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Chapter 9: Multimedia

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Title: Chapter 9: Multimedia


1
Chapter 9 Multimedia
  • Most of the outside information entering our
    brains, enters through our eyes or our ears. They
    are, indeed, input devices through which our
    world communicates with us.

2
Multimedia
  • In this chapter
  • What is multimedia?
  • How are pictures stored within the computer?
  • What can be done with digitized pictures?
  • How can pictures be created using a computer and
    software?
  • What is the importance of vocal communication?
  • How is speech stored and played back by the
    computer?
  • What are some problems the computer has when
    analyzing speech?
  • What areas are computers used in audio
    communication?

3
What is Multimedia?
  • Multimedia has become interactive
  • Interactive multimedia The use of media such as
    text, graphics, animation, video, and audio in an
    interactive way that allows a participant to
    control it.
  • To understand the value of interactive
    multimedia, we will examine visual and audio
    concepts in detail.

4
Visual MediaManipulating Images
  • Previously created images (Modifying or
    processing images that already exist)
  • Three types of techniques used to manipulate
    images
  • Minor Processing Techniques
  • Enhancement
  • Restoration

5
Visual MediaManipulating Images
  • Common example of digitized images Satellite
    weather maps.
  • GEOS-7 satellite picture taken on Aug. 24, 1992.
  • Outlines created by a computer program.
  • Program color coded the picture to give
    information about the hurricanes wind speed.

6
Visual MediaManipulating Images
  • Landsat 4 Satellite
  • Uses 3 of the 7 frequencies available from the
    Thematic Mapper of the satellite.
  • Like having a camera with different filters, each
    letting a different frequency through (including
    infrared).

7
Visual MediaManipulating Images
  • Image enhancement
  • A type of digital image processing whose goal is
    to highlight or enhance particular aspects of an
    image or change an images structure.
  • Common example of image enhancement
    False-coloring An image enhancement technique
    that consists of changing the colors of an image
    or assigning colors to various parts of an image.

8
Visual MediaManipulating Images
  • Image restoration
  • A type of digital image processing whose goal is
    to eliminate known, but unwanted image flaws or
    degradations.

9
Visual MediaManipulating Images
  • Image enhancement example
  • It makes you wonder if photographs can be trusted.

10
Visual MediaCreating Images
  • Artists follow rules (or intentionally dont
    follow rules) to create original images
  • Hiding parts of things that wouldnt normally be
    visible.
  • Sources of light that illuminate the objects.
  • Creating images using the computer
  • Line images.
  • Solid forms to 3D.
  • Animation and video.

11
Visual Media Creating Images
  • Creating Line Images
  • What are some uses of line drawings?
  • Map making.
  • Architectural drawings.
  • Business graphs.
  • Plans for building machinery, aircraft,
    furniture-in-a-box.
  • City population density maps.
  • How can line images be created?
  • Using drawing programs such as Adobe
    Illustrator.
  • Have drawing related features including geometric
    shapes, free-hand tools, fills, patterns, text.

12
Visual Media Creating Images
  • Bit-mapped or Raster graphical images
  • Constructed of individual pixels.
  • Only crude manipulation can be done (modification
    of each pixel).
  • Retains bit-mapped appearance.
  • Object-oriented or Vector graphic images
  • Stored in the computer as lines, curves, or
    geometric shapes.
  • Formulas are used to draw (circles, twice the
    size, are still circles!)
  • Objects can be moved or modified easily.

13
Visual Media Creating Images
  • Designing 3-dimensional pictures drawn in
    2-dimensions
  • Curved surfaces
  • Color
  • Texture
  • Shading

14
Visual Media Creating Images
  • One of the classic problems in computer
    graphics
  • Hidden-line problem Concerns itself with how to
    hide the outlines or surfaces of a solid object
    that shouldnt be seen from the direction of the
    observation.
  • Example Studies of an airline pilot in
    action.

15
Visual Media Creating Images
  • Perspective The quality that allows
    3-dimensional images to be drawn on 2-dimensional
    surfaces and yet retain the look of a
    3-dimensional image.

16
Visual Media Creating Images
  • Shading A technique used to give the appearance
    of illumination by some combination of light
    sources.

The architecture program used to draw this
building has a 3D description of the building It
can produce pictures from any angle.
17
Visual Media Creating Images
  • Shading flat surfaces of the head (as in b) then
    blending the surfaces to give a more natural look
    (as in c).

a
b
c
18
Visual Media Creating Images
  • Texture A property of a surface. It is observed
    and identified through the reflection of the
    light off the surface.

19
Visual MediaAnimation and Video
  • Animation
  • Early animation started with pictures flipping
    hand-cranked players.
  • Animation 30 years ago
  • Cartoons had to have the figures drawn by
    artists.
  • The animator would make them move while taking
    pictures, frame by frame.
  • Animation now
  • Computers are used to create full length feature
    cartoons.
  • Toy Story
  • Individual frames stored on the computer.
  • Special player programs can be used to view them
    on the computer screen or recorded on videotape
    using special hardware and software.

