Title: Economics 650
1Economics 650
2Three-Person Games
3A Three-Nation Game
Runnistan, Soggia and Wetland each has a
shoreline Overflowing Bay. The strategies for the
three countries are the positions at which they
station their forces. Runnistan in the north or
the south Soggia in east or the west
Wetland off shore on Swampy Island, which it
controls, or on shore.
4Payoffs
5An International Alliance
In game theory, a group of players who coordinate
their strategies is called a coalition. In this
game, then, there are three possible two-player
coalitionsRunnistan and Soggia and Runnistan
and Wetland and Soggia and Wetland. We see that
any of these corresponds to a Nash equilibrium in
this case.
6Other Coalitions
- The Grand Coalition of all 3 countries.
- But that does not correspond to a Nash
equilibrium. - Singleton coalitions of just one member.
7Lessons
- When there are more than two players, we have to
allow for ganging up, coalition formation. - Coalitions can form even without enforcement.
- Such a coalition can supply a Schelling focal
point and resolve the uncertainty in a game with
plural equilibria.
8A "Spoiler" In A Political Game
9Stock Advising
Luvitania is a small country with an active stock
market but only one corporation, General Stuff
(GS), and only three market advisors June,
Julia, and Augusta. Whenever at least two of the
three recommend "buy" for General Stuff, the
stock goes up, and thus the advisors who
recommend "buy" gain in reputation, customers,
and payoffs.
10Stock Market Advisors
11Nash Equilibria
- There are two Nash equilibria -- the two cases
where all three make the same recommendation, a
self-fulfilling prophesy. - (In the real world, stock market movements are
not JUST self-fulfilling prophesies -- but .)
12Lessons
- Herd behavior on the part of market advisors
may be rational. - New information might provide a Schelling focal
point in this game with two equilibria, leading
to market reactions out of proportion to the
information itself.
13A Public Goods Contribution GameÂ
Definition A Public Good if a good or service
has the properties that everyone in the
population enjoys the same level of service, and
it does not cost any more to provide one more
person with the same level of service, then it is
what economists call "a public good."
14The Rules
- The players are Jack, Karl and Larry (J, K, and
L). - Each player may choose to contribute or not
contribute one unit of a public good. Players who
contribute pay a cost of 1.5 units. - If a player contributes, his payoff is the total
number of units contributed, minus the 1.5 cost
of the player's own contribution. - If a player does not contribute, his payoff is
the total number of units contributed.
15The Payoffs
16Equilibrium
Not to contribute is a dominant strategy for each
player, but this dominant strategy equilibrium is
inefficient. All three of the players would be
better off (with payoffs of 1.5 rather than 0) if
all contributed. In fact, this is another
instance of a social dilemma a three-person
social dilemma.
17New Three-Person Game Example
- This will be the game theory of dictatorship.
- In political theory, the social contract began
with Thomas Hobbes. - He said that the subjects of the king had a
contract among themselves all to obey the king
and all were better off as a result. - The king was not a party to the contract.
- However Rousseau argued the subjects could
get together and revise their contract. Why not?
18Obey or Resist?
19Summary on 3-Person Games, 1
Three-person games can be presented in normal
form with tables that are a bit more complicated
than those required for two-person games, but
still simple enough to get on a single page.
Three-person games bring into game theory many
issues that did not arise in two-person games,
but do arise in games with more than three
players.
20Summary on 3-Person Games, 2
- These include
- Coalitions
- Spoilers
- Crowding
- Herd behavior
- Other 2-person interactions, such as social
dilemmas, are still observed as well
21Game Theory and Cooperation
- Game theory is interactive decision theory.
(Schelling, Aumann). - Game theory has two major branches
- Noncooperative
- Example Prisoners Dilemma
- Cooperative
- Coalitions can form for mutual benefit
22The Emergence of Cooperative Game Theory
- The founding book, The Theory of Games and
Economic Behavior, originated both noncooperative
and cooperative game theory. - Noncooperative game theory was considered the
solution only for two-person, zero-sum games. - For all more complex games, their approach was
cooperative. - It was John Nash who extended noncooperative
approaches to win-win and lose-lose games.
23Ideas from Cooperative Game Theory I
- Cooperative game theory draws extensively on
mathematical set theory. - A, B, C denotes a set comprising three elements
-- perhaps agents in an interdependent decision
problem. - If A, B, C form a coalition, the coalitions
best strategy might leave C (for example) worse
off, in the first instance. - In that case, C would receive a side payment to
assure a mutual benefit.
24Example 1
- Consider a project to dam a river and supply
water for irrigation. - A and B are downstream and benefit.
- C is upstream, so some of Cs land is flooded by
the dam. - To assure a mutual benefit, C must be
compensated, and compensated sufficiently to
receive a share of the net benefits. - This compensation is called a side payment.
25Ideas from Cooperative Game Theory 2
- If side payments can be made without any cost for
the payment itself, then we can focus on the
total value the coalition can obtain -- which can
be distributed among the members according to
whatever rule they choose. - This is called the transferable utility (TU)
assumption.
