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Ch. 7 Flash

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Pencil tool draws free-form lines and shapes. Brush tool ... Symbols reduce the size of a movie file because the browser downloads the graphic only once. ... – PowerPoint PPT presentation

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Title: Ch. 7 Flash


1
Ch. 7 Flash
  • Fun Stuff!

2
Flash creates movie files for Web sites!Basic
Vocab
  • Tools Panel contains tools for drawing,
    painting and selecting.
  • Timeline correlates images to a frame in a
    movie.
  • Stage area used to create a Flash movie.
  • Library place where images, graphics, symbols
    will stored and can be accessed later
  • Property Inspector contains options to modify
    object properties.
  • Saving a Flash file
  • Flash files are automatically saved in .FLA
    format, but this cannot be used in a Web page
    document.
  • Press CtrlEnter to view your movie as it will
    appear on the Web and to create a .SWF movie
    file, which can be used in a Web page.
  • You may also export the animation as a movie to
    get into the .swf format required for use in
    Dreamweaver.

3
Setting Flash Document Properties
  • Size sets the size of the stage in pixels.
    Click the button next to size in the Property
    inspector to change the size of the stage.
  • Background Click the box next to Background to
    change the background color of the movie.
  • Frame Rate number of animation frames to be
    displayed every second (default is 12 fps.).

4
The Flash Tools PanelImages drawn in Flash are
vector graphics, which are composed of lines
connected by points. The file size is much
smaller than a bitmap graphic.
  • Arrow tool (black arrow) selects objects
  • Line, Oval, Rectangle tools draw basic shapes
  • Text tool creates a text block
  • Pen tool draws straight or curved lines
  • Pencil tool draws free-form lines and shapes
  • Brush tool paints with brush-like strokes
  • Paint Bucket tool fills enclosed areas with a
    selected color
  • Eraser tool deletes parts of a shape
    (double-click to remove everything on the stage)
    Try not to use this!
  • Colors Section
  • Stroke Color changes outline color of the tool
  • Fill Color changes the fill color of the tool

5
Snapping
  • Guesses how you would like one shape to be
    related to another and snaps them together
  • Sometimes this can be annoying!!!
  • You can turn snapping options on and off by going
    to View and selecting Snapping.

6
Creating a flash movie Frames
  • Frame contains an image
  • Playhead can be dragged to a specific frame to
    display the image for that frame on the stage
  • Keyframe a frame that contains an image
    different from the image in the previous keyframe
  • Static Frame contains the same image as the
    previous frame (known just as a frame)
  • Elapsed Time total length of the animation

7
Keyframe Types
  • Insert Blank keyframe inserts a BLANK frame
  • Insert Keyframe inserts an exact copy of the
    previous keyframe

8
Frame-by-Frame Animation
  • Frame-by-frame animation is a movie created from
    a set of specified images a beginning image is
    drawn and then altered slightly in each frame to
    produce animation.
  • Adding a keyframe clicking a new frame on the
    Timeline and selecting Insert Keyframe adds
    the image from the previous keyframe in the new
    keyframe and creates static frames in between the
    two keyframes.

9
Creating Symbols
  • Symbol a graphic that is imported into a
    library which can be used throughout a Flash
    movie
  • Symbols reduce the size of a movie file because
    the browser downloads the graphic only once.
  • When you use a symbol in a movie, it becomes an
    instance on the stage.
  • Creating a symbol
  • Select the artwork.
  • Go to the Modify menu and choose Convert to
    Symbol (F8)
  • Give the symbol a descriptive name and choose the
    behavior (we will use graphics)
  • Go to Window, Library to view your symbol.

10
Motion Tweening a single symbol is tweened to
move from a start location to an end location.
  • Create artwork on the first frame of the tweening
    and select it.
  • Convert to a symbol (YOU MUST CONVERT IT)
  • Insert a keyframe on the frame where you want the
    tweening to end.
  • Move artwork to a new position on the new
    keyframe.
  • Select a between frame.
  • Go to the Property inspector and set Tween to
    Motion.
  • The timeline should have a solid arrow and turn
    light purple! (a dotted lien means something is
    not right)

11
Motion Tweening with a Motion Path
  • Create a motion tween.
  • Select the first frame.
  • Go to Insert, Timeline, Motion Guide to add a
    Guide Layer.
  • Click on the Guide Layer to draw a motion path
    using any drawing tool (The pen is a good idea)
  • In the first frame, snap the graphic to the
    beginning of the line.
  • In the last frame, snap the shape to the end of
    the line.

12
Shape Tweening
  • Create artwork on the first frame (Dont convert
    to a symbol).
  • Insert a blank keyframe on the last frame.
  • Create new artwork on the new keyframe.
  • Select a between frame.
  • In the Property inspector, set Tween to Shape.
  • The timeline should have a solid arrow and turn
    light green!

13
Animating Text (Morphing)
  • Create a text block.
  • Add a keyframe (you can use a blank one, but its
    easier if you dont) and change the text.
  • It is good practice to add and change all text
    before you start to break apart (see next step)
  • Select the text, and go to Modify, Break Apart.
    Text must be broken apart twice to turn it into
    separate shapes. Do this in ALL keyframes for
    all text.
  • Create a shape tween (this should usually be the
    last thing you do)

14
Using Layers
  • Layers are used with more complex movies. They
    allow you to combine several different types of
    animation in one movie.
  • Layers are like transparent sheets of paper that
    can be placed on top of one another. You can
    modify one image without affecting other images.
  • To add a new layer
  • Go to Insert, Layer or click on the icon at the
    bottom of the Timeline (or right click on an
    existing layer and select insert layer)
  • Double-click on the layer name to rename the
    layer.
  • Layers can be locked (to prevent accidental
    changes) or hidden so that it is easier to edit
    individual layers.
  • To edit a layer, make sure the layer you are
    editing is highlighted.
  • Naming your layers descriptively can help when
    you are working with multiple layers

15
Creating Multiple Animations
  • Each animation should be created in a SEPARATE
    LAYER!!!!!!
  • If you try to do multiple animations on a single
    layer, things will NOT go well!

16
Hiding a layer
  • You will no longer see this easier
  • It is usually easier to work with on layer at a
    time with the other layers showing

Locking a layer
  • Prevents you from making any changes to this
    layer
  • Helps in preventing accidental changes

17
Ad Banners
  • Create/edit all graphics/pictures in fireworks
    and make them all the same size (usually small
    for ads).
  • Import these pictures into the library or stage
    into your flash movie.
  • Adjust the size of your stage to match the size
    of your images.
  • Every 12 frames (or however long you wish) insert
    a new blank key frame and a new advertisement
    image.
  • You could also do this in fireworks using an
    animated gif.

18
Adding Music
  • To add music to your webpage using dreamweaver,
    follow the instructions on the following handout
  • This process can be slightly modified to add
    music to your movies as well
  • Click here
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