CN Project Balance Strategy - PowerPoint PPT Presentation

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CN Project Balance Strategy

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Perfect Balance is boring (no choices) Flawed Balance is boring ... Swordsman. 8 -0.53292. kinetic. 608. 350. 2h_sword_kashyyk. Profession. Tier. max. min. Elem ... – PowerPoint PPT presentation

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Title: CN Project Balance Strategy


1
  • CN Project Balance Strategy
  • Balance Game Play vs. Equivalency
  • Cost Effective Process
  • Simple Balance Tool

2
  • Balancing vs. Game Play
  • Balancing
  • Establishing Equivalencies
  • Game Play
  • Providing Interesting Choices
  • Game Play/Balance Relationship
  • Perfect Balance is boring (no choices)
  • Flawed Balance is boring (one choice)
  • Need many correct solutions based on situation

3
  • Balance Methods
  • Mathematical
  • Low Cost
  • Low Overall Fidelity
  • Good for basic elements
  • Modeling
  • Costly
  • Moderate Overall Fidelity
  • Good for complex elements
  • Playtest
  • Very Costly Done Right
  • High Overall Fidelity
  • Good for synergetic elements

4
  • Layered Approach
  • Phase 1 Formulas
  • Phase 2 Mathematical
  • Phase 3 Modeling
  • Phase 4 Playtest

5
  • Formula Phase
  • Formula Components
  • To-Hit Function
  • Effect Function
  • Combat Rules
  • Design Criteria
  • Numbers are comparable
  • Universal Figure of Merit
  • Common methodologies
  • Mathematically transparent
  • For any two characters armed with weapons of
    differing cycle rates, damage, different
    offensive and defensive attributes as well as
    different levels, what is the exact probability
    of Character A beating Character B in a straight
    up fight?

Where ASum ((AttributeAttkEquipAttk
Level)(1EnvAttk))K DSum
((AttributeDfEquipDf Level)(1EnvDf))C z
(ASum DSum)/( ?DSum) Look Up P(z) IF Random
lt P(z) Then Attacker Success Else
Attacker Fails
6
  • Mathematical Phase
  • Binomial Tool
  • Simple 1-on-1
  • Victory Impact FoM
  • Establish Baselines
  • Formula Constants
  • Character Attributes
  • Gear Attributes
  • Nano Buffs
  • All levels
  • All rarity

7
  • Binomial Analysis
  • Used to determine the probability of getting S
    successes in N rounds given a known Probability Z.

8
  • Base Line Phase
  • Formula Constants
  • Consolidated Base Line
  • Primary Base Line
  • Rarity Base Line

9
  • Preliminary Balance Tool
  • Uses FoM from Binomial
  • Uses Target Ranges from Base Lines

10
  • Model Phase
  • Model
  • Simple 1-on-1 combats
  • Includes Specials (Skills)
  • Add/change variable values
  • Ability to generate stat log
  • Tasks
  • Verification/Revise
  • Skill Baseline Progression
  • Revise Balance Tool

11
  • Playtest Phase
  • Playtest
  • Establish Modifiers
  • Character Speed
  • Finite Use Items
  • Weapon Range
  • Mega Attacks
  • Area Effect
  • Tasks
  • Verification
  • FoM modifier
  • Revise Balance Tool
  • Vendor Costing

12
  • Vendor Costing
  • Test Sustainability (SK FoM)
  • VI tests at margins
  • SK tests for Kills over Time
  • Model constant stream fights
  • Evaluate value of Defense
  • Modify payoff/rewards
  • Tasks
  • Verification
  • Cost f(SK, VI)
  • Revise Balance Tool for prices
  • Revise Experience Payoff
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