26Solutions 1
- A solution for a game in coalition function
form should tell us - which coalitions will form, if any, and
- how each coalition will divide its winnings among
the members.
27Solutions 2
- Von Neumann and Morgenstern proposed a complex
dominance criterion for solution. - It was not considered sufficiently specific.
- A major focus of research in the 1950s and early
1960s was to narrow the search. - Nash, Shapley and Gillies (and, later, others)
proposed other solution concepts. - These all rest on various concepts of bargaining
power and on different judgments as to when
agents will reject an offer as a bargaining
position.
28Cooperative Games
Definition Cooperative and noncooperative games
and solutions If the participants in a game can
make binding commitments to coordinate their
strategies then the game is cooperative, and
otherwise it is noncooperative. The solution with
coordinated strategies is a cooperative solution,
and the solution without coordination of
strategies is a noncooperative solution.
29An IT Game
30Grand Coalition
When the information system user and supplier get
together and work out a deal for an information
system, they are forming a "coalition." A
coalition consisting of all (both) the players
in the game is called the grand coalition.
31Necessary ConditionA Side Payment
Because buying and selling always means that an
enforceable agreement is made and on the basis of
the agreement, a payment changes hands. In game
theory, the payment is called a "side payment."
32Payment
Definition Transferable utility A game is said
to have transferable utility if the subjective
payoffs are closely enough correlated with money
payoffs so that transfers of money can be used to
adjust the payoffs within a coalition. Side
payments will always be possible in a game with
transferable utility but may not be possible in a
game without transferable utility.
33On That Basis
- We can rule out both "no deal" and the proven
system as strategies. The coordinated strategies
(advanced, advanced) yield the most total
profits. - The net benefits to the two participants cannot
add up to more than 40. - Since each participant can break even by going it
alone, neither will accept a net less than zero.
34Visualizing
35Solutions
- Allowing for side payments, all of the points on
the solid diagonal line are possible cooperative
solutions. - The range can be narrowed by
- Competitive pressures from other potential
suppliers and users, - Perceived fairness,
- Bargaining.
36Solution Set
Concept solution set -- von Neumann and
Morgenstern defined a complicated solution with
many possible solutions, called the solution
set. For a simple game such as this one, the set
of all efficient (Pareto optimal) coalitions and
payoffs is the solution set for the game.
Definition efficient (Pareto optimal) In
neoclassical economics, the allocation of
resources is said to be efficient, or Pareto
optimal, if no-one can be made better off without
making someone else worse off.
37Why do we study non-cooperative games at all?
Noncooperative solutions occur when participants
in the game cannot make credible commitments to
cooperative strategies. Evidently this is a very
common difficulty in many human interactions.
38Another Cooperative Game Example Taxi!
There are three taxi companies in Gotham City,
each with established customer relations
(companies that call them, kickbacks to hotel
concierges, and such) in different parts of town.
By merging, two or more of them may be able to
share costs and customer contacts and so benefit.
The three are YYellow Cab Co BwBlack-and-White
Cab Co and BBatmobiles, Inc. You are to use
methods of cooperative game theory to explore
such a merger.
39Values of Coalitions
We have the data to compute the profitability of
each merged company. The values of the potential
coalitions are
This table is called the coalition function or
characteristic function of the game.
40Coalition Function
This example also has a property many game
theorists think is correct in general it is
superadditive.
That is, if two companies merge, the value of the
merged coalition is no less than the sum of the
values of the orginal coalitions.
41Solutions
- Characteristic functions are well understood in
mathematics and so much of the information we
have on solutions is based on this approach. - The coalition function approach assumes
Transferable Utility.
42Solutions
The coalition function approach assumes
transferable utility. A candidate for solution is
a coalition and a payoff schedule.
For example, suppose the grand coalition Y,Bw,B
is formed and pays (2,2,6). This is a
candidate, but is it a solution?
43Domination 1.
A candidate fails as a solution if it is
dominated. That means that members of the
coalition can shift to another coalition and all
be better off.
For example, Y and Bw can drop out and form their
own coalition for 7, paying 3.5, 3.5. That
dominates the GC with 2,2,6.
44Domination 2.
The Grand Coalition can dominate any other
coalition because of superadditivity -- if the
payouts are right. Conditions
YBw7 YB5 BwB6 2(YBBw)18 YBBw9 4, 3, 3
will do it.
45The Core
The core of a game in coalition function form
comprises all candidate solutions that are
undominated.
In this game, the core includes the grand
coalition with any payoff schedule that
satisfies the inequalities shown before.
46Marginal Contribution 1
A solution method suggested by Shapley uses the
concept of a marginal contribution. Since the
grand coalition is efficient, we assume it will
be formed.
Suppose it is formed by adding B, Bw, and Y in
that order, and each gets what it adds to the
value of the coalition.
47Marginal Contribution 2
Thus, since B forms a singleton coalition, the
value it adds is 1. The value of B, Bw is six,
so Bw adds 5 to the value of the coalition.
Since the value of B, Bw,Y is 10, Y adds 4 to
the value of the coalition. Then the payoffs
would be 1, 5, 4 for B, Bw, Y.
