Title: Fault Tolerance
1Fault Tolerance
2Fault Tolerance
- An important goal in distributed systems design
is to construct the system in such a way that it
can automatically recover from partial failure
without seriously affecting the overall
performance. - A distributed system should tolerate faults and
continue to operate to some extent even in their
presence.
3Basic Concepts
- The essence of a fault tolerant system is a
dependable system. Dependability Includes - Availability a system is ready to be used
immediately. - Reliability a system can run continuously
without failure. - Safety when a system temporarily fails to
operate, nothing catastrophic happens. - Maintainability how easy a failed system can be
repaired.
4Basic Concepts
- A system is said to fail when it cannot meet its
promises. - An error is a part of a systems state that may
lead to a failure. - The cause of an error is a fault.
- Fault tolerance means that a system can provide
its services even in the presence of faults. - A transient fault occurs once and then
disappears. - An intermittent fault occurs, then vanishes of
its own accord, then reappears, and so on. - A permanent fault is one that continues to exist
unitl the faulty component is repaired.
5Failure Models
- Different types of failures.
6Failure Model
- The most serious failures are arbitrary failures,
also known as Byzantine failures. - Crash failures are also referred to as fail-stop
failures. - Fail-silent systems are systems which do not
announce they are going to stop. - A server is producing random output recognized by
other processes as plain junk. These faults are
referred to as being fail-safe.
7Failure masking by redundancy
- The key technique for masking faults is to use
redundancy. - With information redundancy, extra bits are added
to allow recovery from garbled bits (e.g. Hamming
code). - With time redundancy, an action is performed, and
then, if needed, it is performed again (e.g.,
message retransmission, transaction restart). - With physical redundancy, extra equipment or
processes are added to make it possible for the
system as a whole to tolerate the loss or
malfunctioning of some components.
8Failure masking by redundancy
- A TMR (Triple Modular Redundancy) is a design in
which - Each device is replicated 3 times.
- Following each stage in the circuit is a
triplicated voter. - Each voter is a circuit that has three inputs and
one output. - If two or three of the inputs are the same, the
output is equal to that input. If all three
inputs are different, the out is undefined.
9Failure Masking by Redundancy
- Triple modular redundancy.
10Flat Groups versus Hierarchical Groups
- Communication in a flat group.
- Communication in a simple hierarchical group
11Agreement in Faulty Systems
- The Byzantine generals problem for 3 loyal
generals and 1 traitor. - The generals announce their troop strengths (in
units of 1 kilosoldiers). - The vectors that each general assembles based on
(a) - The vectors that each general receives in step 3.
12Agreement in Faulty Systems
- The same as in previous slide, except now with 2
loyal generals and one traitor. - In general, a system with m faulty processes,
agreement can be achieved only if 2m 1
correctly functioning processes are present, for
a total of 3m 1.
13Reliable client-server communication
- Point-to-point communication
- Omission failures occur in the form of lost
message, and can be masked by using
acknowledgements and retransmissions. - Connection crash failures are often not masked.
The client can be informed of the channel crash
by raising an exception. - RPC semantics in the presence of failures
- The client is unable to locate the server.
- The request message from the client to the server
is lost. - The server crashes after receiving a request.
- The reply message from the server to the client
is lost. - The client crashes after sending a request.
14The client is unable to locate the server
- A possible cause obsolete client stub which does
not match the current server skeleton. - A possible solution raise an exception or signal
to the client. - Drawbacks of the solution
- Not every language has exceptions or signals.
- Requiring the programmer to write an exception or
signal handler destroys the transparency.
15Lost Request and Reply Messages
- The Solution retransmission (using timer and
sequence number) - If multiple retransmissions are lost, the client
gives up and falsely concludes that the server is
down (back to the Cannot locate server
problem).
16Server Crashes
- A server in client-server communication
- Normal case
- Crash after execution
- Crash before execution
- The problem is that the client cannot
differentiate case b) from case c).
17Server Crashes
Possible RPC semantics (1) at least once (2) at
most once (3) no guarantee (the easiest to
implement) and (4) exact once (impossible to
implement, as explained below).
- Different combinations of client and server
strategies in the presence of server crashes.
18Client Crashes
- What happens if the client sends a request to a
server to do some work and crashes before the
server replies? The left server computation is
called orphan, which wastes CPU cycles, ties up
system resources, and causes confusion. - Possible solutions to the orphan problem
- Extermination before send an RPC message, makes
a log entry in the disk. After rebooting the
client, the log is checked and the orphan is
explicitly killed off. - Reincarnation divide time into sequentially
numbered epochs. When a client reboots, it
broadcasts a message to declare a new epoch.
After receiving such a message, all remote
computations for that client are killed off. - 3. Gentle reincarnation when an epoch comes in,
a remote computation is killed only if its own
cannot be contacted. - Expiration each RPC is given a standard amount
of time T to do the job. If it cannot finish, it
must ask for another quantum from the client. If
the client crashed and rebooted after waiting a
time T, all orphans are sure to be gone.
19Basic Reliable-Multicasting Schemes
- A simple solution to reliable multicasting when
all receivers are known and are assumed not to
fail - Message transmission
- Reporting feedback
20Nonhierarchical Feedback Control
- Several receivers have scheduled a request for
retransmission, but the first retransmission
request leads to the suppression of others.
