Title: Jim Briggs
1Recent mechanics changes2008
2Positions and responsibilities
3Initial position on free kicks
- Downfield officials start on pylons
- Not 5-yard line
- 3 officials deep? R may start in end zone
- All may move up according to
- Wind
- Strength of kicker's leg
4Referees position on punts
- Be deeper than kicker
- Rather than level with spot of kick
- Be at 45 to kicker when ball kicked
- Advantages
- R is out of the way if bad snap or kick is
blocked - R in better position to rule if kick goes out of
bounds
5Wing officials observe motion on their side of
the field
- Instead of observing motion of player moving away
from you - Advantage
- No switch of responsibility if player changes
direction - Switch when player passes the ball is easier than
when player changes direction
6Umpire goes to get ball in hurry-up situations
- In hurry-up situations (when the clock is still
running), the Umpire must go get the ball
wherever it is inbounds, and act as both
Retriever and Spotter. Other officials must
ensure that they are in position for the next
down.
7Umpire standing over the ball 1
- Every play, U stay over the ball until you have
checked that - down box is at the succeeding spot (or virtually)
- defense is ready (i.e. on field and roughly in
formation) including giving defense opportunity
to make matching substitutions if Team A do - all officials in position facing the ball
- R looks prepared to declare the ready for play
8Umpire standing over the ball 2
- Also, after stoppage, in addition to the above,
stay over ball until reason for the stoppage has
ended, e.g. - 105 (or 35") of the timeout has ended (or both
teams are obviously ready) - R has completed his penalty announcements
- injured player is clear of the field
- chains are back at sideline after a measurement
9Fumble recovery mechanics 1
- Unless obviously no change in team possession,
covering official signals to show which team has
recovered the ball - If Team B recover (or Team A after double change)
signal a first down (S8) - If Team A recover normally, signal next down
10Fumble recovery mechanics 2
- If nobody sees who recovers fumble before a
"scrum" forms on top of the ball - Award ball to player in control once scrum
unpiled - If equal control of the ball, award to team last
in possession - Touching the ball does not necessarily mean that
a player is in control of the ball.
11New supplementary signal 27
- Same as signal S17 for uncatchable pass
- Use when telling L that down box is wrong
- Could also be used to tell LJ that auxiliary box
is wrong
12Bean bag rather than flag if in doubt over
illegal forward pass
- If possible that forward pass was thrown from
beyond the neutral zone - R move to spot of pass and drop bean bag
- Keep officiating until the play is over
- Come back and check position of bean bag
- Consult with colleagues who may also have had a
view of the location of the pass - If pass illegal, throw flag at position of bean
bag - Throw flag if certain pass was illegal
13Umpire does not turn around on field goal attempts
- Do not turn around to see whether the kick is
successful or not. - Do not echo the success/failure signals of the
official(s) ruling on the kick.
14Delay of game (25-second clock)
- SJ is no longer responsible for calling this
- R is always
15DUTIES
16Be aware of where line to gain is
- Being aware of where the line to gain is in
relation to the line of scrimmage so that you
don't have to look at the chain to know whether
the dead ball spot is close to the line to gain
or not.
17Keys
- Doesn't matter in determining keys whether a
player is wearing an eligible number or not. - If the formation is illegal (e.g. too many
players in the backfield, more than one player in
motion), failsafe to keys based on position of
players at snap. - Disregard whether receiver is covered on the line
when determining keys.
18Referee notifies coach of disqualification
- For a disqualification, the calling official
should accompany R to notify Head Coach of number
of player and nature of foul. - If R called foul, wing should accompany him.
- Another official (normally opposite wing) should
inform opposing coach of disqualification.
19Kick off interrupted
- If anything happens that should prevent the kick
taking place (e.g. a non-participant enters or
approaches the field of play), toot your whistle,
give the timeout signal (S3) and deal with the
problem.
20Way of working
21Tempo 1
- Jogging looks better than walking
- Keep facing the ball enables R to declare ball
ready for play sooner
22Tempo 2
- When players angry or frustrated
- slow tempo to let them cool off or talk to you
- increase tempo to force concentration
- use experience to decide which is appropriate
- In hot weather
- encourage players to drink water during breaks
- never call a Referee's timeout solely for water
23Tempo 3
- The official who recognises an injured player
should note his number and ensure that the
provisions of Rule 3-3-5 are observed. - Always follow the advice or instructions of the
medical personnel present regarding the removal
of players from the field. - Don't rush this.
24Penalty administration
- No longer necessary to record half-distance
penalty yardage
25Rules interpretations
26Illegal formation
- Ignore any foul for six men on the line of
scrimmage if Team A has only 10 men on the field
at the snap.
27Fighting
- Distinguish between players (on field at start of
fight), substitutes and coaches who actively
participate in fight and those trying only to
separate combatants. - Latter should not be disqualified
- Only disqualify player if certain of number.
- If two players involved in fight, don't
disqualify one unless you know identity of the
other. - Unnecessary roughness on "take a knee" should
normally result in disqualification