48Order! Order!
But the order B, Bw, Y is arbitrary. B might
object, Why cant I come last? Then I would add
3 -- or better still, if Im second, I add 5.
Thats what Im worth!
Accordingly, the Shapley values are computed by
averaging over all possible orders in which the
players might be added.
49Shapley Value
- Accordingly, the Shapley values for B, Bw, and Y
are 2.5, 4, 3.5. Note that - Shapley showed that this is the only solution
that has some nice properties, including
symmetry. - In this game the Shapley solution is within the
core, but that is not always so.
50Shapley Value as Cooperative Solution
- The Shapley value has many of the properties we
want in a solution. - When we have spoken of cooperative solutions
before, as in the Social Dilemmas, the Shapley
Value fits as the cooperative solution we mean. - However, it does not always agree with the
Core. - Moreover, there are other cooperative solution
concepts that may disagree with either. - This is a problem for cooperative game theory!
51A Stag Hunt and a Problem
Lets return to the Stag Hunt Game. Without
looking at strategies, we assume that there are 3
hunters, A, B, C, and any 2 can catch a stag. 3
can catch both a stag and a rabbit.
A stag is worth five and a rabbit is worth 1.
Therefore, any 2 person coalition is worth 5, the
grand coalition with 6, while a singleton is
worth only 1.
52Stag Hunt -- Core 1
This Coalition Function is superadditive. Suppose
the grand coalition forms, with payoffs 2,2,2.
Then any 2-person coalition dominates the grand
coalition, since each 2-person coalition can
improve its total payoff by expelling the third
and hunting as a pair.
53Stag Hunt -- Core 2
Conditions for the stability of the grand
coalition.
AB5 BC5 AC5 2(ABC)15 ABC7.5 is
necessary for the GC to guard against 2-person
secessions. But this is not possible.
54Stag Hunt -- Core 2
Now suppose coalition AB forms, with payoffs 2.5,
2.5. C, who is left out, approaches A with the
following proposition
Lets form coalition AC and I will let you
take 3 -- Ill only take 2. Both would be better
off, so this dominates. To be stable AB must
pay a total of AC-C BC-C44 --
impossible. Similarly, all 2-person coalitions
are dominated.
55Empty Core
- Singletons are also dominated by all 2 or 3
person coalitions. - There are no undominated coalitions.
- The core in this case is the null set -- it is an
empty core. - This is a recognized limitation of the core
concept. - Note, by the way, that if a stag is taken this
game really has no individual payoffs until the
payoff schedule is cooperatively determined. The
noncooperative solution is not really determined
unless the cooperative solution is. Problem!
56Stag Hunt -- Shapley
However, we can calculate a Shapley value for
this game, as we can for any superadditive game
in coalition function form.
Since the players are symmetrical, the Shapley
value calls for equal division -- 2 each. Note
that this is not in the core -- the core is
empty.
57Problems 2
- If the TU assumption doesnt apply, we have
another sort of problem. - Anna, Bob, Carole and Don are all employed at the
University of West Philadelphia (UWP) and commute
by car from their homes in the western suburbs of
Philadelphia to UWP. - They are interested in forming one or more
carpools to commute together. - We will treat the carpools as coalitions in a
cooperative game. - Payoffs are in miles adjusted for gas saving --
the objective is to minimize.
58The Coalition Function
59Dominance
Suppose ACD have a carpool and propose to add
Bob. Adding Bob will make Anna and Carole better
off (lower overall time and gas costs) and leave
Don no worse off. Thus, the Grand Coalition
weakly dominates ACD.
60Core
Reasoning in this way we find that the core of
the carpool game consists of coalitions ABD and
BCD -- meaning either Anna or Don is out of luck!
In fact, the grand coalition, despite its
overall advantages, is not in the core. It is
dominated both by ABD, which makes A and D better
off while B is no worse off, and by line 5, which
makes BCD all better off.
61Shapley?
The Shapley value, as we have defined it, only
works if utility is transferable. There are
proposals for extension of the Shapley value to
NTU games, but they are little used and will be
beyond our scope.
62Homework for Review
- Ch. 7 3,4
- Ch. 16 1,4 -- but 1 needs revision
- New part c Would a division of the catch in the
proportions 4,1,1 (in the order GMP) be a stable
side-payment schedule? Why or why not? Would a
division of the catch in the proportions 2,2,2
63Summary 1.
- When players can commit themselves credibly to
coordinate their strategies, they can often
improve their payoffs. - There are a number of solution concepts for this
case.
64Summary 2.
- Some payoffs may be ruled out if we also
consider stability against defection by smaller
coalitions, focusing on "the core." - However, this may rule out all of them or
leave more than one to choose among, after all. - Nevertheless, the core seems to describe some
key economic phenomena.
65Summary 3.
- The Shapley value is the individuals marginal
contribution, averaged over all orders in which
the agents might be added to the grand coalition. - When we speak of a cooperative solution to a
symmetrical noncooperative game like a social
dilemma, the Shapley value seems to be what we
usually mean.