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Paul Hazel Narrative

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A narrative is a complete and coherent representation of any event or series of ... 'Plotting' is the intermediate stage between story and narrative discourse. ... – PowerPoint PPT presentation

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Title: Paul Hazel Narrative


1
Paul HazelNarrative New Media
2
1 Introduction
  • 1 Introduction
  • 2 Some Basic Terms
  • 3 Order Selection
  • 4 Narrativity
  • 5 Narrative Medium
  • 6 Some Problem Areas?
  • 7 Summary Conclusion
  • 8 References

3
2 Some Basic Terms
  • A narrative is a complete and coherent
    representation of any event or series of events,
    real or imagined.

4
2 Some Basic Terms
  • A narrative is a complete and coherent
    representation of any event or series of events,
    real or imagined.
  • A narrative consists of the story and the
    narrative discourse.

5
2 Some Basic Terms
  • Interactive Narratives?
  • Hypernarrative (Manovich 2001)
  • Multiform stories (Murray 1997)
  • Interactive stories (Crawford 2005)
  • Non-Linear narratives (Landow 2006)

6
2 Some Basic Terms
  • A new media object can defined as one or more
    interfaces to a multimedia database. (Manovich
    2001, p.37)

7
2 Some Basic Terms
  • A new media object can defined as one or more
    interfaces to a multimedia database. (Manovich
    2001, p.37)
  • Five defining concepts of new media
    digitality, interactivity, hypertextuality,
    dispersal, virtuality. (Lister et al 2003)

8
2 Some Basic Terms
  • Interactivity is a "cyclic process between two or
    more active agents in which each agent
    alternately listens (accepts input), thinks
    (processes input), and speaks (generates
    output)." (Adapted from Crawford 2005, p.29)

9
2 Some Basic Terms
  • A hypertext is "a work which is made up from
    discrete units of material in which each one
    carries a number of pathways to other units."
    (Lister et al 2003, p.24)

10
3 Order Selection
A single path through a hypertext environment.
11
3 Order Selection
  • Problems associated with hypertextual
    environments
  • The user is forced to continually switch
    cognitive mode.
  • Segmentation.
  • There is no fixed sequence.
  • There is no definite beginning or end.
  • Therefore, no clear indication of limits or
    size.
  • No fixed 'text'.

12
3 Order Selection
A single path through the events of the day.
13
3 Order Selection
  • Section summary
  • The experience of creating a narrative in a new
    media environment is conceptually identical to
    the experience of mentally creating a narrative.

14
3 Order Selection
  • Section summary
  • The experience of creating a narrative in a new
    media environment is conceptually identical to
    the experience of mentally creating a narrative.
  • The process is identical, but one selects from
    hyperlinks, the other from real or imagined
    events.

15
4 Narrativity
16
4 Narrativity
Derived from http//web.cn.edu/kwheeler/freytag.h
tml
17
4 Narrativity
Adapted from http//en.wikipedia.org/wiki/Dramati
c_structure
18
4 Narrativity
Freytag's Pyramid with Propp's classifications.
19
4 Narrativity
Freytag's Pyramid with Labov Waletzky's
classifications.
20
4 Narrativity
Bang's (1993) model of "linear storytelling."
21
4 Narrativity
Laurel's (1993) "contemporary" dramatic arc.
22
4 Narrativity
Plot of (for example) an oral narrative.
23
4 Narrativity
Plot of a hypertext narrative.
24
4 Narrativity
Three narrative levels?
25
4 Narrativity
  • Section summary
  • "Plotting" is the intermediate stage between
    story and narrative discourse.

26
4 Narrativity
  • Section summary
  • "Plotting" is the intermediate stage between
    story and narrative discourse.
  • We can now talk of the topography of a narrative
    and extend the use of the term 'plot' to include
    its use as a graphical term, which in this case
    is a linear trace through 3D information space.

27
5 Narrative Medium
  • There is no such thing as a "non-linear
    narrative."
  • It is the medium that is linear or non-linear.

28
5 Narrative Medium
  • Heisenberg's Uncertainty Principle.
  • Star Trek.
  • Soap Operas.

29
6 Some Problem Areas
  • Problems associated with hypertextual
    environments
  • The user is forced to continually switch
    cognitive mode.
  • Segmentation.
  • There is no fixed sequence.
  • There is no definite beginning or end.
  • Therefore, no clear indication of limits or
    size.
  • No fixed 'text'.

30
6 Some Problem Areas
  • The user is forced to continually switch
    cognitive mode.
  • Answer Get rid of 'pages'.

31
6 Some Problem Areas
  • 2. Segmentation.
  • Answer It's not really the problem it's made out
    to be. We deal with it successfully all the time.
  • We should be thinking of opportunities for
    closure, and for manifesting the rhythm of
    narrative.

32
6 Some Problem Areas
  • 3, 4, 5. There is no fixed sequence/no definite
    beginning or end/no clear indication of limits or
    size.
  • Answer The whole point of using narrative is to
    ameliorate these problems. Designers must
    restrict access to non-relevant materials and
    provide clear spatio-temporal markers.

33
6 Some Problem Areas
  • 6. No fixed 'text'.
  • Answer The multi-perspective nature of the
    narrative ILE is one of its benefits.

34
7 Summary Conclusion
  • Our view of narrative is distorted by the
    predominantly literary nature of the discourse.
  • All narratives are linear, but interactive
    narrative allows us the opportunity to leave
    behind static and inert narratives embedded in
    fixed media.

35
7 Summary Conclusion
  • Thank You

36
8 References
  • Bang, J. (1993) 'The Meaning of Plot and
    Narrative' in Andersen, P., Holmqvist, B.,
    Jensen, J. (Eds) The Computer As Medium.
    Cambridge, New York, Melbourne Cambridge
    University Press.
  • Chatman, S. (1978) Story and Discourse. Ithaca,
    London Cornell University Press.
  • Crawford, C. (2005) On Interactive Storytelling.
    Berkeley New Riders.
  • Labov, W. Waletzky, J. (1997) Narrative
    Analysis Oral Versions of Personal Experience,
    in Journal of Narrative and Life History, 7
    (1-4), 3-38. New Jersey Lawrence Erlbaum
    Associates.
  • Landow, G. (2006) Hypertext 3.0. Baltimore John
    Hopkins University Press.
  • Laurel, B. (1993) Computers As Theatre. Boston
    Addison Wesley.
  • Manovich, L. (2001) The Language of New Media.
    Cambridge, London The MIT Press.
  • Murray, M. (1997) Hamlet on the Holodeck.
    Cambridge MIT Press.
  • Ong, W. J. (1982) Orality and Literacy. London
    Methuen Co.
  • Propp, V. (1968 1928) The Morphology of the
    Folktale. Austin University of Texas Press.
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