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Title:
A Note on Repeated Games
Description:
i gets payoff of a 0 today, a tomorrow, a the day after, etc.: T. EUit = S(t=0) =at t = at=0 t at=1 t at=2 ... [0,1] 0: impatience, myopia. 1: patience, ... – PowerPoint PPT presentation
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Transcript and Presenter's Notes
Title: A Note on Repeated Games
1
A Note on Repeated Games Trigger Strategies
Recall calculation of utility over time
discounting
i gets payoff of a gt 0 today, a tomorrow, a the
day after, etc.
T
EUit S(t0) at?t at0?t at1?t
at2?t atT?T
a ?0 ?1 ?2 ?T
a 1/(1- ?)
a/(1- ?) where ? ? 0,1
? ? 0 impatience, myopia
? ? 1 patience, far-sightedness
2
Utility Streams over Time
3
Trigger Strategies
We know that NE of a PD is Defect, Defect
Players wish to obtain the Pareto superior
outcome Co-op, Co-op
Repeated play can sometimes help
Grim Trigger Strategy i says to j, Ill
cooperate as long as you do too, but if you
defect, then Ill defect and never again
cooperate.
4
Trigger Strategies
So i is offering j a stream of 3s from now
until forever
UjC 3 ?0 ?1 ?2 ?T
3/1- ?
T ?
5
Trigger Strategies
But if j defects at some point, then i ensures
j gets a stream of 2s after j gets her one-time
4
UjC 4 2? 1 ?2 ?3 ?T-1
4 2? /(1- ?)
T ?
6
Trigger Strategies
To see how j responds partition js utility
stream into 4 parts
A js cooperative payoff up to defection
B js big defection bonus at t
C js stream of punishment utility from t 1
to T
D js stream of forgone cooperative utility
from t-1 to T
B
D
A
C
T ?
7
Trigger Strategies
A has no impact on js response its common to
both histories
Comparison is B C vs. D
If D (B C) gt 0 ? j cooperates
B
D
A
C
T ?
8
Trigger Strategies
If D (B C) gt 0 ? j cooperates
i.e., j cooperates iff 3/1-d gt 4 2d/(1-d)
cooperate iff d gt .5
B
D
A
C
T ?
9
Trigger Strategies
Punishing j forever seems like overkill
Could i punish j for just N periods?
if, e.g., dj s.t. 3 3d 3d2 ? 4 2d 2d2 ,
then 2 period of punishment keep j cooperating
B
D
A
C
T ?
10
Finite Games Backward Induction
What if the game were finite, but when it ended
was uncertain?
j weight future payoffs by p, probability game
reaches t
If ps independent equal Pr(tT) 1 p p2
... pT
So every dt in js utility stream partnered
with a pt
EUj 1/(1-pd)
B
A
p
t T
11
Finite Games Backward Induction
What if there were no game after B for certain?
Then j does not sacrifice future utility at t
T
To make up for the suckers payoff of 0 at t
T, i defects at T-1...
Knowing end of game leads to defection via
backward induction
B
A
t T
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