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ABAC Siemens

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MoU ABAC and Siemens Thailand 2002. Academic research ... Disjointed interaction. Content overloaded. Endless. Insecure. Informational. Anarchy. Transactional ... – PowerPoint PPT presentation

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Title: ABAC Siemens


1
ABACSiemens
NO USE OR QUOTATION WITHOUT PERSMISSION
mCommerceResearch2003
  • Dr. Robert Davis
  • ABAC Visiting Professor
  • University of Auckland
  • r.davis_at_auckland.ac.nz

2
Research Foundation
  • MoU ABAC and Siemens Thailand 2002
  • Academic research and independence
  • Siemens Mobile facilitates access
  • Infrastructure providers, network providers,
    content creators, content aggregators
  • 29 Senior executive participants
  • Executive interview program
  • Transverse strategic and technology dimensions
  • Puzzle Paradigm
  • University of Auckland, New Zealand

3
Market Momentum
  • Transitory stage and competition is intense in
    voice market
  • New entrant phenomena buying market share
  • Not in mCommerce but creating a distraction
  • Past failures create uncertainty
  • Consumer trust in technology
  • Industry confidence in return on investments
  • Currently at next wave of investment
  • Industry and consumer
  • New service variants and killer applications?
  • From black and white TO color, a key milestone
  • Estimates of total market value vary widely
    (2003)
  • 300 million to 1.8 billion baht (Growth rate of 5
    to 40 percent)
  • Opportunity beyond Bangkok

4
Business Models
  • Traditional business model based on voice market
  • Intense competition
  • Pieces of the pie rather than customer-value
    orientation
  • Market power and the myth of customer ownership
  • Selling technology rather than redefining
    communication
  • Poor focus on market niche opportunities
  • Strangling the killer application
  • Mass market solutions, poorly marketed
  • Rushed to market with little understanding of the
    definition of what creates value for consumers
  • Towards building brand rather than technology
    platforms
  • The mobile experience a continuous dream for
    the consumer

5
Market Evolution
  • Customers are moving through many transitions of
    learning
  • Some examples,
  • Internet and mobile
  • Offline to online
  • Voice to data
  • High price to low price
  • Status to commodity
  • Mass to niche
  • Risk of confusion and boredom and less than
    optimal experience
  • See the market as a learning processes
  • Play and fun are the catalysts to market
    evolution
  • The key to the relationship

6
Industry Collaboration
  • Quality of service
  • Marketing expenditure
  • Open systems and future technology development
  • Language of choice
  • Market knowledge and evolution
  • Microsoft's threat and potential industry
    dominance
  • Pricing solutions for the sensitive market
  • Consumer privacy and respect

7
Disloyal Customer
  • Customers are variant and impulsive
  • Loyalty remains with the
  • Content and delivery mechanism (e.g., ring tone
    via IVR)
  • Communication drivers, particularly the group
    demands
  • Not with the service provider
  • Brand awareness but no relationship
  • Content
  • Multiple layers of content with different
    meanings
  • Constant change in content needs (hourly, daily,
    weekly)

8
Market Focus
  • Traditional market segmentation?
  • Move towards the niche
  • Teenagers and student
  • Career developers
  • Gender
  • Bored and word of mouth
  • Group facilitators
  • Impulse fingers
  • TV watchers
  • Corporate solutions
  • Niches rapidly evolving and changing its needs
    and characteristics
  • Think also about niche context and movement

9
Relationships
  • Over emphasis on transactional (short term)
    marketing
  • Transactions are for today and are inherently
    reactive
  • Relationships are the future together
  • Deploy both to create strategic synergy
  • Learn from the Internet and banner advertising
  • Classic imbalance between short term and long
    term strategy
  • mCommerce is predominately used to build
    relationships

10
Killer Applications
  • The big mystery, so looking into the crystal ball
  • Ambiguous with no clear direction
  • Variation across niche borders
  • Inconsistency across niche markets
  • Killer applications, some examples
  • Internet email, browser, file transfer
  • Mobile data SMS
  • The brand and not the technology
  • A killer app enables behaviour

11
Enabling Value
  • What consumers seek in their mCommerce experience
  • Plain fun
  • Relieving boredom
  • Consumer to consumer interaction
  • Fashion and fad
  • Playing around
  • Family and friends
  • Impulse satisfaction
  • Esteem building
  • Consumers dont use mCommerce they just do it (on
    impulse)
  • Simple to learn
  • Easy to use
  • Good synergy between product and service
  • Service brand promise regarding the mCommerce
    experience
  • Technology process and the physical mobile device

12
Consumer Values
  • Contact with family
  • Intimacy with love
  • Play with friends
  • Indirectness in communication
  • Building and maintaining face
  • Group interaction and reinforcement

13
Market Communication
  • Significant value in marketing communication
  • Not clear whether
  • Push message risk of intrusion and annoyance
  • Pull information initial interest then boredom
  • Definitive cost for the marketer for each message
  • Current thinking is dominated by mass marketing
  • Internet experience suggests alternatives

14
Community Communication
  • Communication is dominated by movement
  • The medium is the personal context and space of
    the user
  • Bus, home, group, TV watching
  • Contextual and context may define the niche
  • Characteristics
  • Personal and Indirect
  • Family, community-based, emotive and feeling
  • Receiver moderation
  • Facilitation oriented
  • Easy and Play seeking
  • Interactive and gift oriented
  • Clear value gained by consumer to interact with
    marketer

15
Interactive Dialogue
  • Traditional content providers rising from the
    internet ashes
  • Consumer interacts with many channels of
    communication concurrently
  • Possible receive send mechanism
  • Traditional media providers
  • Package content more effectively for mobile
  • Greater control and flexibility of content
  • Intimate knowledge of customer behavior
  • Using interaction through mobile to track
    effectiveness
  • Intellectual ownership has revenue benefits
  • Offline appears to be effective and flexible
  • Content aggregators struggle with their Internet
    origins

16
Internet vs. mCommerce
  • eCommerce/Internet
  • Home Work Based
  • Physical
  • Free
  • Disjointed interaction
  • Content overloaded
  • Endless
  • Insecure
  • Informational
  • Anarchy
  • Transactional
  • B2C, B2B etc
  • Serious goals
  • mCommerce
  • Personal context
  • Flexible
  • Pay
  • Seamless interaction
  • Content adapted
  • Defined personal space
  • Network gatekeeper
  • Emotive
  • Control
  • Relational
  • C2C, WOM, M2C
  • Fun goals

17
Keys Points
  • Building market momentum and business model
  • Understand the impacts of service evolution
  • Niche market focus and servicing the shared
    customer
  • Collaboration not competition
  • Brands relationships not technology
  • The killer app enabling behavior
  • Embracing values
  • Community-based advertising
  • Integrating information and interaction

18
ABACSiemens
  • Dr. Robert Davis
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