Title: Institutions Making Behaviour Predictable
1Institutions Making Behaviour Predictable
2The Puzzle
- social interaction works
- it presupposes that Interaction Partner (IP)
- predicts reasonably well, how Actor (A) will
behave - yet psychology demonstrates
- almost unlimited plasticity of human behavioural
programs
3(Puzzle)
- two possibilities
- wrong assumption
- IP can do with less predictability
- predictability must be defined differently
- predictability provided otherwise
- topic here
- claim by institutional intervention
4Puzzle Policy Problem ?
- if not explanatory power
- understanding an overlooked function of existing
institutions - if yes task for institutional design
- hunch
- massive decontextualisation (e.g. Internet)
- welfare from handling greater complexity
- both call for new institutions
5Organisation of Talk
- Psychological Predictability Problem
- Rational Choice Responses
- Behaviourally Informed Responses
- ( dropping the rationality assumption for A)
- Behaviourally Informed Responders
- ( dropping the rationality assumption for IP)
6I. Psychological Predictability Problem
- Level of Analysis
- Plurality of Mental Tools
- Cognition
- Motivation
71. Level of Analysis
- actual interest of IP As behaviour
- economics, rational choice (behaviourism)
- where does behaviour come from ?
- preferences (at random)
- restrictions
- digging deeper I
- where do preferences come from ?
- better understanding behavioural dispositions
- digging deeper II
- where do behavioural dispositions come from ?
- better what translates into at the symbolic
level
8(level of analysis)
9(level of analysis)
10(level of analysis)
11(level of analysis)
12effects on the predictability problem
- descriptively
- no linear relation between levels
- each of them has his autonomy
- prescriptively
- understanding / modelling one level is not enough
- ? how does it translate into behaviour ?
132. plurality of mental tools
- illustration three tasks
- grasping the coffee mug in front of me
- driving to work in the morning
- designing my next article
- is not done the same way mentally
- ? plurality of mental tools
14(plurality of mental tools)
- many models for classifying the plurality
- in a sketchy way
- radically simple decisions rules (heuristics)
- routines, habits
- deliberate decision making
- criteria
- simple complex
- contextual decontextualised
- subconscious - conscious
153. cognition
- ensuing predictability problems
- attention
- can be governed by heuristics
- perception
- cue based decision rule
- ? mental representation
- e.g. mental accounting
- reference point
16(cognition)
- elaboration
- relying on schemata
- blending
- giving meaning by
- conceptual sex
174. motivation
- economics assumes
- exclusively by interest
- mentally organised in a well-behaved utility
function - actually
- much less orderly
- motivation often elicited ad hoc
- more motivators than utility
18(motivation)
- alternative motivators
- happiness
- self esteem
- fairness
- envy
- clarity
- preferences for institutions
- intermitting emotions
19II. Rational Choice Responses
- rationality does only get you so far
- descriptively
- prescriptively
- but
- clears the ground
- provokes sharper questions
20Rational Choice
- Information Asymmetry
- Game Theoretic Analysis of the Problem
- Unilateral Response by IP
- Unilateral Response by A
- Joint Response
- Third Party Intervention
- Sovereign Intervention
211. Information Asymmetry
- two interpretations
- problem of indeterminacy
- no attempt by IP to generate additional
information about A - no attempt by A to transmit additional
information - low predictability treated as behavioural risk
- more precisely as exogenous risk
22(information asymmetry)
- problem of information asymmetry
- IP / A also consider generation of information
- inspection
- mechanism design
- Bayesian updating
- in case the additional information only allows
better educated guesses
232. Game Theory
24assumptions
- IP does not know natures move
- A knows IPs move
- gg gt g gt 0 gt -l
- ? defection is As best response
- 2g gt gg-l
- ? g, g is not only fair, but also efficient
25illustration
- detrimental actor homo oeconomicus
- beneficial actor keeps given promises
- technically not opportunistic
26equilibriae
27implications
- in this game
- a rational IP is better off,if he learns As
type - investment in type revelation pays for IP
- but also for beneficial A
- pooling ? separating equilibrium
283. Unilateral Response by IP
- assumed fully rational
- direct route
- inspection
- indirect route
- mechanism design
- bringing A in a situation where even a
detrimental A is better off revealing type
information
294. Unilateral Response by A
- assumed rational reaction to his own exogenously
given type - detrimental A will not move
- any prior beliefs of IP lt 100 detrimental
actors in the population are to his advantage - beneficial A will want to move
- how much so depends on his beliefs about IPs
prior beliefs
30(Unilateral A)
- direct route
- revelation such that IP can verify
- indirect route 1
- direct mechanism
- indirect route 2
- bail out
- A pays gg-g to IP, if IP credibly commits to
cooperation (and thus A gets g for sure) - rational, if g gt gg-g
315. Joint Response
- stalemate between IP and beneficial A
