Title: LIFESTUDIO:LIPSYNC Plug-In for Maya
1LIFESTUDIOLIPSYNC Plug-In for Maya
LIFESTUDIOLIPSYNC Plug-In for Maya
2LIFESTUDIOLIPSYNC Plug-In
- creates smooth animation graphs to control
articulation of your character in Maya
3Overview
- Key steps
- Using LIFESTUDIOLIPSYNC plug-in
- Create LSLS tracks (animation graphs) by parsing
the speech sound - Using regular Maya
- Connect the tracks to your Mayas model
- Enjoy lip-sync animations!
- Edit animation graphs if needed
4Overview
- Key steps
- LIFESTUDIOLIPSYNC plug-in creates LSLS tracks
(animation graphs) for you by parsing the speech
sound - Use regular Maya to
- Connect the tracks to your Mayas model
- Watch lip-sync animations
- Edit animation graphs if needed
5Procedures
6Creating LSLS Tracks
- Select a speech sound file to process
This menu
Select a speech file
7Creating LSLS Tracks
... till the speech file is parsed
8Creating LSLS Tracks
- LSLS tracks are added to Mayas scene
LSLIPSYNC nodesadded in Outliner
9Creating LSLS Tracks
- Make sure the audio track is enabled
Use contextmenu
10About LIFESTUDIOLIPSYNC Tracks
- Main tracks define lip-rounding
and jaw movement
11About LIFESTUDIOLIPSYNC Tracks
- Tracks for consonants allow articulation accents
12About LIFESTUDIOLIPSYNC Tracks
- You can apply LSLS tracks
to control anything in Maya
13Connecting LSLS Tracks to Mayas Models
- Its up to you which techniques to choose to get
animated models - In this example we use Mayas Blend Shape
14Preparing a Head Model for LSLS Tracks
- Import morph targets created for this example
File Import menu
Morph targetmeshesadded
15Preparing a Head Model for LSLS Tracks
- Select meshes to create Blend Shape
16Preparing a Head Model for LSLS Tracks
- In menu, click Deform - Create Blend Shape
17Preparing a Head Model for LSLS Tracks
- A Blend Shape object is successfully created
Blend Shape added
18Connecting LSLS Tracks
- In Outliner, select LSLS entry
- In Connection Editor, click Reload Left
19Connecting LSLS Tracks
- In Outliner, select Blend Shape entry
- In Connection Editor, click Reload Right
Expand Weightsfor better viewing
20Connecting LSLS Tracks
- Connect LSLS tracks, one by one,to Blend
Shape morph targets
Set connections
21Watching LSLS Animations
22Editing LSLS Animation Graphs
- Note a defect mouth opened when no sound is
present
23Editing LSLS Animation Graphs
- A consonant was wrongly added in this position
24Editing LSLS Animation Graphs
- Select the wrong points...
25Editing LSLS Animation Graphs
- ... then delete the wrong points
26Editing LSLS Animation Graphs
- Defect fixed mouth is closed now
27The End
The End