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Lookback

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A brief look at the work of Gilbert Chen and Boleslaw Syzmanski by Sean Hutchins ... as mechanisms that never use 'any form of event undoing, abortion, or rollback' ... – PowerPoint PPT presentation

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Title: Lookback


1
Lookback
  • A New Way of Exploiting Parallelism in Discrete
    Event Simulation

A brief look at the work of Gilbert Chen and
Boleslaw Syzmanski by Sean Hutchins
2
Outline
  • Brief Introduction
  • What is Lookback?
  • -Lookback Constraint
  • -Lookback Procedure
  • Local Rollback
  • Impact Time
  • - Message Strength
  • Lookback versus Lookahead
  • - a possible improvement?
  • Conclusion

3
Introduction
The PDES field has been dominated by study of
conservative and optimistic protocols. Sadly both
have large cons
  • Some Conservative Cons
  • Efficiency limited by the amount of lookahead
  • lookahead is hard or impossible to tell in real
    world
  • null messages often incur significant overhead
  • Some Optimistic Cons
  • state saving requires storing/accessing large
    amounts of memory
  • handling of anti-messages may incur slow downs
    and larger memory latencies

4
WHAT CAN WE DO????
What if there was some way of reducing the number
of rollbacks in optimistic simulations?
What if there was some way of lowering execution
times of Conservative protocols and maybe even
distinguishing their reliance upon lookahead??
There is a way! Its called Lookback!
5
What Is Lookback?
  • Informally, Lookback is the ability of a logical
    process to execute out-of-timestamp order events,
    stragglers, without impacting states of other
    logical processes.
  • Formally, if at simulation time T, a LP can
    process stragglers with timestamp down to T-L,
    without sending anti-messages, this LP is said to
    contain a lookback of L. The window T-L, T is
    called the lookback window, and the lower end of
    this window, T-L is referred to as the virtual
    lookback time (VLT). The procedure used to
    process events falling into this window is called
    the lookback procedure.
  • Stragglers with timestamp larger than the VLT can
    be processed by the lookback procedure, thus
    rollback and recovery procedures can be less
    frequently invoked.

6
FCFS Server Example
  • A logical process that simulates a server with a
    FCFS queue receiving tasks for processing and
    sending processed tasks to other processes in
    timestamp order.

7
Lookback Constraint
  • Any newly arriving task with a arrival time less
    than 7 would need to be processed before the
    departing task, changing its departure time.
    Since the departing task carries its departure
    time to some other logical process, the change
    required in such a case is no longer local!
  • To avoid any such causality errors or rollbacks
    at other LPs, each LP must obey the lookback
    constraint!
  • Lookback Constraint after processing each event,
    the VLT must be smaller or equal to the minimum
    timestamp value of all unprocessed events of this
    logical process (including those that will arrive
    at the logical process later) the LBTS usually
    found using a derived variant LB-GVT.

8
Constraint Adherence
  • In order to adhere to the lookback constraint,
    LPs, before processing an event, must determine
    if the execution of the event would violate the
    lookback constraint. It must pre-compute the VLT
    without executing the event.
  • Heres the main algorithm of the lookback-based
    protocols like the previous. Because no straggler
    with a TS larger than the lookback will ever be
    received it can be deemed rollback free

While (the termination condition is not met)
find the earliest local event e
pre-compute VLT based on e if VLT gt LBTS
process e else
update LBTS end if End while
9
Lookback Procedure
  • Steps in processing stragglers that fall into the
    lookback window.
  • If the LP has determined that the straggler may
    be safely processed according to the notion of
    lookback, it will first try to repair the damage
    caused by the wrong order of event execution.
  • It will then process the straggler based on the
    state that has been repaired
  • This approach will reduce the number of rollbacks
    significantly and sometimes as in the simple
    example, completely eliminate them.

