Title: Ch. 7 Flash
1Ch. 7 Flash
2Flash creates movie files for Web sites!Basic
Vocab
- Tools Panel contains tools for drawing,
painting and selecting. - Timeline correlates images to a frame in a
movie. - Stage area used to create a Flash movie.
- Library place where images, graphics, symbols
will stored and can be accessed later - Property Inspector contains options to modify
object properties. - Saving a Flash file
- Flash files are automatically saved in .FLA
format, but this cannot be used in a Web page
document. - Press CtrlEnter to view your movie as it will
appear on the Web and to create a .SWF movie
file, which can be used in a Web page. - You may also export the animation as a movie to
get into the .swf format required for use in
Dreamweaver.
3Setting Flash Document Properties
- Size sets the size of the stage in pixels.
Click the button next to size in the Property
inspector to change the size of the stage. - Background Click the box next to Background to
change the background color of the movie. - Frame Rate number of animation frames to be
displayed every second (default is 12 fps.).
4The Flash Tools PanelImages drawn in Flash are
vector graphics, which are composed of lines
connected by points. The file size is much
smaller than a bitmap graphic.
- Arrow tool (black arrow) selects objects
- Line, Oval, Rectangle tools draw basic shapes
- Text tool creates a text block
- Pen tool draws straight or curved lines
- Pencil tool draws free-form lines and shapes
- Brush tool paints with brush-like strokes
- Paint Bucket tool fills enclosed areas with a
selected color - Eraser tool deletes parts of a shape
(double-click to remove everything on the stage)
Try not to use this! - Colors Section
- Stroke Color changes outline color of the tool
- Fill Color changes the fill color of the tool
5Snapping
- Guesses how you would like one shape to be
related to another and snaps them together - Sometimes this can be annoying!!!
- You can turn snapping options on and off by going
to View and selecting Snapping.
6Creating a flash movie Frames
- Frame contains an image
- Playhead can be dragged to a specific frame to
display the image for that frame on the stage - Keyframe a frame that contains an image
different from the image in the previous keyframe - Static Frame contains the same image as the
previous frame (known just as a frame) - Elapsed Time total length of the animation
7Keyframe Types
- Insert Blank keyframe inserts a BLANK frame
- Insert Keyframe inserts an exact copy of the
previous keyframe
8Frame-by-Frame Animation
- Frame-by-frame animation is a movie created from
a set of specified images a beginning image is
drawn and then altered slightly in each frame to
produce animation. - Adding a keyframe clicking a new frame on the
Timeline and selecting Insert Keyframe adds
the image from the previous keyframe in the new
keyframe and creates static frames in between the
two keyframes.
9Creating Symbols
- Symbol a graphic that is imported into a
library which can be used throughout a Flash
movie - Symbols reduce the size of a movie file because
the browser downloads the graphic only once. - When you use a symbol in a movie, it becomes an
instance on the stage. - Creating a symbol
- Select the artwork.
- Go to the Modify menu and choose Convert to
Symbol (F8) - Give the symbol a descriptive name and choose the
behavior (we will use graphics) - Go to Window, Library to view your symbol.
10Motion Tweening a single symbol is tweened to
move from a start location to an end location.
- Create artwork on the first frame of the tweening
and select it. - Convert to a symbol (YOU MUST CONVERT IT)
- Insert a keyframe on the frame where you want the
tweening to end. - Move artwork to a new position on the new
keyframe. - Select a between frame.
- Go to the Property inspector and set Tween to
Motion. - The timeline should have a solid arrow and turn
light purple! (a dotted lien means something is
not right)
11Motion Tweening with a Motion Path
- Create a motion tween.
- Select the first frame.
- Go to Insert, Timeline, Motion Guide to add a
Guide Layer. - Click on the Guide Layer to draw a motion path
using any drawing tool (The pen is a good idea) - In the first frame, snap the graphic to the
beginning of the line. - In the last frame, snap the shape to the end of
the line.
12Shape Tweening
- Create artwork on the first frame (Dont convert
to a symbol). - Insert a blank keyframe on the last frame.
- Create new artwork on the new keyframe.
- Select a between frame.
- In the Property inspector, set Tween to Shape.
- The timeline should have a solid arrow and turn
light green!
13Animating Text (Morphing)
- Create a text block.
- Add a keyframe (you can use a blank one, but its
easier if you dont) and change the text. - It is good practice to add and change all text
before you start to break apart (see next step) - Select the text, and go to Modify, Break Apart.
Text must be broken apart twice to turn it into
separate shapes. Do this in ALL keyframes for
all text. - Create a shape tween (this should usually be the
last thing you do)
14Using Layers
- Layers are used with more complex movies. They
allow you to combine several different types of
animation in one movie. - Layers are like transparent sheets of paper that
can be placed on top of one another. You can
modify one image without affecting other images. - To add a new layer
- Go to Insert, Layer or click on the icon at the
bottom of the Timeline (or right click on an
existing layer and select insert layer) - Double-click on the layer name to rename the
layer. - Layers can be locked (to prevent accidental
changes) or hidden so that it is easier to edit
individual layers. - To edit a layer, make sure the layer you are
editing is highlighted. - Naming your layers descriptively can help when
you are working with multiple layers
15Creating Multiple Animations
- Each animation should be created in a SEPARATE
LAYER!!!!!! - If you try to do multiple animations on a single
layer, things will NOT go well!
16Hiding a layer
- You will no longer see this easier
- It is usually easier to work with on layer at a
time with the other layers showing
Locking a layer
- Prevents you from making any changes to this
layer - Helps in preventing accidental changes
17Ad Banners
- Create/edit all graphics/pictures in fireworks
and make them all the same size (usually small
for ads). - Import these pictures into the library or stage
into your flash movie. - Adjust the size of your stage to match the size
of your images. - Every 12 frames (or however long you wish) insert
a new blank key frame and a new advertisement
image. - You could also do this in fireworks using an
animated gif.
18Adding Music
- To add music to your webpage using dreamweaver,
follow the instructions on the following handout - This process can be slightly modified to add
music to your movies as well - Click here