20
Visual MediaAnimation and Video
  • Jurassic Park dinosaurs
  • Wire frames were created in the computer to
    depict dinosaurs.
  • Each wire frame is moved by the computer which
    calculates positions of each part viewed from a
    certain angle and distance.
  • The computer covered the surfaces of the wire
    frames with a texture layer.
  • Computer takes into account sources of light
    illuminating the figure.

21
Visual MediaAnimation and Video
  • Morphing A graphics technique used in animation
  • A beginning image will distort and change in a
    predetermined number of frames into a final image.

22
Visual MediaAnimation and Video
  • Digitizing and Manipulating Video
  • Digital video hardware systems Systems capable
    of capturing and manipulating video.
  • Analog video uses standards developed over 50
    years ago.
  • Each differs in the number of horizontal lines
    that make up a single video frame and in the
    number of frames per second that are displayed on
    the TV set.
  • European broadcast standards (PAL).
  • United States broadcast standards (NTSC).
  • 30 frames per second.
  • VHS.

23
Visual MediaAnimation and Video
  • Video capture The process of digitizing an
    analog TV signal.
  • Done using hardware that produces a digital form
    of the analog TV signal.
  • Uses the VCR to feed the video signal into a
    digital hardware card that plugs into the
    computer.
  • Each frame is converted into a bitmapped image.
  • The digital video signal is compressed.
  • Eliminates data that our eye doesnt see or that
    is hardly noticed.
  • Codec A scheme for coding decoding large
    amounts of data. (The data is economical and
    uncomplicated to store.)

24
Visual MediaAnimation and Video
  • Common codecs
  • Motion Picture Experts Group (MPEG)
  • MPEG-1
  • Developed to handle slower media such as
    videoCDs.
  • Deteriorates when high-speed action occurs.
  • Roughly the quality of VHS.
  • 70 minutes with sound fits on a CD-ROM disc.
  • MPEG-2
  • Full-screen codec standard that brings twice the
    resolution of VHS.
  • Four times the resolution of MPEG-1.
  • Optimized for higher demands of broadcast,
    satellite, and DVD.

25
Visual MediaAnimation and Video
  • Common codecs (continued)
  • Motion Picture Experts Group (MPEG)
  • M-JPEG
  • Requires more memory space than MPEG-2
  • Each frame is digitized separately using JPEG
    compression.
  • Makes it easier to edit.
  • As we move from analog to digital broadcast,
    coding and decoding will become unnecessary.
    (Everything will already be digital!)

26
Visual MediaAnimation and Video
  • DVD The Digital Versatile Disc
  • DVD An optical disk storage technology that
    looks like the standard CD, but is faster and has
    a much larger storage capacity.
  • Two forms
  • DVD-Video Discs Intended as a replacement of
    VHS.
  • DVD-ROM Intended as a computer storage medium.
  • Digital Video Players
  • Software products are available that will play
    back video coded with one of these codec
    systems.
  • QuickTime, ActiveMovie

27
Visual MediaAnimation and Video
  • Streaming media Information in one of many
    different visual or audio forms that is sent from
    a server in packets to the requesting computer.
  • Contains parts of the medium that may be a
    recording or an actual live event.
  • The information is played back in the order sent,
    starting soon after a few packets arrive, but
    before all of them have been sent.

28
Audio MediaHuman Speech
  • The importance of vocal communication
  • It is the fastest method of communication.
  • Most communication is vocal.
  • Researchers believe that human intelligence is
    closely linked to the development of vocal
    communication and language.

29
Audio MediaHuman Speech
  • Creating Speech Recorded Speech
  • Recording and digitizing individual words and
    phrases.
  • Common uses
  • Talking cash registers.
  • Automated national telephone information
    service.
  • Problems with recorded speech
  • Creating whole sentences of human speech would
    take a huge amount of computer memory.
  • Several versions of each word would need to be
    digitized to account for pitch and volume levels
    (for punctuation and variations of the same word).

30
Audio MediaHuman Speech
  • Creating Speech Speech Synthesis
  • Speech synthesis The electronic production of
    sounds and sound patterns that closely resemble
    human speech.
  • Uses phonemes The fundamental sounds of any
    given human language.
  • Three additional factors that have an affect on
    how a word or phrase sounds
  • Inflection - The rising and falling pattern of
    pitch.
  • Duration - The time spent on or the time between
    individual phonemes.
  • Elision - Splicing phonemes together so that when
    one ends, the other begins. The connection will
    sound natural.