21Hierarchical Feedback Control
- The essence of hierarchical reliable
multicasting. - Each local coordinator forwards the message to
its children. - A local coordinator handles retransmission
requests.
22Virtual Synchrony
- The logical organization of a distributed system
to distinguish between message receipt and
message delivery
23Virtual Synchrony
- The principle of virtual synchronous multicast.
24Message Ordering
- Unordered multicasts
- Three communicating processes in the same group.
The ordering of events per process is shown along
the vertical axis.
25Message Ordering
- FIFO-ordered multicasts
- Four processes in the same group with two
different senders, and a possible delivery order
of messages under FIFO-ordered multicasting
26Implementing Virtual Synchrony
- Six different versions of virtually synchronous
reliable multicasting.
27Implementing Virtual Synchrony
- Process 4 notices that process 7 has crashed,
sends a view change - Process 6 sends out all its unstable messages,
followed by a flush message - Process 6 installs the new view when it has
received a flush message from everyone else
28Two-Phase Commit
- Phase I (Voting)
- The coordinator sends a VOTE_REQUEST message to
all participants. - When a participant receives a VOTE_REQUEST
message, it returns either a VOTE_COMMIT message
to the coordinator telling the coordinator that
it is prepared to locally commit its part of the
transaction, or otherwise a VOTE_ABORT message. - Phase II (Decision)
- The coordinator collects all votes from the
participants. If all have voted to commit, then
so will the coordinator. In that case, it sends a
GLOBAL_COMMIT message to all participants.
However, if one participant had voted to abort
the transaction, the coordinator will also decide
to abort and multicast a GLOBAL_ABORT message. - Each participant that voted for a commit waits
for the final reaction from the coordinator. If a
participant receives a GLOBAL_COMMIT , it locally
commits the transaction. Otherwise, when
receiving a GLOBAL_ABORT, it locally aborts the
transaction as well.
29Two-Phase Commit
- The finite state machine for the coordinator in
2PC. - The finite state machine for a participant.
30Two-Phase Commit
- Actions taken by a participant P when residing in
state READY and having contacted another
participant Q.
31Two-Phase Commit
actions by coordinator write START _2PC to local
logmulticast VOTE_REQUEST to all
participantswhile not all votes have been
collected wait for any incoming vote
if timeout write GLOBAL_ABORT to local
log multicast GLOBAL_ABORT to all
participants exit record
voteif all participants sent VOTE_COMMIT and
coordinator votes COMMIT write GLOBAL_COMMIT
to local log multicast GLOBAL_COMMIT to all
participants else write GLOBAL_ABORT to
local log multicast GLOBAL_ABORT to all
participants
- Outline of the steps taken by the coordinator in
a two phase commit protocol
32Two-Phase Commit
actions by participant (the main thread) write
INIT to local logwait for VOTE_REQUEST from
coordinatorif timeout write VOTE_ABORT to
local log exitif participant votes
COMMIT write VOTE_COMMIT to local log
send VOTE_COMMIT to coordinator wait for
DECISION from coordinator if timeout
multicast DECISION_REQUEST to other
participants wait until DECISION is
received / remain blocked / write
DECISION to local log if DECISION
GLOBAL_COMMIT write GLOBAL_COMMIT to
local log else if DECISION GLOBAL_ABORT
write GLOBAL_ABORT to local log else
write VOTE_ABORT to local log send VOTE
ABORT to coordinator
- Steps taken by participant process in 2PC.
33Two-Phase Commit
actions for handling decision requests /
executed by separate thread / while true
wait until any incoming DECISION_REQUEST is
received / remain blocked / read most
recently recorded STATE from the local log
if STATE GLOBAL_COMMIT send
GLOBAL_COMMIT to requesting participant else
if STATE INIT or STATE GLOBAL_ABORT
send GLOBAL_ABORT to requesting participant
else skip / participant remains
blocked /
- Steps taken for handling incoming decision
requests.
34Three-Phase Commit
- Two necessary and sufficient conditions for a
commit protocol to be nonblocking - There is no single state from which it is
possible to make a transition directly to either
a COMMIT or an ABORT state. - There is no state in which it is not possible
make a final decision, and from which a
transition to a COMMIT state can be made.
- Finite state machine for the coordinator in 3PC
- Finite state machine for a participant
35Recovery
- Two forms of error recovery
- Backward recovery bring the system from its
present erroneous state back into a previously
correct state. It is necessary to record the
systems state from time to time (by state
checkpointing and message logging). E.g., lost
message retransmission. - Forward recovery bring the system from its
present erroneous state forward to a correct new
state from which it can continue to execute. It
has to know in advance which errors may occur.
E.g., error correction by special encoding of
messages. - Backward recovery is the most widely used error
recovery technique due to its generality, but it
also has the following drawbacks - Checkpointing is costly in terms of performance.
- Not all errors are reversible.
36Recovery Stable Storage
- Stable Storage
- Crash after drive 1 is updated
- Bad spot
37Checkpointing
38Independent Checkpointing
39Message Logging
- Incorrect replay of messages after recovery,
leading to an orphan process.