horizon Models
- Backward Induction (Dynamic Programming)
- Infinite Horizon Models
- Value Iteration
- Policy Iteration
- Modified Policy Iteration
- Linear Programming
- Neuro-Dynamic Programming/Reinforcement learning
26Infinite Horizon Computation
- Iterative algorithms work as follows
- Approximate the value function by v(s)
- Select a new decision rule by
-
- Re-approximate the value function
- Approximation methods
- exact - policy iteration
- iterative - value iteration and modified policy
iteration - simulation based - reinforcement learning
27Applications (A to N)
- Airline Meal Planning
- Behaviourial Ecology
- Capacity Expansion
- Decision Analysis
- Equipment Replacement
- Fisheries Management
- Gambling Systems
- Highway Pavement Repair
- Inventory Control
- Job Seeking Strategies
- Knapsack Problems
- Learning
- Medical Treatment
- Network Control
28Applications (O to Z)
- Option Pricing
- Project Selection
- Queueing System Control
- Robotic Motion
- Scheduling
- Tetris
- User Modeling
- Vision (Computer)
- Water Resources
- X-Ray Dosage
- Yield Management
- Zebra Hunting
29Coffee, Tea or ? A Markov Decision Process
Model for Airline Meal Provisioning J. Goto,
M.E. Lewis and MLP
- Decision Epochs T 1, ,5
- 0 - Departure time
- 1-3 1,2 and 3 Hours Pre-Departure
- 4 6 Hours Pre - Departure
- 5 36 Hours Pre-Departure
- States (l,q) 0 ? l ? Booking Limit, 0 ? q ?
Capacity - Actions (Meal quantity after delivery)
- At,(l,q) 0, 1, , Plane Capacity t 3,4,5
- At,(l,q) q-van capacity, , q van capacity)
t 1,2
30Markov Decision Process Formulation
- Costs (depending on t)
- rt((l,q),a) Meal Cost Return penalty late
delivery charge shortage cost
Transition Probabilities
?pt(qq)
aq pt((l,q)(l,q),a) ?
? 0 a?q
31An Optimal Decision Rule
Meal Quantity
Decision Epoch 1
Passenger Load
Departure
Adjust with Van
32Empirical Performance
33Overage versus Shortage
- Evaluate the model over a range of terminal costs
- Observe the relationship of average overage and
proportion of flights short-catered - 55 flight number / aircraft capacity combinations
(evaluated separately)
34Overage versus Shortage
- Performance of optimal policies
35Information Acquisition
36Information Acquisition and Optimization
- Objective Investigate the tradeoff between
acquiring information and optimal policy choice - Examples
- Harpaz, Lee and Winkler (1982) study output
decisions of a competitive firm in a market with
random demand in which the demand distribution is
unknown. - Braden and Oren (1994) study dynamic pricing
decisions of a firm in a market with unknown
consumer demand curves. - Lariviere and Porteus (1999) and Ding, Puterman
and Bisi (2002) study order decisions of a
censored newsvendor with unobservable lost sales
and unknown demand distributions. - Key result - it is optimal to experiment
37Bayesian Newsvendor Model
- Newsvendor cost structure (c - cost, h - salvage
value, p - penalty cost) - Demand assumptions
- positive continuous
- i.i.d. sample from f(x?) with unknown ?
- prior on ? is ?1(?)
- Assume first that demand is unobservable
- Demand Sales observed lost sales
-
38obs. x1
set y2
obs. x2
set y1
1
2
3
39Demand Updating
xn
n n1
40Bayesian Newsvendor Model
- Bayesian MDP Formulation
- At decision epoch n, (n1,2, ..., N)
- States
- all probability distributions on the
unknown parameter - Actions
- Costs
- Transition Prob
41Bayesian Newsvendor Model
- The Optimality Equations
- for n1,,N with the boundary condition
- Key Observation
- The transition probabilities are independent
of the actions. So the problem can be reduced to
a sequence of single-period problems.
42- The Bayesian Newsvendor Policy
- The BMDP reduces to a sequence of single-period,
two-step problems. - Demand distribution parameter updating
- Cost minimization
- where Mn is the CDF of mn
43Bayesian Newsvendor with Unobservable Lost Sales
- Model Set-up
- Same as fully observable case but unmet demand is
lost and unobservable - Question
- Is the Bayesian Newsvendor policy optimal?
44Bayesian Newsvendor with Unobservable Lost Sales
- Demand is censored by the order quantity.
- demand exactly observed
- demand censored
- Demand updating is different in this case
45Bayesian Newsvendor with Unobservable Lost Sales
obs. xn-10 with mn-1(0)
obs. xn-11 with mn-1(1)
obs. xn-1 yn-1 with 1-Mn-1(yn-1)
46Bayesian Newsvendor with Unobservable Lost Sales
- Model Formulation
- States, Actions, Costs As above
- Transition Probabilities
The Optimality Equations
47The Key Result
Bayesian Newsvendor with Unobservable Lost Sales
- if f(x? ) is likelihood order increasing in ?.
- In this model, decisions in separate periods are
interrelated through the optimality equation. - This means that it is optimal to tradeoff
learning for short term optimality. - Question What is an upper bound on yn?