10
Local Rollback
  • The previous FCFS algorithm attempted to process
    stragglers directly and easily did so, but this
    may not always be the case and may prove vary
    difficult to implement due to the possibility of
    exponential event arrival combinations
  • Whenever this direct lookback procedure is too
    complicated to implement, and all other attempts
    at a suitable procedure have failed, a universal
    lookback procedure may be used.
  • Upon arrival of a straggler, the universal
    lookback procedure rolls back all processed
    events with a timestamp larger than the timestamp
    of the straggler, in decreasing timestamp order
    (no anti-messages are necessary during this
    step). Then, it processes the straggler, and
    finally re-executes the rolled back events, in
    increasing time stamp order.

11
Local Rollback
  • The universal lookback procedure can be
    classified as a local rollback protocol because
    it avoids anti-messages but allows aggressive
    processing of events.
  • Two other local rollback protocols, SRADS and
    Breathing Time Window require logical processes
    to work collaboratively, by exchanging event info
    to avoid sending any erroneous messages. In the
    lookback-based protocol, however, each logical
    process alone can determine whether a message can
    be sent out (by allowing or disallowing execution
    of the corresponding message)

Isnt that cool???
12
Impact Time
  • OK, so lookback is cool and all but how do we
    know if it exists, and if it does exist, how
    large is it???
  • Impact time of a message the lower bound on the
    TS of any stragglers that can change or cancel
    the message.
  • When a straggler arrives with a TS smaller than
    the messages IT, the straggler will be thrown out
    because its processing would cause anti-messages
    to be sent.
  • The maximum amount of lookback is equal to the
    maximum impact time of all the messages that it
    creates. When a straggler arrives, only a simple
    timestamp comparison is required for anti-message
    avoidance.

13
Message Strength
  • What if the impact time of a message is to its
    timestamp?
  • Use the strength of the message!
  • Message strength the number of stragglers needed
    to affect this message. (only stragglers with TS
    less than message are counted)
  • When a straggler arrives, the strength of a
    message is checked. If it is not already zero, it
    is decremented. When it reaches zero an
    anti-message must sadly be sent out ? to cancel
    this message.

14
Lookback Versus Lookahead
  • How often can lookback be found? How useful is
    it? Seeing that Lookahead has been proven useful
    a connection between the two should suffice the
    usefulness.
  • Even though one deals with the future the other
    the past, if the simulation clock is aggressively
    advanced, future suddenly becomes the past and it
    can be easily seen that there is a connection
    between the two.
  • When at time T there is a lookahead of L, we can
    aggressively advance the simulation clock to TL,
    and process any stragglers. The property of
    lookahead guarantees that no message with a
    timestamp no smaller than TL can be affected by
    stragglers earlier than T, making the lookback of
    at least L.

15
Lookback Versus Lookahead
  • Lookahead gives two guarantees
  • 1) ensure the validity of the message
  • 2) Promises a lower bound on the timestamp of
    messages that will be delivered later.
  • Lookback only guarantees the first, making it
    clear to see that lookback is always more common
    than lookahead, and that lookback is exactly
    equal to lookahead when messages are delivered in
    timestamp order.

16
Improvement to Lookahead?
  • Jefferson and Reiher characterized conservative
    protocols as mechanisms that never use any form
    of event undoing, abortion, or rollback
  • Direct lookback based protocols, in which every
    processed event is committed can be thought of as
    conservative.
  • Previous correct conservative simulation
    mechanisms used elementary scheduling and did not
    take into consideration any mechanisms that
    ensured correct execution of stragglers that
    could give way to major efficiency gains.

17
Conclusion
  • Lookback-based protocols introduce a new
    technique to exploit intra-logical process
    parallelism in simulation models.
  • Lookback is closely related to lookahead, but
    lookback is more common
  • Lookback-based protocols offer no real solution
    to PDES problems. It does not exist in all
    models, and even if it does the lookback
    procedure may be to complicated or non-efficient.
  • The utilization of lookback complicates the
    simulation modeling, because out-of-timestamp
    execution has to be taken into consideration.
  • More research needs to be done, and this is meant
    only as an eye opener to what may lie ahead in
    PDES design.

18
Mahalo!
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