Institutions Making Behaviour Predictable - PowerPoint PPT Presentation

1 / 57
About This Presentation
Title:

Institutions Making Behaviour Predictable

Description:

it presupposes that Interaction Partner (IP) predicts reasonably well, how Actor (A) will behave ... (opportunism) (Ability to Comply) ... – PowerPoint PPT presentation

Number of Views:60
Avg rating:3.0/5.0
Slides: 58
Provided by: eng5152
Category:

less

Transcript and Presenter's Notes

Title: Institutions Making Behaviour Predictable


1
Institutions Making Behaviour Predictable
2
The Puzzle
  • social interaction works
  • it presupposes that Interaction Partner (IP)
  • predicts reasonably well, how Actor (A) will
    behave
  • yet psychology demonstrates
  • almost unlimited plasticity of human behavioural
    programs

3
(Puzzle)
  • two possibilities
  • wrong assumption
  • IP can do with less predictability
  • predictability must be defined differently
  • predictability provided otherwise
  • topic here
  • claim by institutional intervention

4
Puzzle Policy Problem ?
  • if not explanatory power
  • understanding an overlooked function of existing
    institutions
  • if yes task for institutional design
  • hunch
  • massive decontextualisation (e.g. Internet)
  • welfare from handling greater complexity
  • both call for new institutions

5
Organisation of Talk
  • Psychological Predictability Problem
  • Rational Choice Responses
  • Behaviourally Informed Responses
  • ( dropping the rationality assumption for A)
  • Behaviourally Informed Responders
  • ( dropping the rationality assumption for IP)

6
I. Psychological Predictability Problem
  • Level of Analysis
  • Plurality of Mental Tools
  • Cognition
  • Motivation

7
1. Level of Analysis
  • actual interest of IP As behaviour
  • economics, rational choice (behaviourism)
  • where does behaviour come from ?
  • preferences (at random)
  • restrictions
  • digging deeper I
  • where do preferences come from ?
  • better understanding behavioural dispositions
  • digging deeper II
  • where do behavioural dispositions come from ?
  • better what translates into at the symbolic
    level

8
(level of analysis)
9
(level of analysis)
10
(level of analysis)
11
(level of analysis)
12
effects on the predictability problem
  • descriptively
  • no linear relation between levels
  • each of them has his autonomy
  • prescriptively
  • understanding / modelling one level is not enough
  • ? how does it translate into behaviour ?

13
2. plurality of mental tools
  • illustration three tasks
  • grasping the coffee mug in front of me
  • driving to work in the morning
  • designing my next article
  • is not done the same way mentally
  • ? plurality of mental tools

14
(plurality of mental tools)
  • many models for classifying the plurality
  • in a sketchy way
  • radically simple decisions rules (heuristics)
  • routines, habits
  • deliberate decision making
  • criteria
  • simple complex
  • contextual decontextualised
  • subconscious - conscious

15
3. cognition
  • ensuing predictability problems
  • attention
  • can be governed by heuristics
  • perception
  • cue based decision rule
  • ? mental representation
  • e.g. mental accounting
  • reference point

16
(cognition)
  • elaboration
  • relying on schemata
  • blending
  • giving meaning by
  • conceptual sex

17
4. motivation
  • economics assumes
  • exclusively by interest
  • mentally organised in a well-behaved utility
    function
  • actually
  • much less orderly
  • motivation often elicited ad hoc
  • more motivators than utility

18
(motivation)
  • alternative motivators
  • happiness
  • self esteem
  • fairness
  • envy
  • clarity
  • preferences for institutions
  • intermitting emotions

19
II. Rational Choice Responses
  • rationality does only get you so far
  • descriptively
  • prescriptively
  • but
  • clears the ground
  • provokes sharper questions

20
Rational Choice
  • Information Asymmetry
  • Game Theoretic Analysis of the Problem
  • Unilateral Response by IP
  • Unilateral Response by A
  • Joint Response
  • Third Party Intervention
  • Sovereign Intervention

21
1. Information Asymmetry
  • two interpretations
  • problem of indeterminacy
  • no attempt by IP to generate additional
    information about A
  • no attempt by A to transmit additional
    information
  • low predictability treated as behavioural risk
  • more precisely as exogenous risk

22
(information asymmetry)
  • problem of information asymmetry
  • IP / A also consider generation of information
  • inspection
  • mechanism design
  • Bayesian updating
  • in case the additional information only allows
    better educated guesses

23
2. Game Theory
24
assumptions
  • IP does not know natures move
  • A knows IPs move
  • gg gt g gt 0 gt -l
  • ? defection is As best response
  • 2g gt gg-l
  • ? g, g is not only fair, but also efficient

25
illustration
  • detrimental actor homo oeconomicus
  • beneficial actor keeps given promises
  • technically not opportunistic

26
equilibriae
27
implications
  • in this game
  • a rational IP is better off,if he learns As
    type
  • investment in type revelation pays for IP
  • but also for beneficial A
  • pooling ? separating equilibrium

28
3. Unilateral Response by IP
  • assumed fully rational
  • direct route
  • inspection
  • indirect route
  • mechanism design
  • bringing A in a situation where even a
    detrimental A is better off revealing type
    information

29
4. Unilateral Response by A
  • assumed rational reaction to his own exogenously
    given type
  • detrimental A will not move
  • any prior beliefs of IP lt 100 detrimental
    actors in the population are to his advantage
  • beneficial A will want to move
  • how much so depends on his beliefs about IPs
    prior beliefs

