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Imaginary Worlds and Grounded (Embodied) Cognition

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Title: Imaginary Worlds and Grounded (Embodied) Cognition


1
Imaginary Worlds and Grounded (Embodied) Cognition
  • John B. Black
  • Teachers College
  • Columbia University

2
Research with Gordon Bower
  • Studied Students Reading and Remembering Stories
  • Found That Switches in Point of View Lead to
    Longer Reading Times and Memory Errors Spatial
    Layout
  • Found That Actions That Changed The Story World
    Were Remembered Better
  • Seemed to be Story World Separate From Symbolic
    Content of Story (Mental Model)

3
Symbolic Content vs Model World
  • Johnson-Laird Proposed Mental Models That
    Involved Imagining Models of Logical Expressions
  • Kintsch Proposed Situation Models of Textual
    Content Separate from Textbase of Propositional
    Networks
  • Philosophers like Frege and Carnap Distinguish
    Between Sense and Reference

4
My Research at TC
  • Shifted from Text to Multimedia
  • What is the Nature of These Mental Referent or
    Imaginary Worlds?
  • How Does One Teach For Imaginary World Level of
    Understanding?

5
World of a Cathedral
  • Multimedia System to Learn About St. Johns
    Cathedral (Van Esselstyn and Black)
  • Learned a lot from just Floor Plan (survey map
    knowledge) and Text
  • Providing Virtual Tour (dynamic route map
    knowledge) only helped when given rationale for
    spatial layouts
  • Constructing this Cathedral World needed reasons
    for spatial layout

6
Multimedia Cathedral
7
Research with Maggie Chan
  • Crucial Element of Imaginary World Reasoning is
    Functional Relations
  • Functional Relations Describe How One Entity
    Changes as a Function of Change in Another
  • Deeper Lever Understanding Than Structural Causal
    Relations
  • Showed Direct Manipulation Animation Good Way to
    Learn This

8
Roller Coaster Simulation Game



9
Roller Coaster Game Studies
  • Snapshots (like Comics) Better than System
    Controlled Animation
  • Consistent with Many Studies of Animation in
    Tversky Survey
  • Direct Manipulation of one Factor with
    Animation of Other Factors Gave Better Learning
    (Chan and Black)

10
Experimental Design
IV1 Presentation Formats text-only,
text-plus-static diagrams, text-plus-direct-manipu
lation animation IV2 System Complexity
simple (Energy conversion in a playground swing),
moderate (Energy conversion in a roller
coaster ride), complicated (Energy
conversion of pole vaulting) Dependent Measures
DV1 Verbal Recall (summary) DV2
Visual Recall (drawing) DV3 What-if
Scenarios DV4 Whats wrong here? Case
study DV5 Transfer
11
Direct Manipulation AnimationSimple system --- a
playground swing
12
Direct Manipulation Animation Complex system ---
pole-vaulting
13
7th Grade
  • What-if scenarios

14
6th Grade
15
Result Varies within Type of Student and System
Complexity
  • General form seems to be for simple systems and
    capable students text is sufficient
  • Also for capable students and intermediate
  • systems text plus diagrams sufficient
  • But for complex systems for any students and less
    capable students for any system need direct
    manipulation animation

16
Video Games for Learning
  • There is a Lot of Hype About Video Games as
    Learning Environments
  • However, Almost No Studies That Show This in
    fact, Some Show Reverse
  • But We Have Found Video Games Good as Part of
    Learning Environment But Not By Themselves

17
Video Games as Preparation for Future Learning
  • Civilization

18
Preparation for Future Learning Video Game Study
  • Compared Experts in Civilization
  • Formally Learning New Material
  • Civilization Experts Were Better at
  • Formally Learning New Material
  • Particularly Systems Related
  • Thus Video Games May Provide
  • Experiences as
  • Preparation for Future Learning

19
Reflective Questions with Games
  • Studied Business Student Learning From Business
    Simulation Game (from HBS)
  • Students Learned Much More If Game Supplemented
    with Reflective Questions
  • About Strategies Used and Relation to Background
    Reading
  • Army Has Found Learning With Americas Army Game
    Occurs in After Action Reports Which Provide
    Reflection

20
Grounded (Embodied) Cognition
  • Currently Think Imaginary Worlds Involves
    Grounded or Embodied Cognition
  • This is a Perceptual Simulation to Supplement
    (Provide Mental Referents)
  • Recent Neural Imaging Studies Show Perceptual
    Areas of Brain Activated in Symbolic Tasks in
    Addition to Symbolic Areas

21
How To Investigate This?
  • Glenberg Text Comprehension
  • ARIA
  • REAL
  • ???

22
ARIA Project Associating Real and Imaginary
Agents
  • ARIA Project Provides Embodiment by Having
    Students Work With Robot Simulations on Computer
    Screen Then Construct Robots to Do It In Real
    World
  • Also Provides Embodiment By Having Students Act
    Out Using There Own Bodies What they Want Robots
    to Do
  • Being Done as After School Program at The School
    at Columbia U.

23
REALReflective Agent Learning environment
  • Provides Embodiment by Allowing Learner to Input
    Knowledge Representations in Head of Agents
  • Then See How Agent with Knowledge
  • Behaves in Virtual World
  • Various Depictions of Results Reflects
  • What is Good and Bad About Knowledge
  • Then Try Again

24
REAL Business
25
REAL Business (Design Mode)
26
REAL Business (Game/Reflection Mode)
27
Constructing Dynamic Imaginary Worlds
  • Virtual Worlds with Animated Agents can be
    Effective for Learning if
  • Spatially Meaningful
  • Causally Transparent
  • Directly Manipulate Factors and See
  • Animated Results
  • Gets Internalized as Imaginary World
  • Augmented Reality Promises to Give
  • Same Benefits Better Integrated with
  • Real World
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