31
Audio MediaHuman Speech
  • Creating Speech Speech Synthesis
  • The sounds produced are electronically
    generated.
  • The sounds simulate those produced by the human
    vocal tract.
  • Can produce both major types of human sounds
  • Voiced sounds Sounds produced by the vibration
    of vocal cords in conjunction with specific
    positioning of teeth, tongue, and lips. Include
    all vowels and some consonants.(d, g, b)
  • Voiceless sounds Characterized by the lack of
    vibration of the vocal cords. (s, k, t)

32
Audio MediaHuman Speech
  • Recognizing Spoken Words
  • More difficult for the computer than speech
    synthesis.
  • Voiceprint A visual plot of frequency versus
    time of sound produced by a human speaker.
  • No two voiceprints are completely identical.
  • Human voice is determined at least by
  • Pitch The number of cycles per second of a
    particular sounds vibration.
  • Resonance The reverberation or amplification of
    the voice in the cavities of the vocal tract.
  • Problem Because each individual has uniquely
    shaped vocal cords and resonating chambers, each
    has a uniquely individual voice.

33
Audio MediaHuman Speech
  • Recognizing Speech
  • Disjointed speech Words spoken one at a time
    with silence between words.
  • Software programs are available for home use.
  • Each person goes through a recording session to
    train it.
  • Total vocabulary to fewer than 1000 words spoken
    by an individual.
  • Problems
  • Speaking in a disjointed manner is unnatural.
  • Any changes in the persons voice (head cold,
    sinus infection) may make the speech
    unrecognizable.

34
Audio MediaHuman Speech
  • Recognizing Speech
  • Continuous speech Words spoken in a continuous
    stream of sounds, usually with no pauses between
    words.
  • More difficult for the computer to understand.
    Computer has difficulty when one word ends and
    next begins.

35
Audio MediaMusic
  • The Computer and Recorded Music
  • Compact Disc Technology
  • CDs dont wear out like records and magnetic
    tape.
  • After numbers are recorded, they dont change.
  • Scratching the surface can affect quality of
    sound.
  • Compact discs can be produced from a master disc
    very inexpensively.

36
Audio MediaMusic
  • The Computer and Recorded Music
  • DAT (Digital Audio Tape) technology
  • Advantages of DAT
  • Binary information is recorded onto magnetic
    tape.
  • DAT can easily record sound information.
  • Perfect duplication of CDs can be made onto
    tape.

37
Audio MediaMusic
  • Recorded Audio Files and Formats
  • Individual standards have been developed for
    special purposes or for specific computers.
  • Sound files can be huge. Sound quality affects
    size.
  • The four most common sound file formats
  • WAV Originally developed with Windows 3.1
  • AU Developed by SunAudio for UNIX systems but
    now supported by Windows and Macintosh.
  • AIFF Originated on the Macintosh computer.
  • MP3 (MPEG - level 3) Can be played on Windows,
    Macintosh, and UNIX systems.

38
Audio MediaMusic
  • Hardware and Software Needs
  • Playing back Web sound
  • Need a sound card.
  • Newer multimedia computers have sound cards
    included.
  • Need external speakers.
  • Receiving sound files from the Web.
  • Must be a type of file your browser recognizes.
  • Most new browsers handle Web sound.

39
Audio MediaMusic
  • MIDI A Revolution in Music
  • MIDI (Musical Instrument Digital Interface)
    Musical standard created in 1982 that makes
    possible communication of audio information
  • Between keyboards, drum pads, etc.
  • To a computer-controlled mixer.
  • Each instrument connected to a MIDI bus usually
    has a small special-purpose computer with some
    memory.
  • MIDI bus The main communications channel for
    MIDI information that can consist of signals sent
    to as many as 16 different instruments or groups
    of instruments.

40
Audio MediaMusic
  • All MIDI instruments have three-pronged
    connectors that are used to connect other MIDI
    instruments or computers.
  • Thru port Sends MIDI signals obtained from the
    IN port on to other MIDI instruments.
  • OUT port Sends out MIDI signals.
  • IN port Receives MIDI signals.
  • The three connectors necessary for a MIDI
    interface

41
Audio MediaMusic
  • Several ways to use a MIDI instrument
  • By itself.
  • A MIDI synthesizer can connect to an amplifier
    with speakers.
  • Using one MIDI instrument as a master to a
    second, acting as a slave.
  • Can not only play its own notes, but can also
    control the slaves notes.
  • In conjunction with a MIDI sequencer.
  • MIDI sequencer A device, usually a computer,
    that records and plays back MIDI signals.
  • Can be either a computer with sequencing software
    or a dedicated sequencer.

42
Internet Music and Audio Net
  • Three techniques for both downloading sound to
    your computer and listening to live audio over
    the WWW.
  • 1. Streaming audio A request to hear music is
    made by clicking on a button. The Website sends
    back the sound which you hear immediately. You
    dont receive a copy of the sound. (You may need
    to add a plug-in to hear the sound.)
  • Plug-in A piece of software that is added to
    your browser to give it desired capability.
  • 2. Sound file is sent over the WWW. It allows you
    to store the sound file on your computer.
  • 3. MIDI files Created by a performer on a MIDI
    instrument. Needs a MIDI player (available on the
    Internet.)
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