48Bayesian Newsvendor with Unobservable Lost Sales
Solving the optimality equations gives For
N For n1,..., N-1,
where p(yn) is a policy dependent penalty cost
. Proof of key result is based on showing p(yn)
gt p for n lt N.
49Bayesian Newsvendor with Unobservable Lost Sales
- Some comments
- The extra penalty can be interpreted as the
marginal expected value of information at
decision epoch n. - Numerical results show small improvements when
using the optimal policy as opposed to the
Bayesian Newsvendor policy. - We have extended this to a two level supply chain
50Partially Observed MDPs
- In POMDPs, system state is not observable.
- Decision maker receives a signal y which is
related to the system state by q(ys,a). - Analysis is based on using Bayes Theorem to
estimate distribution of the system state given
the signal - Similar to Bayesian MDPs described above
- the posterior state distribution is a sufficient
statistic for decision making - State space is a continuum
- Early work by Smallwood and Sondik (1972)
- Applications
- Medical diagnosis and treatment
- Equipment repair
51Reinforcement Learning and Neuro-Dynamic
Programming
52Neuro-Dynamic Programming or Reinforcement
Learning
- A different way to think about dynamic
programming - Basis in artificial intelligence research
- Mimics learning behavior of animals
- Developed to
- Solve problems with high dimensional state spaces
and/or - Solve problems in which the system is described
by a simulator (as opposed to a mathematical
model) - NDL/Rl refers to a collection of methods
combining Monte Carlo methods with MDP concepts
53Reinforcement Learning
- Mimics learning by experimenting in real life
- learn by interacting with the environment
- goal is long term
- uncertainty may be present (task must be repeated
many time to obtain its value) - Trades off between exploration and exploitation
- Key focus is estimating value function ( v(s) or
Q(s,a) ) - Start with guess of value function
- Carry out task and observe immediate outcome
(reward and transition) - Update value function
54Reinforcement Learning - Example
- Playing Tic-Tac-Toe (Sutton and Barto, 2000)
- You know the rules of the game but not opponents
strategy (assumed fixed over time but with random
component) - Approach
- List possible system states
- Start with initial guess of probability of
winning in each state - Observe current state (s) and choose action that
will move you to state with highest probability
of winning - Observe state (s) after opponent plays
- Revise value in state s based on value in s.
- Player might not always choose best action but
try other actions to learn about different
states.
55Reinforcement Learning - Example
- Observations about Tic-Tac-Toe Example
- Dimension of state space is 39
- Writing down a mathematical model for the game is
challenging, simulating it is easy. - Goal is to maximize the probability of winning,
there is no immediate reward - Possible updating mechanism using observations
- vnew(s) vold(s) ? ( vold(s) - vold(s) )
- ? is a step-size parameter
- vold(s) - vold(s) is a temporal-difference
- The subsequent state s depends on players action.
56Reinforcement Learning
- Problems can be classified in two ways
57Temporal Difference Updating
- No model example, discounted case - based on
Q(s,a) - Algorithm (policy specified)
- Start system in s, choose action a and observe s
and a - Update Q(s,a) ? Q(s,a) ? ( r ?Q(s,a) -
Q(s,a)) - Repeat replacing (s,a) by (s,a)
- Algorithm (no-policy specified) (Q-Learning)
- Start system in s, choose action a and observe s
and a - Update Q(s,a) ? Q(s,a) ? ( r ? max a? A
Q(s,a) - Q(s,a)) - Repeat replacing s by s
- Issues include choosing ? and stopping criteria
58RL Function Approximation
- High-dimensionality addressed by
- replacing v(s) or Q(s,a) by representation
- and then applying Q-learning algorithm updating
weights wi at each iteration, or - approximating v(s) or Q(s,a) by a neural network
- Issue choose basis functions ?i(s,a) to
reflect problem structure
59RL Applications
- Backgammon
- Checker Player
- Robot Control
- Elevator Dispatching
- Dynamic Telecommunications Channel Allocation
- Job Shop Scheduling
- Supply Chain Management
60Neuro-Dynamic Programming Reinforcement Learning
It is unclear which algorithms and parameter
settings will work on a particular problem, and
when a method does work, it is still unclear
which ingredients are actually necessary for
success. As a result, applications often require
trial and error in a long process of a parameter
tweaking and experimentation. van Roy - 2002
61Conclusions
62Concluding Comments
- MDPs provide an elegant formal framework for
sequential decision making - They are widely applicable
- They can be used to compute optimal policies
- They can be used as a baseline to evaluate
heuristics - They can be used to determine structural results
about optimal policies - Recent research is addressing The Curse of
Dimensionality
63Some References
- Bertsekas, D.P. and Tsitsiklis, J.N.,
Neuro-Dynamic Programming, Athena, 1996. - Feinberg, E.A. and Shwartz, A. Handbook of Markov
Decision Processes Methods and Applications,
Kluwer 2002. - Puterman, M.L. Markov Decision Processes, Wiley,
1994. - Sutton, R.S. and Barto, A.G. Reinforcement
Learning, MIT, 2000.