- who bears the cost of type revelation
- both prefer revelation to non-revelation
- but both would rather have the other pay
- battle of the sexes
32investment game
33investment game
34investment game
- bargaining
- would be an easy way out, if IP knew that A is
beneficial - since IP does not,settlement range is much
smaller - only unilateral options of IP can be exploited
- burden-sharing only, if A pays upfront
- and if As contribution lt g
356. Third Party Involvement
- gives more options for making statements /
promises credible - in particular in policing IPs obligation to
invest under a burden-sharing agreement
367. Sovereign Intervention
- trivially helpful
- enforceable rule that punishes As defection
- Pigouvian tax gt gg-g
- but only due to the rigorously simple model
- in particular assuming away that sovereign can
only exploit verifiable information - about defection
- about efficient tariff
378. Summary
- radically simplified problem
- can always be solved by sovereign intervention
- in some cases joint solutions by the parties
- sovereign intervention fails in more realistic
cases - even if dichotomy of beneficial and detrimental
actor is maintained - even more so in light of the almost infinite
number of reasons for low predictability
38III. Behaviourally Informed Responses
- dropping the (limited) rationality assumption for
A - keeping the assumption for IP
- Limited Ability to Comply
- Exploiting Generic Behavioural Knowledge
- Changing the Character of the Task
391. Ability to Comply
- rational choice
- takes for granted that actors are able to comply
- but assumes they are unwilling to do so, unless
it is in their interest(opportunism)
40(Ability to Comply)
- actually, for a host of psychological reasons,
actors can lack the ability to comply, e.g. - non-conscious mental tools at work
- cognitive limitations
- rational beliefs about beliefs
- different mental models ? both play a different
game
412. Exploiting Behavioural Knowledge
- One Level ? Two Level Approach
- Availability
- Strategies
- Mechanisms
- Institutions
42a) One ? Two Level Approach
- One Level Approach
- enriching the information asymmetry approach
- Two Level Approach
- Level 1 impact on behavioural disposition
- Level 2 exploiting the changed disposition
43b) Availability
- of Two Level Approach
- on the spot
- occasionally
- in particular switch to conscious decision
making - learning
- development / enculturation
- mutation
44(Availability)
- implications for the choice of actors
- on the spot
- (in principle) all actors
- learning
- typically only with greater social embeddedness
- development / enculturation
- at most weakly directed
- ?limited unilateral or short-term bilateral
options
45c) Strategies
- Exploiting the Plurality of Mental Tools
- Cognitive Route
- Motivational Route
46i) Exploiting the Plurality
- each type of mental tools can be emphasised or
deemphasised - rationalisation
- or better stressing reason based choice /
narrative reasoning - routinization
- patterning behaviour
- automatization
47ii) Cognitive Route
- can try to match all elements of cognition
- e.g.
- attention management
- framing
- e.g. offering a reference point
48iii) Motivational Route
- can exploit all motivational factors,
- especially those transcending interest, e.g.
- appeal to self-esteem
- exploiting punishing sentiments
49d) Mechanisms
- mostly indirect, e.g.
- imposing formality
- including obligation to rely on intermediaries
- imposing or shaping context
- discourse and communication
50e) Institutions
- three examples
- market
- rationalizer (within limits)
- professionalisation
- routinizer
- drivers licence
- automatizer
513. Changing the Character of the Task
- such that unpredictability no longer matters
- frequent advice from
- rational choice theoreticians
- behaviorism
- parallel to climate change negotiations
- mere strategy of adaptation
- no attempt at mitigation
52drawbacks
- expensive
- institutions must be foolproof
- minmax
- or impose an arbitrary degree of uncontained risk
- illusory
- would be a mere standardisation of situation
- but personality and situation interact
53(drawbacks)
- apparent attractiveness results from artificially
narrowing down the analysis - standard suggestion market participants act as
if rational - ? results from the fact that market shapes
behaviour, not just situation
54IV. Behaviourally Informed Responders
- two opposite directions of analysis
- detrimental effect
- limited ability to exploit behavioural knowledge,
even if available - beneficial effect
- better than rational
551. additional complication
- in particular cognitive limitations
- excessive complexity
- too many variables
- non-linearity
- counter-intuitive character of findings
- intermittent self-esteem
- seeing at happiness, rather than utility
- adaptive, rather than strategic
562. better than rational ?
- example as in rational choice part
- powerful cheater detection mechanism
- strong search heuristics
- exploiting subtle nuances, like body language
- credible, due to punishing sentiments
57limitations
- existing mental tools are well adapted to stable
social interaction - are well embedded in existing social institutions
- change in context new task for institutional
design - context B, rather than A
- quicker changing contexts