Title: Advances in Display and Composition Architecture for Longhorn
1Advances in Display and Composition Architecture
for Longhorn
- Kam VedBrat
- Lead Program Manager
- Windows Client Platform Team
- kamv _at_ microsoft.com
- Microsoft Corporation
Greg Schechter Architect Windows Client Platform
Team gregsc _at_ microsoft.com Microsoft Corporation
2Session Outline
- Windows Desktop Graphics Strategy
- Windows codenamed Longhorn and Avalon
- Desktop Composition and Avalon Graphics
- Graphics Tiering Requirements
- Desktop Features and Graphics Tiers
- Longhorn Graphics Requirements
3Windows Desktop Graphics Strategy
- We see a great deal of innovation coming in the
graphics hardware space in 2006 and for many
years to come - Windows Client Graphics Strategy
- Increase overall stability of the desktop with
LDDM - Bring the benefits of Desktop Composition to as
many new PC customers as possible. - The Windows experience will be refreshed on a
more regular basis with respect to graphics - Avalon developer platform designed for modern
graphics hardware
4Avalon Platform
5Desktop Experience Built on Avalon
- Avalon powers the desktop experience and provides
the next generation platform for Windows client
applications and content - Part of WinFX, along with Indigo and WinFS
- Hardware accelerated using Direct3D
- Printing and remoting pipelines evolve to match
new rendering model - Consistent programming model for user interface,
graphics, media, and documents
6Desktop Composition
- The 10,000 View
- Window content is rendered to an off-screen
buffer and composed to a back buffer which is
then presented to the display - Enables improvements in
- Quality High-Fidelity Desktop
- Productivity and Usability
- Style Visual Pop
- Composition is more demanding on the hardware
7Avalon Graphics
- Rendering of Avalon 2D primitives, text, imaging,
and 3D goes through the Direct3D pipeline - On Longhorn, GDI and GDI content drawn in
software and redirected when composition is
running - Avalon content introduces new usage patterns for
the 3D pipeline - Frequent texture changes
- Large number of smaller primitives
- Intermediate surfaces
8Desktop Composition in Detail
- Win32 Applications render using GDI software
rendering to a bitmap surface - Avalon DX apps render to DX Shared surface on
Present() - Redirection stencils out window borders to be
rendered separately in DWM process - Input handling for DWM and applications done by
User32 - Rendering w/Avalon Graphics
- Handles client area updates and processing
asynchronously from the DWM - Owns composition loop, asynchronously from DWM
thread
DWM Application
Window Frame rendering, Animations, DPI scaling,
UxTheme
Avalon Graphics
GDI
D3D
User32
LDDM
9Avalon Graphics
Visual/Element Tree
Tree Traversal
2D
Property Animation
3D
Texture Surface
Composition
Composition (milcore/d3d)
Text
Processing Queue
Imaging
CompositionNode
RenderData
Video
AudioSink
MediaFoundation
Audio
10Composition Benefits Quality
11Composition Benefits Quality
12Resolution IndependenceOpportunity and Problem
- 150ppi laptops are here now
- 15.4 screen Under 1,500
- 2.5x pixel density vs. 96ppi
- 204ppi monitors are here (4.5x todays typical
96ppi) - 3840x2400 22 diagonal
- Applications are typically written using
pixel-oriented units - That leads to problems
- The Longhorn desktop corrects for some of this
13Resolution Independence withLonghorn Avalon
- High DPI Scaling
- The Longhorn desktop will provide automatic
scaling of legacy applications for high
resolution monitors - This is possible due to redirection architecture
- Display IHVs
- Please be sure to correctly implement EDID to
provide Windows with accurate information on
monitor dimensions - Do so by putting the correct information into all
fields of the EDID structure - Avalon applications work in device independent
pixels - Measures of 1/96th of an inch
- Thus, a drawing on a 204ppi monitor will be the
same physical size as on a 96ppi monitor - But it will be much more detailed and crisp
- Solves the issue at the source, the API apps
written in terms of physical units
14Composition Benefits Productivity
- Enables new scenarios on High DPI high
resolution displays - Applications that are not DPI-aware are scaled on
High DPI displays for improved usability - End-user option for managing screen real-estate
with many windows open - Tools for managing large numbers of windows
- Window Selection
- Clutter Removal
15Composition Benefits DWM Quality Productivity
16Graphics Tiering
- Allows tailored experiences focused on segments
of the HW landscape - Windows scales across the breadth of the market
- One-size fits all would leave hardware behind
- Customer Segments
- Value and Mainstream Graphics
- Baseline Upgrades Deployments
17Desktop Experiences and Graphics Tiers
Graphics Hardware
Value Mainstream
- Deliver Quality Improvements,Productivity
Enhancements,and Visual Pop - Express
- LDDM/DX9
- Composition-based DPI Scaling
- Glass
- Glass effect in window frames
- 3D Transition Animation Effects
Baseline
To Go
Classic
- Broad HardwareCompatibility
- Looks like Longhorn
- No Composition
- No Effects
- XPDDM or LDDM
- Deployment
- Windows 2000 look
- XPDDM or LDDM
18Longhorn Graphics HW Requirements
- Graphics hardware requirements are similar to
what we presented at WinHEC in May 2004 - Primary driver in graphics performance
requirements is desktop composition (Premium)
19Multi-Display and High DPI
- As display resolution increases, so does the
amount of video memory and bandwidth required for
Desktop Composition - High DPI
- Multi-display
- Example Dual Monitor at 1600x1200 resolution
- Desktop flip chain takes 31MB by itself
- Application windows will take even more memory
20Integrated Graphics
- LDDM and Performance are key prerequisites, not
physical architecture - Clarifying how integrated graphics perform with
Desktop Composition is a high priority for
Microsoft - Minimal early testing on integrated platforms for
desktops - Continued engagement is required for mobile
platforms as they become available
21Mobile PC Graphics Trends
- Aero-capable hardware is appearing in laptops
today - Some, but not all mobile devices in 06 will be
Aero-capable
22Configuring the Desktop Experience
- Manufacturers
- Pre-configure the experience and set of end-user
options available - System analysis tools to aid in designing
specific configurations - End Users
- Chose between options made available by system
provider - Built-in hardware analysis functionality
- Plug Play scenarios
- Upgrade scenarios
- Group Policy for IT Professionals
23Summary
Classic
To Go
Aero
- Style
- Drop Shadows
- Dynamic Highlights
- Glass
- Animations
Consumer Upgrades,Ultra-Mobile,Ultra-Low-Cost
Corporate Upgrades Deployments
Mainstream High-end Graphics
- Productivity
- DPI Scaling
- 3D Window Management
- Window Thumbnail Previews
Windows 2000Look
Looks like Longhorn
- Quality
- Tear-Free Desktop
Classic Window Manager
Avalon Desktop Composition
XPDM or LDDM
LDDM
24Call to Action
- Stable, Fast LDDM drivers are a pre-requisite for
a great Aero experience on Longhorn - Tune your device drivers for DWM and Avalon
workloads - Having proper EDID information is very important
for DPI scaling
25Community Resources
- Windows Hardware Driver Central (WHDC)
- www.microsoft.com/whdc/default.mspx
- Technical Communities
- www.microsoft.com/communities/products/default.msp
x - Non-Microsoft Community Sites
- www.microsoft.com/communities/related/default.mspx
- Microsoft Public Newsgroups
- www.microsoft.com/communities/newsgroups
- Technical Chats and Webcasts
- www.microsoft.com/communities/chats/default.mspx
- www.microsoft.com/webcasts
- Microsoft Blogs
- www.microsoft.com/communities/blogs