Title: Imaginary Worlds and Grounded (Embodied) Cognition
1Imaginary Worlds and Grounded (Embodied) Cognition
- John B. Black
- Teachers College
- Columbia University
2Research with Gordon Bower
- Studied Students Reading and Remembering Stories
- Found That Switches in Point of View Lead to
Longer Reading Times and Memory Errors Spatial
Layout - Found That Actions That Changed The Story World
Were Remembered Better - Seemed to be Story World Separate From Symbolic
Content of Story (Mental Model)
3Symbolic Content vs Model World
- Johnson-Laird Proposed Mental Models That
Involved Imagining Models of Logical Expressions - Kintsch Proposed Situation Models of Textual
Content Separate from Textbase of Propositional
Networks - Philosophers like Frege and Carnap Distinguish
Between Sense and Reference
4My Research at TC
- Shifted from Text to Multimedia
- What is the Nature of These Mental Referent or
Imaginary Worlds? - How Does One Teach For Imaginary World Level of
Understanding?
5World of a Cathedral
- Multimedia System to Learn About St. Johns
Cathedral (Van Esselstyn and Black) - Learned a lot from just Floor Plan (survey map
knowledge) and Text - Providing Virtual Tour (dynamic route map
knowledge) only helped when given rationale for
spatial layouts - Constructing this Cathedral World needed reasons
for spatial layout
6Multimedia Cathedral
7Research with Maggie Chan
- Crucial Element of Imaginary World Reasoning is
Functional Relations - Functional Relations Describe How One Entity
Changes as a Function of Change in Another - Deeper Lever Understanding Than Structural Causal
Relations - Showed Direct Manipulation Animation Good Way to
Learn This
8Roller Coaster Simulation Game
9Roller Coaster Game Studies
- Snapshots (like Comics) Better than System
Controlled Animation - Consistent with Many Studies of Animation in
Tversky Survey - Direct Manipulation of one Factor with
Animation of Other Factors Gave Better Learning
(Chan and Black)
10Experimental Design
IV1 Presentation Formats text-only,
text-plus-static diagrams, text-plus-direct-manipu
lation animation IV2 System Complexity
simple (Energy conversion in a playground swing),
moderate (Energy conversion in a roller
coaster ride), complicated (Energy
conversion of pole vaulting) Dependent Measures
DV1 Verbal Recall (summary) DV2
Visual Recall (drawing) DV3 What-if
Scenarios DV4 Whats wrong here? Case
study DV5 Transfer
11Direct Manipulation AnimationSimple system --- a
playground swing
12Direct Manipulation Animation Complex system ---
pole-vaulting
137th Grade
146th Grade
15Result Varies within Type of Student and System
Complexity
- General form seems to be for simple systems and
capable students text is sufficient - Also for capable students and intermediate
- systems text plus diagrams sufficient
- But for complex systems for any students and less
capable students for any system need direct
manipulation animation
16Video Games for Learning
- There is a Lot of Hype About Video Games as
Learning Environments - However, Almost No Studies That Show This in
fact, Some Show Reverse - But We Have Found Video Games Good as Part of
Learning Environment But Not By Themselves
17Video Games as Preparation for Future Learning
18Preparation for Future Learning Video Game Study
- Compared Experts in Civilization
- Formally Learning New Material
- Civilization Experts Were Better at
- Formally Learning New Material
- Particularly Systems Related
- Thus Video Games May Provide
- Experiences as
- Preparation for Future Learning
19Reflective Questions with Games
- Studied Business Student Learning From Business
Simulation Game (from HBS) - Students Learned Much More If Game Supplemented
with Reflective Questions - About Strategies Used and Relation to Background
Reading - Army Has Found Learning With Americas Army Game
Occurs in After Action Reports Which Provide
Reflection
20Grounded (Embodied) Cognition
- Currently Think Imaginary Worlds Involves
Grounded or Embodied Cognition - This is a Perceptual Simulation to Supplement
(Provide Mental Referents) - Recent Neural Imaging Studies Show Perceptual
Areas of Brain Activated in Symbolic Tasks in
Addition to Symbolic Areas
21How To Investigate This?
- Glenberg Text Comprehension
- ARIA
- REAL
- ???
22ARIA Project Associating Real and Imaginary
Agents
- ARIA Project Provides Embodiment by Having
Students Work With Robot Simulations on Computer
Screen Then Construct Robots to Do It In Real
World - Also Provides Embodiment By Having Students Act
Out Using There Own Bodies What they Want Robots
to Do - Being Done as After School Program at The School
at Columbia U.
23REALReflective Agent Learning environment
- Provides Embodiment by Allowing Learner to Input
Knowledge Representations in Head of Agents - Then See How Agent with Knowledge
- Behaves in Virtual World
- Various Depictions of Results Reflects
- What is Good and Bad About Knowledge
- Then Try Again
24REAL Business
25REAL Business (Design Mode)
26REAL Business (Game/Reflection Mode)
27Constructing Dynamic Imaginary Worlds
- Virtual Worlds with Animated Agents can be
Effective for Learning if - Spatially Meaningful
- Causally Transparent
- Directly Manipulate Factors and See
- Animated Results
- Gets Internalized as Imaginary World
- Augmented Reality Promises to Give
- Same Benefits Better Integrated with
- Real World