30
(Unilateral A)
  • direct route
  • revelation such that IP can verify
  • indirect route 1
  • direct mechanism
  • indirect route 2
  • bail out
  • A pays gg-g to IP, if IP credibly commits to
    cooperation (and thus A gets g for sure)
  • rational, if g gt gg-g

31
5. Joint Response
  • stalemate between IP and beneficial A
  • who bears the cost of type revelation
  • both prefer revelation to non-revelation
  • but both would rather have the other pay
  • battle of the sexes

32
investment game
33
investment game
34
investment game
  • bargaining
  • would be an easy way out, if IP knew that A is
    beneficial
  • since IP does not,settlement range is much
    smaller
  • only unilateral options of IP can be exploited
  • burden-sharing only, if A pays upfront
  • and if As contribution lt g

35
6. Third Party Involvement
  • gives more options for making statements /
    promises credible
  • in particular in policing IPs obligation to
    invest under a burden-sharing agreement

36
7. Sovereign Intervention
  • trivially helpful
  • enforceable rule that punishes As defection
  • Pigouvian tax gt gg-g
  • but only due to the rigorously simple model
  • in particular assuming away that sovereign can
    only exploit verifiable information
  • about defection
  • about efficient tariff

37
8. Summary
  • radically simplified problem
  • can always be solved by sovereign intervention
  • in some cases joint solutions by the parties
  • sovereign intervention fails in more realistic
    cases
  • even if dichotomy of beneficial and detrimental
    actor is maintained
  • even more so in light of the almost infinite
    number of reasons for low predictability

38
III. Behaviourally Informed Responses
  • dropping the (limited) rationality assumption for
    A
  • keeping the assumption for IP
  • Limited Ability to Comply
  • Exploiting Generic Behavioural Knowledge
  • Changing the Character of the Task

39
1. Ability to Comply
  • rational choice
  • takes for granted that actors are able to comply
  • but assumes they are unwilling to do so, unless
    it is in their interest(opportunism)

40
(Ability to Comply)
  • actually, for a host of psychological reasons,
    actors can lack the ability to comply, e.g.
  • non-conscious mental tools at work
  • cognitive limitations
  • rational beliefs about beliefs
  • different mental models ? both play a different
    game

41
2. Exploiting Behavioural Knowledge
  • One Level ? Two Level Approach
  • Availability
  • Strategies
  • Mechanisms
  • Institutions

42
a) One ? Two Level Approach
  • One Level Approach
  • enriching the information asymmetry approach
  • Two Level Approach
  • Level 1 impact on behavioural disposition
  • Level 2 exploiting the changed disposition

43
b) Availability
  • of Two Level Approach
  • on the spot
  • occasionally
  • in particular switch to conscious decision
    making
  • learning
  • development / enculturation
  • mutation

44
(Availability)
  • implications for the choice of actors
  • on the spot
  • (in principle) all actors
  • learning
  • typically only with greater social embeddedness
  • development / enculturation
  • at most weakly directed
  • ?limited unilateral or short-term bilateral
    options

45
c) Strategies
  • Exploiting the Plurality of Mental Tools
  • Cognitive Route
  • Motivational Route

46
i) Exploiting the Plurality
  • each type of mental tools can be emphasised or
    deemphasised
  • rationalisation
  • or better stressing reason based choice /
    narrative reasoning
  • routinization
  • patterning behaviour
  • automatization

47
ii) Cognitive Route
  • can try to match all elements of cognition
  • e.g.
  • attention management
  • framing
  • e.g. offering a reference point

48
iii) Motivational Route
  • can exploit all motivational factors,
  • especially those transcending interest, e.g.
  • appeal to self-esteem
  • exploiting punishing sentiments

49
d) Mechanisms
  • mostly indirect, e.g.
  • imposing formality
  • including obligation to rely on intermediaries
  • imposing or shaping context
  • discourse and communication

50
e) Institutions
  • three examples
  • market
  • rationalizer (within limits)
  • professionalisation
  • routinizer
  • drivers licence
  • automatizer

51
3. Changing the Character of the Task
  • such that unpredictability no longer matters
  • frequent advice from
  • rational choice theoreticians
  • behaviorism
  • parallel to climate change negotiations
  • mere strategy of adaptation
  • no attempt at mitigation

52
drawbacks
  • expensive
  • institutions must be foolproof
  • minmax
  • or impose an arbitrary degree of uncontained risk
  • illusory
  • would be a mere standardisation of situation
  • but personality and situation interact

53
(drawbacks)
  • apparent attractiveness results from artificially
    narrowing down the analysis
  • standard suggestion market participants act as
    if rational
  • ? results from the fact that market shapes
    behaviour, not just situation

54
IV. Behaviourally Informed Responders
  • two opposite directions of analysis
  • detrimental effect
  • limited ability to exploit behavioural knowledge,
    even if available
  • beneficial effect
  • better than rational

55
1. additional complication
  • in particular cognitive limitations
  • excessive complexity
  • too many variables
  • non-linearity
  • counter-intuitive character of findings
  • intermittent self-esteem
  • seeing at happiness, rather than utility
  • adaptive, rather than strategic

56
2. better than rational ?
  • example as in rational choice part
  • powerful cheater detection mechanism
  • strong search heuristics
  • exploiting subtle nuances, like body language
  • credible, due to punishing sentiments

57
limitations
  • existing mental tools are well adapted to stable
    social interaction
  • are well embedded in existing social institutions
  • change in context new task for institutional
    design
  • context B, rather than A
  • quicker changing contexts
Write a Comment
User Comments (0)
About PowerShow.com